d3d10/effect: Remove unnecessary early returns.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
2327ae70ae
commit
0b3e2400aa
|
@ -765,12 +765,10 @@ static HRESULT parse_fx10_shader(const char *data, size_t data_size, DWORD offse
|
||||||
{
|
{
|
||||||
case D3D10_SVT_VERTEXSHADER:
|
case D3D10_SVT_VERTEXSHADER:
|
||||||
hr = ID3D10Device_CreateVertexShader(device, ptr, dxbc_size, &v->u.shader.shader.vs);
|
hr = ID3D10Device_CreateVertexShader(device, ptr, dxbc_size, &v->u.shader.shader.vs);
|
||||||
if (FAILED(hr)) return hr;
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case D3D10_SVT_PIXELSHADER:
|
case D3D10_SVT_PIXELSHADER:
|
||||||
hr = ID3D10Device_CreatePixelShader(device, ptr, dxbc_size, &v->u.shader.shader.ps);
|
hr = ID3D10Device_CreatePixelShader(device, ptr, dxbc_size, &v->u.shader.shader.ps);
|
||||||
if (FAILED(hr)) return hr;
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case D3D10_SVT_GEOMETRYSHADER:
|
case D3D10_SVT_GEOMETRYSHADER:
|
||||||
|
|
Loading…
Reference in New Issue