d3d10core/tests: Don't test stencil_ref again if it wasn't touched.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5717,7 +5717,6 @@ float4 main(float4 color : COLOR) : SV_TARGET
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ok(stencil_ref == 3, "Got unexpected stencil ref %u.\n", stencil_ref);
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tmp_ds_state = NULL;
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ID3D10Device_OMGetDepthStencilState(device, &tmp_ds_state, NULL);
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ok(stencil_ref == 3, "Got unexpected stencil ref %u.\n", stencil_ref);
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ok(tmp_ds_state == ds_state, "Got unexpected depth stencil state %p, expected %p.\n", tmp_ds_state, ds_state);
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ID3D10DepthStencilState_Release(tmp_ds_state);
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