From 0cae65d494492c03af8063ee34130dd043b627bb Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 16 Jul 2014 09:09:50 +0200 Subject: [PATCH] d3d9/tests: Get rid of struct vertex_shortcolor. --- dlls/d3d9/tests/visual.c | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index e099f9c5667..6a475a63953 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -7943,10 +7943,6 @@ done: DestroyWindow(window); } -struct vertex_shortcolor { - float x, y, z; - unsigned short r, g, b, a; -}; struct vertex_floatcolor { float x, y, z; float r, g, b, a; @@ -8021,12 +8017,17 @@ static void fixed_function_decl_test(void) {{ 0.0f, 0.0f, 0.1f}, 0x00ffff00}, {{ 0.0f, 1.0f, 0.1f}, 0x00ffff00}, }; - static const struct vertex_shortcolor quad3[] = /* short */ + static const struct { - { 0.0f, -1.0f, 0.1f, 0x0000, 0x0000, 0xffff, 0xffff}, - { 0.0f, 0.0f, 0.1f, 0x0000, 0x0000, 0xffff, 0xffff}, - { 1.0f, -1.0f, 0.1f, 0x0000, 0x0000, 0xffff, 0xffff}, - { 1.0f, 0.0f, 0.1f, 0x0000, 0x0000, 0xffff, 0xffff}, + struct vec3 position; + struct { unsigned short x, y, z, w; } color; + } + quad3[] = /* USHORT4N */ + { + {{0.0f, -1.0f, 0.1f}, {0x0000, 0x0000, 0xffff, 0xffff}}, + {{0.0f, 0.0f, 0.1f}, {0x0000, 0x0000, 0xffff, 0xffff}}, + {{1.0f, -1.0f, 0.1f}, {0x0000, 0x0000, 0xffff, 0xffff}}, + {{1.0f, 0.0f, 0.1f}, {0x0000, 0x0000, 0xffff, 0xffff}}, }; static const struct vertex_floatcolor quad4[] = {