d3dx9: Get rid of the ID3DXSkinInfoImpl typedef.

This commit is contained in:
Henri Verbeet 2013-09-25 09:58:14 +02:00 committed by Alexandre Julliard
parent 8866d733e4
commit 0a993f14b4
1 changed files with 152 additions and 164 deletions

View File

@ -32,7 +32,7 @@ struct bone
FLOAT *weights; FLOAT *weights;
}; };
typedef struct ID3DXSkinInfoImpl struct d3dx9_skin_info
{ {
ID3DXSkinInfo ID3DXSkinInfo_iface; ID3DXSkinInfo ID3DXSkinInfo_iface;
LONG ref; LONG ref;
@ -42,21 +42,21 @@ typedef struct ID3DXSkinInfoImpl
DWORD num_vertices; DWORD num_vertices;
DWORD num_bones; DWORD num_bones;
struct bone *bones; struct bone *bones;
} ID3DXSkinInfoImpl; };
static inline struct ID3DXSkinInfoImpl *impl_from_ID3DXSkinInfo(ID3DXSkinInfo *iface) static inline struct d3dx9_skin_info *impl_from_ID3DXSkinInfo(ID3DXSkinInfo *iface)
{ {
return CONTAINING_RECORD(iface, struct ID3DXSkinInfoImpl, ID3DXSkinInfo_iface); return CONTAINING_RECORD(iface, struct d3dx9_skin_info, ID3DXSkinInfo_iface);
} }
static HRESULT WINAPI ID3DXSkinInfoImpl_QueryInterface(ID3DXSkinInfo *iface, REFIID riid, void **ppobj) static HRESULT WINAPI d3dx9_skin_info_QueryInterface(ID3DXSkinInfo *iface, REFIID riid, void **out)
{ {
TRACE("(%p, %s, %p)\n", iface, debugstr_guid(riid), ppobj); TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXSkinInfo)) if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXSkinInfo))
{ {
IUnknown_AddRef(iface); IUnknown_AddRef(iface);
*ppobj = iface; *out = iface;
return D3D_OK; return D3D_OK;
} }
@ -65,41 +65,44 @@ static HRESULT WINAPI ID3DXSkinInfoImpl_QueryInterface(ID3DXSkinInfo *iface, REF
return E_NOINTERFACE; return E_NOINTERFACE;
} }
static ULONG WINAPI ID3DXSkinInfoImpl_AddRef(ID3DXSkinInfo *iface) static ULONG WINAPI d3dx9_skin_info_AddRef(ID3DXSkinInfo *iface)
{ {
struct ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
ULONG ref = InterlockedIncrement(&This->ref); ULONG refcount = InterlockedIncrement(&skin->ref);
TRACE("%p increasing refcount to %u\n", This, ref); TRACE("%p increasing refcount to %u.\n", skin, refcount);
return ref; return refcount;
} }
static ULONG WINAPI ID3DXSkinInfoImpl_Release(ID3DXSkinInfo *iface) static ULONG WINAPI d3dx9_skin_info_Release(ID3DXSkinInfo *iface)
{ {
struct ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
ULONG ref = InterlockedDecrement(&This->ref); ULONG refcount = InterlockedDecrement(&skin->ref);
TRACE("%p decreasing refcount to %u\n", This, ref); TRACE("%p decreasing refcount to %u.\n", skin, refcount);
if (ref == 0) { if (!refcount)
{
DWORD i; DWORD i;
for (i = 0; i < This->num_bones; i++) {
HeapFree(GetProcessHeap(), 0, This->bones[i].name); for (i = 0; i < skin->num_bones; ++i)
HeapFree(GetProcessHeap(), 0, This->bones[i].vertices); {
HeapFree(GetProcessHeap(), 0, This->bones[i].weights); HeapFree(GetProcessHeap(), 0, skin->bones[i].name);
HeapFree(GetProcessHeap(), 0, skin->bones[i].vertices);
HeapFree(GetProcessHeap(), 0, skin->bones[i].weights);
} }
HeapFree(GetProcessHeap(), 0, This->bones); HeapFree(GetProcessHeap(), 0, skin->bones);
HeapFree(GetProcessHeap(), 0, This); HeapFree(GetProcessHeap(), 0, skin);
} }
return ref; return refcount;
} }
static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneInfluence(ID3DXSkinInfo *iface, static HRESULT WINAPI d3dx9_skin_info_SetBoneInfluence(ID3DXSkinInfo *iface,
