msctf: Check TF_GetThreadMgr error in DocumentMgr_Destructor.
Thread manager could be already destroyed when calling DocumentMgr_Destructor. This removes the error dialog when closing Unreal Engine 4 games. Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -77,11 +77,15 @@ static inline EnumTfContext *impl_from_IEnumTfContexts(IEnumTfContexts *iface)
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static void DocumentMgr_Destructor(DocumentMgr *This)
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static void DocumentMgr_Destructor(DocumentMgr *This)
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{
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{
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ITfThreadMgr *tm;
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ITfThreadMgr *tm = NULL;
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TRACE("destroying %p\n", This);
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TRACE("destroying %p\n", This);
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TF_GetThreadMgr(&tm);
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TF_GetThreadMgr(&tm);
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ThreadMgr_OnDocumentMgrDestruction(tm, &This->ITfDocumentMgr_iface);
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if (tm)
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{
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ThreadMgr_OnDocumentMgrDestruction(tm, &This->ITfDocumentMgr_iface);
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ITfThreadMgr_Release(tm);
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}
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if (This->contextStack[0])
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if (This->contextStack[0])
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ITfContext_Release(This->contextStack[0]);
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ITfContext_Release(This->contextStack[0]);
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