From 0c1dd7f7d121c967e3896a47fd38e4cc37fb16ac Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Thu, 18 Oct 2012 22:12:50 +0200 Subject: [PATCH] wined3d: Explicitly check the shader type in shader_glsl_load_constantsF(). --- dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 56c274655d6..57119e1f241 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -539,7 +539,7 @@ static void shader_glsl_load_constantsF(const struct wined3d_shader *shader, con /* 1.X pshaders have the constants clamped to [-1;1] implicitly. */ if (shader->reg_maps.shader_version.major == 1 - && shader_is_pshader_version(shader->reg_maps.shader_version.type)) + && shader->reg_maps.shader_version.type == WINED3D_SHADER_TYPE_PIXEL) walk_constant_heap_clamped(gl_info, constants, constant_locations, heap, stack, version); else walk_constant_heap(gl_info, constants, constant_locations, heap, stack, version);