DWORD bone_num, DWORD num_influences, const DWORD *vertices, const float *weights) DWORD bone_num, DWORD num_influences, const DWORD *vertices, const float *weights)
{ {
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
struct bone *bone; struct bone *bone;
DWORD *new_vertices = NULL; DWORD *new_vertices = NULL;
FLOAT *new_weights = NULL; FLOAT *new_weights = NULL;
@ -107,7 +110,7 @@ static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneInfluence(ID3DXSkinInfo *iface,
TRACE("iface %p, bone_num %u, num_influences %u, vertices %p, weights %p.\n", TRACE("iface %p, bone_num %u, num_influences %u, vertices %p, weights %p.\n",
iface, bone_num, num_influences, vertices, weights); iface, bone_num, num_influences, vertices, weights);
if (bone_num >= This->num_bones || !vertices || !weights) if (bone_num >= skin->num_bones || !vertices || !weights)
return D3DERR_INVALIDCALL; return D3DERR_INVALIDCALL;
if (num_influences) { if (num_influences) {
@ -122,7 +125,7 @@ static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneInfluence(ID3DXSkinInfo *iface,
memcpy(new_vertices, vertices, num_influences * sizeof(*vertices)); memcpy(new_vertices, vertices, num_influences * sizeof(*vertices));
memcpy(new_weights, weights, num_influences * sizeof(*weights)); memcpy(new_weights, weights, num_influences * sizeof(*weights));
} }
bone = &This->bones[bone_num]; bone = &skin->bones[bone_num];
bone->num_influences = num_influences; bone->num_influences = num_influences;
HeapFree(GetProcessHeap(), 0, bone->vertices); HeapFree(GetProcessHeap(), 0, bone->vertices);
HeapFree(GetProcessHeap(), 0, bone->weights); HeapFree(GetProcessHeap(), 0, bone->weights);
@ -132,38 +135,40 @@ static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneInfluence(ID3DXSkinInfo *iface,
return D3D_OK; return D3D_OK;
} }
static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneVertexInfluence(ID3DXSkinInfo *iface, DWORD bone_num, DWORD influence_num, float weight) static HRESULT WINAPI d3dx9_skin_info_SetBoneVertexInfluence(ID3DXSkinInfo *iface,
DWORD bone_num, DWORD influence_num, float weight)
{ {
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); FIXME("iface %p, bone_num %u, influence_num %u, weight %.8e stub!\n",
iface, bone_num, influence_num, weight);
FIXME("(%p, %u, %u, %g): stub\n", This, bone_num, influence_num, weight);
return E_NOTIMPL; return E_NOTIMPL;
} }
static DWORD WINAPI ID3DXSkinInfoImpl_GetNumBoneInfluences(ID3DXSkinInfo *iface, DWORD bone_num) static DWORD WINAPI d3dx9_skin_info_GetNumBoneInfluences(ID3DXSkinInfo *iface, DWORD bone_num)
{ {
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
TRACE("(%p, %u)\n", This, bone_num); TRACE("iface %p, bone_num %u.\n", iface, bone_num);
if (bone_num >= This->num_bones) if (bone_num >= skin->num_bones)
return 0; return 0;
return This->bones[bone_num].num_influences; return skin->bones[bone_num].num_influences;
} }
static HRESULT WINAPI ID3DXSkinInfoImpl_GetBoneInfluence(ID3DXSkinInfo *iface, DWORD bone_num, DWORD *vertices, FLOAT *weights) static HRESULT WINAPI d3dx9_skin_info_GetBoneInfluence(ID3DXSkinInfo *iface,
DWORD bone_num, DWORD *vertices, float *weights)
{ {
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
struct bone *bone; struct bone *bone;
