gdiplus: Don't calculate the number of points in the arc by dividing.
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@ -211,38 +211,37 @@ static void unstretch_angle(REAL * angle, REAL rad_x, REAL rad_y)
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INT arc2polybezier(GpPointF * points, REAL x1, REAL y1, REAL x2, REAL y2,
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REAL startAngle, REAL sweepAngle)
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{
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INT i, count;
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INT i;
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REAL end_angle, start_angle, endAngle;
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endAngle = startAngle + sweepAngle;
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unstretch_angle(&startAngle, x2 / 2.0, y2 / 2.0);
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unstretch_angle(&endAngle, x2 / 2.0, y2 / 2.0);
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count = ceilf(fabs(endAngle - startAngle) / M_PI_2) * 3 + 1;
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/* don't make more than a full circle */
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count = min(MAX_ARC_PTS, count);
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if(count == 1)
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return 0;
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if(!points)
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return count;
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/* start_angle and end_angle are the iterative variables */
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start_angle = startAngle;
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for(i = 0; i < count - 1; i += 3){
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for(i = 0; i < MAX_ARC_PTS - 1; i += 3){
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/* check if we've overshot the end angle */
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if( sweepAngle > 0.0 )
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{
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if (start_angle >= endAngle) break;
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end_angle = min(start_angle + M_PI_2, endAngle);
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}
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else
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{
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if (start_angle <= endAngle) break;
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end_angle = max(start_angle - M_PI_2, endAngle);
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}
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if (points)
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add_arc_part(&points[i], x1, y1, x2, y2, start_angle, end_angle, i == 0);
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start_angle += M_PI_2 * (sweepAngle < 0.0 ? -1.0 : 1.0);
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}
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return count;
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if (i == 0) return 0;
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else return i+1;
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}
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COLORREF ARGB2COLORREF(ARGB color)
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