Fixed bug in capture stop. Only current header should be returned to
app. Make wave fragment size adjustable to guarantee better than 10 ms latency. Makes a difference for 8 kHz voice apps.
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35645ca40c
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0c55534707
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@ -375,7 +375,7 @@ static DWORD OSS_RawOpenDevice(OSS_DEVICE* ossdev, int strict_format)
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error:
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close(fd);
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return WAVERR_BADFORMAT;
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error2:
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error2:
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close(fd);
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return MMSYSERR_ERROR;
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}
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@ -1534,12 +1534,21 @@ static DWORD wodOpen(WORD wDevID, LPWAVEOPENDESC lpDesc, DWORD dwFlags)
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* let's try to fragment the above 64KB (256 * 2^8) */
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audio_fragment = 0x01000008;
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} else {
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/* shockwave player uses only 4 1k-fragments at a rate of 22050 bytes/sec
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* thus leading to 46ms per fragment, and a turnaround time of 185ms
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/* A wave device must have a worst case latency of 10 ms so calculate
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* the largest fragment size less than 10 ms long.
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*/
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/* 16 fragments max, 2^10=1024 bytes per fragment */
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audio_fragment = 0x000F000A;
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int fsize = lpDesc->lpFormat->nAvgBytesPerSec / 100; /* 10 ms chunk */
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int shift = 0;
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while ((1 << shift) <= fsize)
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shift++;
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shift--;
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audio_fragment = 0x00100000 + shift; /* 16 fragments of 2^shift */
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}
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TRACE("using %d %d byte fragments (%ld ms)\n", audio_fragment >> 16,
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1 << (audio_fragment & 0xffff),
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((1 << (audio_fragment & 0xffff)) * 1000) / lpDesc->lpFormat->nAvgBytesPerSec);
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if (wwo->state != WINE_WS_CLOSED) return MMSYSERR_ALLOCATED;
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/* we want to be able to mmap() the device, which means it must be opened readable,
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* otherwise mmap() will fail (at least under Linux) */
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@ -2794,6 +2803,34 @@ static DWORD CALLBACK widRecorder(LPVOID pmt)
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}
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break;
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case WINE_WM_STOPPING:
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wwi->state = WINE_WS_STOPPED;
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wwi->dwTotalRecorded = 0;
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if (wwi->state != WINE_WS_STOPPED)
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{
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if (wwi->ossdev->bTriggerSupport)
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{
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/* stop the recording */
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wwi->ossdev->bInputEnabled = FALSE;
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enable = getEnables(wwi->ossdev);
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if (ioctl(wwi->ossdev->fd, SNDCTL_DSP_SETTRIGGER, &enable) < 0) {
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wwi->ossdev->bInputEnabled = FALSE;
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ERR("ioctl(%s, SNDCTL_DSP_SETTRIGGER) failed (%s)\n", wwi->ossdev->dev_name, strerror(errno));
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}
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}
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/* return current buffer to app */
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lpWaveHdr = wwi->lpQueuePtr;
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if (lpWaveHdr)
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{
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LPWAVEHDR lpNext = lpWaveHdr->lpNext;
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TRACE("stop %p %p\n", lpWaveHdr, lpWaveHdr->lpNext);
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lpWaveHdr->dwFlags &= ~WHDR_INQUEUE;
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lpWaveHdr->dwFlags |= WHDR_DONE;
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widNotifyClient(wwi, WIM_DATA, (DWORD)lpWaveHdr, 0);
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wwi->lpQueuePtr = lpNext;
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}
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}
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SetEvent(ev);
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break;
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case WINE_WM_RESETTING:
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wwi->state = WINE_WS_STOPPED;
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wwi->dwTotalRecorded = 0;
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@ -2888,18 +2925,21 @@ static DWORD widOpen(WORD wDevID, LPWAVEOPENDESC lpDesc, DWORD dwFlags)
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* to do hardware playback without hardware capture. */
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audio_fragment = wwi->ossdev->audio_fragment;
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} else {
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/* This is actually hand tuned to work so that my SB Live:
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* - does not skip
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* - does not buffer too much
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* when sending with the Shoutcast winamp plugin
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*/
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/* 15 fragments max, 2^10 = 1024 bytes per fragment */
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audio_fragment = 0x000F000A;
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/* A wave device must have a worst case latency of 10 ms so calculate
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* the largest fragment size less than 10 ms long.
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*/
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int fsize = lpDesc->lpFormat->nAvgBytesPerSec / 100; /* 10 ms chunk */
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int shift = 0;
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while ((1 << shift) <= fsize)
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shift++;
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shift--;
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audio_fragment = 0x00100000 + shift; /* 16 fragments of 2^shift */
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}
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}
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TRACE("using %d %d byte fragments\n", audio_fragment >> 16,
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1 << (audio_fragment & 0xffff));
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TRACE("using %d %d byte fragments (%ld ms)\n", audio_fragment >> 16,
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1 << (audio_fragment & 0xffff),
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((1 << (audio_fragment & 0xffff)) * 1000) / lpDesc->lpFormat->nAvgBytesPerSec);
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ret = OSS_OpenDevice(wwi->ossdev, O_RDONLY, &audio_fragment,
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1,
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