TRACE("(%p, %u, %p, %p)\n", This, bone_num, vertices, weights); TRACE("iface %p, bone_num %u, vertices %p, weights %p.\n",
iface, bone_num, vertices, weights);
if (bone_num >= This->num_bones || !vertices) if (bone_num >= skin->num_bones || !vertices)
return D3DERR_INVALIDCALL; return D3DERR_INVALIDCALL;
bone = &This->bones[bone_num]; bone = &skin->bones[bone_num];
if (!bone->num_influences) if (!bone->num_influences)
return D3D_OK; return D3D_OK;
@ -174,81 +179,72 @@ static HRESULT WINAPI ID3DXSkinInfoImpl_GetBoneInfluence(ID3DXSkinInfo *iface, D
return D3D_OK; return D3D_OK;
} }
static HRESULT WINAPI ID3DXSkinInfoImpl_GetBoneVertexInfluence(ID3DXSkinInfo *iface, DWORD bone_num, static HRESULT WINAPI d3dx9_skin_info_GetBoneVertexInfluence(ID3DXSkinInfo *iface,
DWORD influence_num, float *weight, DWORD *vertex_num) DWORD bone_num, DWORD influence_num, float *weight, DWORD *vertex_num)
{ {
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); FIXME("iface %p, bone_num %u, influence_num %u, weight %p, vertex_num %p stub!\n",
iface, bone_num, influence_num, weight, vertex_num);
FIXME("(%p, %u, %u, %p, %p): stub\n", This, bone_num, influence_num, weight, vertex_num);
return E_NOTIMPL; return E_NOTIMPL;
} }
static HRESULT WINAPI ID3DXSkinInfoImpl_GetMaxVertexInfluences(ID3DXSkinInfo *iface, DWORD *max_vertex_influences) static HRESULT WINAPI d3dx9_skin_info_GetMaxVertexInfluences(ID3DXSkinInfo *iface, DWORD *max_vertex_influences)
{ {
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); FIXME("iface %p, max_vertex_influences %p stub!\n", iface, max_vertex_influences);
FIXME("(%p, %p): stub\n", This, max_vertex_influences);
return E_NOTIMPL; return E_NOTIMPL;
} }
static DWORD WINAPI ID3DXSkinInfoImpl_GetNumBones(ID3DXSkinInfo *iface) static DWORD WINAPI d3dx9_skin_info_GetNumBones(ID3DXSkinInfo *iface)
{ {
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
TRACE("(%p)\n", This); TRACE("iface %p.\n", iface);
return This->num_bones; return skin->num_bones;
} }
static HRESULT WINAPI ID3DXSkinInfoImpl_FindBoneVertexInfluenceIndex(ID3DXSkinInfo *iface, DWORD bone_num, static HRESULT WINAPI d3dx9_skin_info_FindBoneVertexInfluenceIndex(ID3DXSkinInfo *iface,
DWORD vertex_num, DWORD *influence_index) DWORD bone_num, DWORD vertex_num, DWORD *influence_index)
{ {
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); FIXME("iface %p, bone_num %u, vertex_num %u, influence_index %p stub!\n",
iface, bone_num, vertex_num, influence_index);
FIXME("(%p, %u, %u, %p): stub\n", This, bone_num, vertex_num, influence_index);
return E_NOTIMPL; return E_NOTIMPL;
} }
static HRESULT WINAPI ID3DXSkinInfoImpl_GetMaxFaceInfluences(struct ID3DXSkinInfo *iface, static HRESULT WINAPI d3dx9_skin_info_GetMaxFaceInfluences(struct ID3DXSkinInfo *iface,
struct IDirect3DIndexBuffer9 *index_buffer, DWORD num_faces, DWORD *max_face_influences) struct IDirect3DIndexBuffer9 *index_buffer, DWORD num_faces, DWORD *max_face_influences)
{ {
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); FIXME("iface %p, index_buffer %p, num_faces %u, max_face_influences %p stub!\n",
iface, index_buffer, num_faces, max_face_influences);
FIXME("(%p, %p, %u, %p): stub\n", This, index_buffer, num_faces, max_face_influences);
return E_NOTIMPL; return E_NOTIMPL;
} }
