wined3d: Remove inaccurate comments.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4573,9 +4573,6 @@ static void shader_glsl_ret(const struct wined3d_shader_instruction *ins)
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}
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}
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}
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}
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/*********************************************
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* Pixel Shader Specific Code begins here
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********************************************/
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static void shader_glsl_tex(const struct wined3d_shader_instruction *ins)
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static void shader_glsl_tex(const struct wined3d_shader_instruction *ins)
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{
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{
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DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
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DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
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@ -5577,10 +5574,6 @@ static void shader_glsl_input_pack(const struct wined3d_shader *shader, struct w
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}
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}
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}
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}
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/*********************************************
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* Vertex Shader Specific Code begins here
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********************************************/
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static void add_glsl_program_entry(struct shader_glsl_priv *priv, struct glsl_shader_prog_link *entry)
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static void add_glsl_program_entry(struct shader_glsl_priv *priv, struct glsl_shader_prog_link *entry)
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{
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{
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struct glsl_program_key key;
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struct glsl_program_key key;
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