wined3d: Fixed sizeof() to HeapAlloc (Coverity).
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@ -3988,7 +3988,7 @@ static DWORD find_input_signature(struct shader_arb_priv *priv, const struct win
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TRACE("Found existing signature %u\n", found_sig->idx);
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TRACE("Found existing signature %u\n", found_sig->idx);
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return found_sig->idx;
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return found_sig->idx;
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}
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}
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found_sig = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*sig));
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found_sig = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*found_sig));
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found_sig->sig = clone_sig(sig);
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found_sig->sig = clone_sig(sig);
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found_sig->idx = priv->ps_sig_number++;
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found_sig->idx = priv->ps_sig_number++;
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TRACE("New signature stored and assigned number %u\n", found_sig->idx);
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TRACE("New signature stored and assigned number %u\n", found_sig->idx);
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