static HRESULT WINAPI ID3DXSkinInfoImpl_SetMinBoneInfluence(ID3DXSkinInfo *iface, FLOAT min_influence) static HRESULT WINAPI d3dx9_skin_info_SetMinBoneInfluence(ID3DXSkinInfo *iface, float min_influence)
{ {
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); FIXME("iface %p, min_influence %.8e stub!\n", iface, min_influence);
FIXME("(%p, %g): stub\n", This, min_influence);
return E_NOTIMPL; return E_NOTIMPL;
} }
static FLOAT WINAPI ID3DXSkinInfoImpl_GetMinBoneInfluence(ID3DXSkinInfo *iface) static float WINAPI d3dx9_skin_info_GetMinBoneInfluence(ID3DXSkinInfo *iface)
{ {
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); FIXME("iface %p stub!\n", iface);
FIXME("(%p): stub\n", This);
return 0.0f; return 0.0f;
} }
static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneName(ID3DXSkinInfo *iface, DWORD bone_idx, const char *name) static HRESULT WINAPI d3dx9_skin_info_SetBoneName(ID3DXSkinInfo *iface, DWORD bone_idx, const char *name)
{ {
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
char *new_name; char *new_name;
size_t size; size_t size;
TRACE("iface %p, bone_idx %u, name %s.\n", iface, bone_idx, debugstr_a(name)); TRACE("iface %p, bone_idx %u, name %s.\n", iface, bone_idx, debugstr_a(name));
if (bone_idx >= This->num_bones || !name) if (bone_idx >= skin->num_bones || !name)
return D3DERR_INVALIDCALL; return D3DERR_INVALIDCALL;
size = strlen(name) + 1; size = strlen(name) + 1;
@ -256,75 +252,70 @@ static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneName(ID3DXSkinInfo *iface, DWORD
if (!new_name) if (!new_name)
return E_OUTOFMEMORY; return E_OUTOFMEMORY;
memcpy(new_name, name, size); memcpy(new_name, name, size);
HeapFree(GetProcessHeap(), 0, This->bones[bone_idx].name); HeapFree(GetProcessHeap(), 0, skin->bones[bone_idx].name);
This->bones[bone_idx].name = new_name; skin->bones[bone_idx].name = new_name;
return D3D_OK; return D3D_OK;
} }
static const char * WINAPI ID3DXSkinInfoImpl_GetBoneName(ID3DXSkinInfo *iface, DWORD bone_idx) static const char * WINAPI d3dx9_skin_info_GetBoneName(ID3DXSkinInfo *iface, DWORD bone_idx)
{ {
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
TRACE("iface %p, bone_idx %u.\n", iface, bone_idx); TRACE("iface %p, bone_idx %u.\n", iface, bone_idx);
if (bone_idx >= This->num_bones) if (bone_idx >= skin->num_bones)
return NULL; return NULL;
return This->bones[bone_idx].name; return skin->bones[bone_idx].name;
} }
static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneOffsetMatrix(ID3DXSkinInfo *iface, static HRESULT WINAPI d3dx9_skin_info_SetBoneOffsetMatrix(ID3DXSkinInfo *iface,
DWORD bone_num, const D3DXMATRIX *bone_transform) DWORD bone_num, const D3DXMATRIX *bone_transform)
{ {
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
TRACE("iface %p, bone_num %u, bone_transform %p.\n", iface, bone_num, bone_transform); TRACE("iface %p, bone_num %u, bone_transform %p.\n", iface, bone_num, bone_transform);
if (bone_num >= This->num_bones || !bone_transform) if (bone_num >= skin->num_bones || !bone_transform)
return D3DERR_INVALIDCALL; return D3DERR_INVALIDCALL;
This->bones[bone_num].transform = *bone_transform; skin->bones[bone_num].transform = *bone_transform;
return D3D_OK; return D3D_OK;
} }
static D3DXMATRIX * WINAPI ID3DXSkinInfoImpl_GetBoneOffsetMatrix(ID3DXSkinInfo *iface, DWORD bone_num) static D3DXMATRIX * WINAPI d3dx9_skin_info_GetBoneOffsetMatrix(ID3DXSkinInfo *iface, DWORD bone_num)
