wined3d: Print a message when forcing CS serialization.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-07-01 17:35:01 -05:00 committed by Alexandre Julliard
parent c6919423a8
commit 0c36633a20
1 changed files with 3 additions and 0 deletions

View File

@ -3310,6 +3310,9 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device,
cs->c.device = device; cs->c.device = device;
cs->serialize_commands = TRACE_ON(d3d_sync) || wined3d_settings.cs_multithreaded & WINED3D_CSMT_SERIALIZE; cs->serialize_commands = TRACE_ON(d3d_sync) || wined3d_settings.cs_multithreaded & WINED3D_CSMT_SERIALIZE;
if (cs->serialize_commands)
ERR_(d3d_sync)("Forcing serialization of all command streams.\n");
state_init(&cs->state, d3d_info, WINED3D_STATE_NO_REF | WINED3D_STATE_INIT_DEFAULT, cs->c.state->feature_level); state_init(&cs->state, d3d_info, WINED3D_STATE_NO_REF | WINED3D_STATE_INIT_DEFAULT, cs->c.state->feature_level);
cs->data_size = WINED3D_INITIAL_CS_SIZE; cs->data_size = WINED3D_INITIAL_CS_SIZE;