wined3d: Create query private data when faking the query.
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@ -1219,24 +1219,24 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateQuery(IWineD3DDevice *iface, WINE
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/* allocated the 'extended' data based on the type of query requested */
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/* allocated the 'extended' data based on the type of query requested */
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switch(Type){
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switch(Type){
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case WINED3DQUERYTYPE_OCCLUSION:
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case WINED3DQUERYTYPE_OCCLUSION:
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object->extendedData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WineQueryOcclusionData));
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((WineQueryOcclusionData *)(object->extendedData))->ctx = This->activeContext;
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if(GL_SUPPORT(ARB_OCCLUSION_QUERY)) {
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if(GL_SUPPORT(ARB_OCCLUSION_QUERY)) {
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TRACE("(%p) Allocating data for an occlusion query\n", This);
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TRACE("(%p) Allocating data for an occlusion query\n", This);
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object->extendedData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WineQueryOcclusionData));
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GL_EXTCALL(glGenQueriesARB(1, &((WineQueryOcclusionData *)(object->extendedData))->queryId));
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GL_EXTCALL(glGenQueriesARB(1, &((WineQueryOcclusionData *)(object->extendedData))->queryId));
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((WineQueryOcclusionData *)(object->extendedData))->ctx = This->activeContext;
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break;
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break;
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}
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}
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case WINED3DQUERYTYPE_EVENT:
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case WINED3DQUERYTYPE_EVENT:
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object->extendedData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WineQueryEventData));
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((WineQueryEventData *)(object->extendedData))->ctx = This->activeContext;
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if(GL_SUPPORT(APPLE_FENCE)) {
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if(GL_SUPPORT(APPLE_FENCE)) {
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object->extendedData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WineQueryEventData));
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GL_EXTCALL(glGenFencesAPPLE(1, &((WineQueryEventData *)(object->extendedData))->fenceId));
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GL_EXTCALL(glGenFencesAPPLE(1, &((WineQueryEventData *)(object->extendedData))->fenceId));
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checkGLcall("glGenFencesAPPLE");
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checkGLcall("glGenFencesAPPLE");
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((WineQueryEventData *)(object->extendedData))->ctx = This->activeContext;
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} else if(GL_SUPPORT(NV_FENCE)) {
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} else if(GL_SUPPORT(NV_FENCE)) {
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object->extendedData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WineQueryEventData));
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GL_EXTCALL(glGenFencesNV(1, &((WineQueryEventData *)(object->extendedData))->fenceId));
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GL_EXTCALL(glGenFencesNV(1, &((WineQueryEventData *)(object->extendedData))->fenceId));
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checkGLcall("glGenFencesNV");
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checkGLcall("glGenFencesNV");
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((WineQueryEventData *)(object->extendedData))->ctx = This->activeContext;
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}
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}
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break;
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break;
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