{ {
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
TRACE("(%p, %u)\n", This, bone_num); TRACE("iface %p, bone_num %u.\n", iface, bone_num);
if (bone_num >= This->num_bones) if (bone_num >= skin->num_bones)
return NULL; return NULL;
return &This->bones[bone_num].transform; return &skin->bones[bone_num].transform;
} }
static HRESULT WINAPI ID3DXSkinInfoImpl_Clone(ID3DXSkinInfo *iface, ID3DXSkinInfo **skin_info) static HRESULT WINAPI d3dx9_skin_info_Clone(ID3DXSkinInfo *iface, ID3DXSkinInfo **skin_info)
{ {
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); FIXME("iface %p, skin_info %p stub!\n", iface, skin_info);
FIXME("(%p, %p): stub\n", This, skin_info);
return E_NOTIMPL; return E_NOTIMPL;
} }
static HRESULT WINAPI ID3DXSkinInfoImpl_Remap(ID3DXSkinInfo *iface, DWORD num_vertices, DWORD *vertex_remap) static HRESULT WINAPI d3dx9_skin_info_Remap(ID3DXSkinInfo *iface, DWORD num_vertices, DWORD *vertex_remap)
{ {
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); FIXME("iface %p, num_vertices %u, vertex_remap %p stub!\n", iface, num_vertices, vertex_remap);
FIXME("(%p, %u, %p): stub\n", This, num_vertices, vertex_remap);
return E_NOTIMPL; return E_NOTIMPL;
} }
static HRESULT WINAPI ID3DXSkinInfoImpl_SetFVF(ID3DXSkinInfo *iface, DWORD fvf) static HRESULT WINAPI d3dx9_skin_info_SetFVF(ID3DXSkinInfo *iface, DWORD fvf)
{ {
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
HRESULT hr; HRESULT hr;
D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]; D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
TRACE("(%p, %x)\n", This, fvf); TRACE("iface %p, fvf %#x.\n", iface, fvf);
hr = D3DXDeclaratorFromFVF(fvf, declaration); hr = D3DXDeclaratorFromFVF(fvf, declaration);
if (FAILED(hr)) return hr; if (FAILED(hr)) return hr;
@ -332,9 +323,9 @@ static HRESULT WINAPI ID3DXSkinInfoImpl_SetFVF(ID3DXSkinInfo *iface, DWORD fvf)
return iface->lpVtbl->SetDeclaration(iface, declaration); return iface->lpVtbl->SetDeclaration(iface, declaration);
} }
static HRESULT WINAPI ID3DXSkinInfoImpl_SetDeclaration(ID3DXSkinInfo *iface, const D3DVERTEXELEMENT9 *declaration) static HRESULT WINAPI d3dx9_skin_info_SetDeclaration(ID3DXSkinInfo *iface, const D3DVERTEXELEMENT9 *declaration)
{ {
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
HRESULT hr; HRESULT hr;
int count; int count;
@ -351,37 +342,37 @@ static HRESULT WINAPI ID3DXSkinInfoImpl_SetDeclaration(ID3DXSkinInfo *iface, con
} }
count++; count++;
memcpy(This->vertex_declaration, declaration, count * sizeof(*declaration)); memcpy(skin->vertex_declaration, declaration, count * sizeof(*declaration));
hr = D3DXFVFFromDeclarator(This->vertex_declaration, &This->fvf); if (FAILED(hr = D3DXFVFFromDeclarator(skin->vertex_declaration, &skin->fvf)))
if (FAILED(hr)) skin->fvf = 0;
This->fvf = 0;
return D3D_OK; return D3D_OK;
} }
static DWORD WINAPI ID3DXSkinInfoImpl_GetFVF(ID3DXSkinInfo *iface) static DWORD WINAPI d3dx9_skin_info_GetFVF(ID3DXSkinInfo *iface)
{ {
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
TRACE("(%p)\n", This); TRACE("iface %p.\n", iface);
return This->fvf; return skin->fvf;
} }
static HRESULT WINAPI ID3DXSkinInfoImpl_GetDeclaration(ID3DXSkinInfo *iface, D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) static HRESULT WINAPI d3dx9_skin_info_GetDeclaration(ID3DXSkinInfo *iface,
