From 0ceabaae80afb9b9d4bc21897604acf5c3839ec3 Mon Sep 17 00:00:00 2001 From: Jan Sikorski Date: Fri, 15 Oct 2021 14:26:24 +0200 Subject: [PATCH] d3d8: Don't grab wined3d lock in vertex/indexbuffer AddRef/Release(). Signed-off-by: Jan Sikorski Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d8/buffer.c | 8 -------- 1 file changed, 8 deletions(-) diff --git a/dlls/d3d8/buffer.c b/dlls/d3d8/buffer.c index 6ab21512472..0692dbde6e7 100644 --- a/dlls/d3d8/buffer.c +++ b/dlls/d3d8/buffer.c @@ -54,12 +54,10 @@ static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface) if (refcount == 1) { IDirect3DDevice8_AddRef(buffer->parent_device); - wined3d_mutex_lock(); if (buffer->draw_buffer) wined3d_buffer_incref(buffer->draw_buffer); else wined3d_buffer_incref(buffer->wined3d_buffer); - wined3d_mutex_unlock(); } return refcount; @@ -77,12 +75,10 @@ static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface) struct wined3d_buffer *draw_buffer = buffer->draw_buffer; IDirect3DDevice8 *device = buffer->parent_device; - wined3d_mutex_lock(); if (draw_buffer) wined3d_buffer_decref(draw_buffer); else wined3d_buffer_decref(buffer->wined3d_buffer); - wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice8_Release(device); @@ -381,12 +377,10 @@ static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface) if (refcount == 1) { IDirect3DDevice8_AddRef(buffer->parent_device); - wined3d_mutex_lock(); if (buffer->draw_buffer) wined3d_buffer_incref(buffer->draw_buffer); else wined3d_buffer_incref(buffer->wined3d_buffer); - wined3d_mutex_unlock(); } return refcount; @@ -404,12 +398,10 @@ static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface) struct wined3d_buffer *draw_buffer = buffer->draw_buffer; IDirect3DDevice8 *device = buffer->parent_device; - wined3d_mutex_lock(); if (draw_buffer) wined3d_buffer_decref(draw_buffer); else wined3d_buffer_decref(buffer->wined3d_buffer); - wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice8_Release(device);