dsound: Do not wait on mixer thread exit on dsound release.
This fixes a loader deadlock if the dsound object is being released during a dll unload.
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0221688cdd
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0aea30e44c
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@ -208,8 +208,9 @@ static ULONG DirectSoundDevice_Release(DirectSoundDevice * device)
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SetEvent(device->sleepev);
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if (device->thread) {
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WaitForSingleObject(device->thread, INFINITE);
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WaitForSingleObject(device->thread_finished, INFINITE);
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CloseHandle(device->thread);
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CloseHandle(device->thread_finished);
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}
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CloseHandle(device->sleepev);
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@ -384,6 +385,7 @@ static HRESULT DirectSoundDevice_Initialize(DirectSoundDevice ** ppDevice, LPCGU
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hr = DSOUND_PrimaryCreate(device);
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if (hr == DS_OK) {
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device->thread_finished = CreateEventW(0, 0, 0, 0);
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device->thread = CreateThread(0, 0, DSOUND_mixthread, device, 0, 0);
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SetThreadPriority(device->thread, THREAD_PRIORITY_TIME_CRITICAL);
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} else
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@ -108,6 +108,7 @@ struct DirectSoundDevice
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IAudioRenderClient *render;
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HANDLE sleepev, thread;
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HANDLE thread_finished;
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struct list entry;
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};
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@ -909,5 +909,6 @@ DWORD CALLBACK DSOUND_mixthread(void *p)
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DSOUND_PerformMix(dev);
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RtlReleaseResource(&(dev->buffer_list_lock));
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}
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SetEvent(dev->thread_finished);
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return 0;
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}
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