wined3d: Get rid of the useless "isPBuffer" bitfield in struct wined3d_context.
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@ -698,7 +698,7 @@ static void context_destroy_gl_resources(struct wined3d_context *context)
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ERR("Failed to disable GL context.\n");
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}
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if (context->isPBuffer)
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if (context->pbuffer)
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{
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GL_EXTCALL(wglReleasePbufferDCARB(context->pbuffer, context->hdc));
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GL_EXTCALL(wglDestroyPbufferARB(context->pbuffer));
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@ -1250,7 +1250,6 @@ struct wined3d_context *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceI
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ret->gl_info = &This->adapter->gl_info;
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ret->surface = (IWineD3DSurface *) target;
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ret->current_rt = (IWineD3DSurface *)target;
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ret->isPBuffer = create_pbuffer;
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ret->tid = GetCurrentThreadId();
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if(This->shader_backend->shader_dirtifyable_constants((IWineD3DDevice *) This)) {
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/* Create the dirty constants array and initialize them to dirty */
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@ -1051,7 +1051,6 @@ struct wined3d_context
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WORD last_was_blit : 1;
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WORD last_was_ckey : 1;
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WORD fog_coord : 1;
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WORD isPBuffer : 1;
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WORD fog_enabled : 1;
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WORD num_untracked_materials : 2; /* Max value 2 */
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WORD current : 1;
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