diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 51b02d8479c..4f9fb0aa394 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -2122,6 +2122,7 @@ static void texture3d_srgb_transfer(struct wined3d_texture *texture, unsigned in struct wined3d_context *context, BOOL dest_is_srgb) { struct wined3d_texture_sub_resource *sub_resource = &texture->sub_resources[sub_resource_idx]; + unsigned int row_pitch, slice_pitch; struct wined3d_bo_address data; /* Optimisations are possible, but the effort should be put into either @@ -2135,10 +2136,12 @@ static void texture3d_srgb_transfer(struct wined3d_texture *texture, unsigned in if (!(data.addr = HeapAlloc(GetProcessHeap(), 0, sub_resource->size))) return; + wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch); wined3d_texture_bind_and_dirtify(texture, context, !dest_is_srgb); texture3d_download_data(texture, sub_resource_idx, context, &data); wined3d_texture_bind_and_dirtify(texture, context, dest_is_srgb); - wined3d_volume_upload_data(texture, sub_resource_idx, context, wined3d_const_bo_address(&data)); + texture3d_upload_data(texture, sub_resource_idx, context, + wined3d_const_bo_address(&data), row_pitch, slice_pitch); HeapFree(GetProcessHeap(), 0, data.addr); }