d3d11: Implement CheckFeatureSupport() for D3D11_FEATURE_DOUBLES.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-02-20 13:12:15 +01:00 committed by Alexandre Julliard
parent def13f3f81
commit 0cf4728d01
2 changed files with 32 additions and 0 deletions

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@ -2864,6 +2864,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckCounter(ID3D11Device *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device *iface, D3D11_FEATURE feature,
void *feature_support_data, UINT feature_support_data_size)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
WINED3DCAPS wined3d_caps;
HRESULT hr;
TRACE("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u.\n",
iface, feature, feature_support_data, feature_support_data_size);
@ -2885,6 +2889,29 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device *
threading_data->DriverCommandLists = TRUE;
return S_OK;
}
case D3D11_FEATURE_DOUBLES:
{
D3D11_FEATURE_DATA_DOUBLES *doubles_data = feature_support_data;
if (feature_support_data_size != sizeof(*doubles_data))
{
WARN("Invalid data size.\n");
return E_INVALIDARG;
}
wined3d_mutex_lock();
hr = wined3d_device_get_device_caps(device->wined3d_device, &wined3d_caps);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to get device caps, hr %#x.\n", hr);
return hr;
}
doubles_data->DoublePrecisionFloatShaderOps = wined3d_caps.shader_double_precision;
return S_OK;
}
case D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS:
{
D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS *options = feature_support_data;

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@ -497,6 +497,11 @@ typedef struct D3D11_FEATURE_DATA_THREADING
BOOL DriverCommandLists;
} D3D11_FEATURE_DATA_THREADING;
typedef struct D3D11_FEATURE_DATA_DOUBLES
{
BOOL DoublePrecisionFloatShaderOps;
} D3D11_FEATURE_DATA_DOUBLES;
typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
{
BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;