diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 758075a4ac8..f83e76436f3 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -2751,8 +2751,11 @@ static void test_create_depthstencil_view(void) get_dsv_desc(current_desc, &tests[i].dsv_desc); } + expected_refcount = get_refcount((IUnknown *)texture); hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, current_desc, &dsview); ok(SUCCEEDED(hr), "Test %u: Failed to create depth stencil view, hr %#x.\n", i, hr); + refcount = get_refcount((IUnknown *)texture); + todo_wine ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount); hr = ID3D11DepthStencilView_QueryInterface(dsview, &IID_ID3D10DepthStencilView, (void **)&iface); ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, @@ -3112,8 +3115,11 @@ static void test_create_rendertarget_view(void) get_rtv_desc(current_desc, &tests[i].rtv_desc); } + expected_refcount = get_refcount((IUnknown *)texture); hr = ID3D11Device_CreateRenderTargetView(device, texture, current_desc, &rtview); ok(SUCCEEDED(hr), "Test %u: Failed to create render target view, hr %#x.\n", i, hr); + refcount = get_refcount((IUnknown *)texture); + todo_wine ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount); hr = ID3D11RenderTargetView_QueryInterface(rtview, &IID_ID3D10RenderTargetView, (void **)&iface); ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, @@ -3468,8 +3474,11 @@ static void test_create_shader_resource_view(void) get_srv_desc(current_desc, &tests[i].srv_desc); } + expected_refcount = get_refcount((IUnknown *)texture); hr = ID3D11Device_CreateShaderResourceView(device, texture, current_desc, &srview); ok(SUCCEEDED(hr), "Test %u: Failed to create a shader resource view, hr %#x.\n", i, hr); + refcount = get_refcount((IUnknown *)texture); + todo_wine ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount); hr = ID3D11ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView, (void **)&iface); ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, @@ -8143,6 +8152,7 @@ static void test_swapchain_views(void) ID3D11DeviceContext *context; ID3D11RenderTargetView *rtv; ID3D11Device *device; + ULONG refcount; HRESULT hr; static const struct vec4 color = {0.2f, 0.3f, 0.5f, 1.0f}; @@ -8153,6 +8163,9 @@ static void test_swapchain_views(void) device = test_context.device; context = test_context.immediate_context; + refcount = get_refcount((IUnknown *)test_context.backbuffer); + todo_wine ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); + draw_color_quad(&test_context, &color); check_texture_color(test_context.backbuffer, 0xff7f4c33, 1); @@ -8163,6 +8176,9 @@ static void test_swapchain_views(void) ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr); ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL); + refcount = get_refcount((IUnknown *)test_context.backbuffer); + todo_wine ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); + draw_color_quad(&test_context, &color); todo_wine check_texture_color(test_context.backbuffer, 0xffbc957c, 1); @@ -10376,8 +10392,11 @@ static void test_create_unordered_access_view(void) get_uav_desc(current_desc, &tests[i].uav_desc); } + expected_refcount = get_refcount((IUnknown *)texture); hr = ID3D11Device_CreateUnorderedAccessView(device, texture, current_desc, &uav); ok(SUCCEEDED(hr), "Test %u: Failed to create unordered access view, hr %#x.\n", i, hr); + refcount = get_refcount((IUnknown *)texture); + todo_wine ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount); memset(&uav_desc, 0, sizeof(uav_desc)); ID3D11UnorderedAccessView_GetDesc(uav, &uav_desc);