dinput/tests: Remove IAsyncOperation reference count checks.
They are unreliable as the worker thread is holding a reference on the async operation itself. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -6093,8 +6093,7 @@ static void test_windows_gaming_input(void)
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ret = CloseHandle( result_async_handler.event );
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ok( ret, "CloseHandle failed, error %lu\n", GetLastError() );
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check_result_async( result_async, 1, Error, 0x86854008, ForceFeedbackLoadEffectResult_EffectNotSupported );
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ref = IAsyncOperation_ForceFeedbackLoadEffectResult_Release( result_async );
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ok( ref == 0, "Release returned %lu\n", ref );
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IAsyncOperation_ForceFeedbackLoadEffectResult_Release( result_async );
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hr = IForceFeedbackEffect_Start( effect );
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todo_wine
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@ -6149,8 +6148,7 @@ static void test_windows_gaming_input(void)
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ret = CloseHandle( result_async_handler.event );
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ok( ret, "CloseHandle failed, error %lu\n", GetLastError() );
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check_result_async( result_async, 1, Completed, S_OK, ForceFeedbackLoadEffectResult_Succeeded );
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ref = IAsyncOperation_ForceFeedbackLoadEffectResult_Release( result_async );
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ok( ref == 0, "Release returned %lu\n", ref );
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IAsyncOperation_ForceFeedbackLoadEffectResult_Release( result_async );
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set_hid_expect( file, NULL, 0 );
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set_hid_expect( file, &expect_effect_start, sizeof(expect_effect_start) );
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@ -6184,8 +6182,7 @@ static void test_windows_gaming_input(void)
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ret = CloseHandle( bool_async_handler.event );
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ok( ret, "CloseHandle failed, error %lu\n", GetLastError() );
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check_bool_async( bool_async, 1, Completed, S_OK, TRUE );
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ref = IAsyncOperation_boolean_Release( bool_async );
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ok( ref == 0, "Release returned %lu\n", ref );
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IAsyncOperation_boolean_Release( bool_async );
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set_hid_expect( file, NULL, 0 );
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ref = IForceFeedbackEffect_Release( effect );
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@ -6249,8 +6246,7 @@ static void test_windows_gaming_input(void)
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ret = CloseHandle( result_async_handler.event );
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ok( ret, "CloseHandle failed, error %lu\n", GetLastError() );
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check_result_async( result_async, 1, Completed, S_OK, ForceFeedbackLoadEffectResult_Succeeded );
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ref = IAsyncOperation_ForceFeedbackLoadEffectResult_Release( result_async );
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ok( ref == 0, "Release returned %lu\n", ref );
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IAsyncOperation_ForceFeedbackLoadEffectResult_Release( result_async );
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set_hid_expect( file, NULL, 0 );
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set_hid_expect( file, &expect_effect_start, sizeof(expect_effect_start) );
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@ -6284,8 +6280,7 @@ static void test_windows_gaming_input(void)
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ret = CloseHandle( bool_async_handler.event );
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ok( ret, "CloseHandle failed, error %lu\n", GetLastError() );
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check_bool_async( bool_async, 1, Completed, S_OK, TRUE );
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ref = IAsyncOperation_boolean_Release( bool_async );
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ok( ref == 0, "Release returned %lu\n", ref );
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IAsyncOperation_boolean_Release( bool_async );
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set_hid_expect( file, NULL, 0 );
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ref = IForceFeedbackEffect_Release( effect );
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@ -6355,8 +6350,7 @@ static void test_windows_gaming_input(void)
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ret = CloseHandle( result_async_handler.event );
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ok( ret, "CloseHandle failed, error %lu\n", GetLastError() );
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check_result_async( result_async, 1, Completed, S_OK, ForceFeedbackLoadEffectResult_Succeeded );
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ref = IAsyncOperation_ForceFeedbackLoadEffectResult_Release( result_async );
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ok( ref == 0, "Release returned %lu\n", ref );
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IAsyncOperation_ForceFeedbackLoadEffectResult_Release( result_async );
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set_hid_expect( file, NULL, 0 );
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set_hid_expect( file, &expect_effect_start, sizeof(expect_effect_start) );
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@ -6390,8 +6384,7 @@ static void test_windows_gaming_input(void)
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ret = CloseHandle( bool_async_handler.event );
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ok( ret, "CloseHandle failed, error %lu\n", GetLastError() );
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check_bool_async( bool_async, 1, Completed, S_OK, TRUE );
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ref = IAsyncOperation_boolean_Release( bool_async );
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ok( ref == 0, "Release returned %lu\n", ref );
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IAsyncOperation_boolean_Release( bool_async );
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set_hid_expect( file, NULL, 0 );
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ref = IForceFeedbackEffect_Release( effect );
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@ -6437,8 +6430,7 @@ static void test_windows_gaming_input(void)
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ret = CloseHandle( result_async_handler.event );
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ok( ret, "CloseHandle failed, error %lu\n", GetLastError() );
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check_result_async( result_async, 1, Completed, S_OK, ForceFeedbackLoadEffectResult_Succeeded );
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ref = IAsyncOperation_ForceFeedbackLoadEffectResult_Release( result_async );
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ok( ref == 0, "Release returned %lu\n", ref );
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IAsyncOperation_ForceFeedbackLoadEffectResult_Release( result_async );
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set_hid_expect( file, NULL, 0 );
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set_hid_expect( file, &expect_effect_start, sizeof(expect_effect_start) );
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@ -6472,8 +6464,7 @@ static void test_windows_gaming_input(void)
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ret = CloseHandle( bool_async_handler.event );
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ok( ret, "CloseHandle failed, error %lu\n", GetLastError() );
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check_bool_async( bool_async, 1, Completed, S_OK, TRUE );
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ref = IAsyncOperation_boolean_Release( bool_async );
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ok( ref == 0, "Release returned %lu\n", ref );
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IAsyncOperation_boolean_Release( bool_async );
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set_hid_expect( file, NULL, 0 );
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ref = IForceFeedbackEffect_Release( effect );
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