gdiplus: Add a software implementation of line gradient brushes.
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@ -256,6 +256,15 @@ static ARGB blend_colors(ARGB start, ARGB end, REAL position)
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{
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ARGB result=0;
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ARGB i;
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INT a1, a2, a3;
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a1 = (start >> 24) & 0xff;
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a2 = (end >> 24) & 0xff;
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a3 = (int)(a1*(1.0f - position)+a2*(position));
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result |= a3 << 24;
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for (i=0xff; i<=0xff0000; i = i << 8)
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result |= (int)((start&i)*(1.0f - position)+(end&i)*(position))&i;
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return result;
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@ -493,6 +502,7 @@ static INT brush_can_fill_pixels(GpBrush *brush)
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{
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case BrushTypeSolidColor:
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case BrushTypeHatchFill:
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case BrushTypeLinearGradient:
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return 1;
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default:
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return 0;
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@ -539,6 +549,66 @@ static GpStatus brush_fill_pixels(GpGraphics *graphics, GpBrush *brush,
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return Ok;
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}
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case BrushTypeLinearGradient:
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{
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GpLineGradient *fill = (GpLineGradient*)brush;
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GpPointF draw_points[3], line_points[3];
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GpStatus stat;
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static const GpRectF box_1 = { 0.0, 0.0, 1.0, 1.0 };
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GpMatrix *world_to_gradient; /* FIXME: Store this in the brush? */
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int x, y;
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draw_points[0].X = fill_area->X;
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draw_points[0].Y = fill_area->Y;
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draw_points[1].X = fill_area->X+1;
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draw_points[1].Y = fill_area->Y;
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draw_points[2].X = fill_area->X;
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draw_points[2].Y = fill_area->Y+1;
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/* Transform the points to a co-ordinate space where X is the point's
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* position in the gradient, 0.0 being the start point and 1.0 the
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* end point. */
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stat = GdipTransformPoints(graphics, CoordinateSpaceWorld,
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CoordinateSpaceDevice, draw_points, 3);
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if (stat == Ok)
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{
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line_points[0] = fill->startpoint;
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line_points[1] = fill->endpoint;
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line_points[2].X = fill->startpoint.X + (fill->startpoint.Y - fill->endpoint.Y);
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line_points[2].Y = fill->startpoint.Y + (fill->endpoint.X - fill->startpoint.X);
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stat = GdipCreateMatrix3(&box_1, line_points, &world_to_gradient);
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}
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if (stat == Ok)
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{
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stat = GdipInvertMatrix(world_to_gradient);
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if (stat == Ok)
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stat = GdipTransformMatrixPoints(world_to_gradient, draw_points, 3);
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GdipDeleteMatrix(world_to_gradient);
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}
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if (stat == Ok)
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{
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REAL x_delta = draw_points[1].X - draw_points[0].X;
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REAL y_delta = draw_points[2].X - draw_points[0].X;
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for (y=0; y<fill_area->Height; y++)
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{
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for (x=0; x<fill_area->Width; x++)
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{
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REAL pos = draw_points[0].X + x * x_delta + y * y_delta;
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argb_pixels[x + y*cdwStride] = blend_line_gradient(fill, pos);
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}
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}
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}
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return stat;
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}
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default:
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return NotImplemented;
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}
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