D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE])
{ {
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
UINT count = 0; UINT count = 0;
TRACE("(%p)\n", This); TRACE("iface %p, declaration %p.\n", iface, declaration);
while (This->vertex_declaration[count++].Stream != 0xff); while (skin->vertex_declaration[count++].Stream != 0xff);
memcpy(declaration, This->vertex_declaration, count * sizeof(declaration[0])); memcpy(declaration, skin->vertex_declaration, count * sizeof(declaration[0]));
return D3D_OK; return D3D_OK;
} }
static HRESULT WINAPI ID3DXSkinInfoImpl_UpdateSkinnedMesh(ID3DXSkinInfo *iface, const D3DXMATRIX *bone_transforms, static HRESULT WINAPI d3dx9_skin_info_UpdateSkinnedMesh(ID3DXSkinInfo *iface, const D3DXMATRIX *bone_transforms,
const D3DXMATRIX *bone_inv_transpose_transforms, const void *src_vertices, void *dst_vertices) const D3DXMATRIX *bone_inv_transpose_transforms, const void *src_vertices, void *dst_vertices)
{ {
FIXME("iface %p, bone_transforms %p, bone_inv_transpose_transforms %p, src_vertices %p, dst_vertices %p stub!\n", FIXME("iface %p, bone_transforms %p, bone_inv_transpose_transforms %p, src_vertices %p, dst_vertices %p stub!\n",
@ -390,75 +381,72 @@ static HRESULT WINAPI ID3DXSkinInfoImpl_UpdateSkinnedMesh(ID3DXSkinInfo *iface,
return E_NOTIMPL; return E_NOTIMPL;
} }
static HRESULT WINAPI ID3DXSkinInfoImpl_ConvertToBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in, static HRESULT WINAPI d3dx9_skin_info_ConvertToBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in,
DWORD options, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap, DWORD options, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap,
ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations, ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations,
ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out)
{ {
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); FIXME("iface %p, mesh_in %p, options %#x, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, "
"max_face_infl %p, num_bone_combinations %p, bone_combination_table %p, mesh_out %p stub!\n",
FIXME("(%p, %p, %x, %p, %p, %p, %p, %p, %p, %p, %p): stub\n", iface, mesh_in, options, adjacency_in, adjacency_out, face_remap, vertex_remap,
This, mesh_in, options, adjacency_in, adjacency_out, face_remap, vertex_remap, max_face_infl, num_bone_combinations, bone_combination_table, mesh_out);
max_face_infl, num_bone_combinations, bone_combination_table, mesh_out);
return E_NOTIMPL; return E_NOTIMPL;
} }
static HRESULT WINAPI ID3DXSkinInfoImpl_ConvertToIndexedBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in, static HRESULT WINAPI d3dx9_skin_info_ConvertToIndexedBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in,
DWORD options, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap, DWORD options, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap,
ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations, ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations,
ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out)
{ {
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); FIXME("iface %p, mesh_in %p, options %#x, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, "
"max_face_infl %p, num_bone_combinations %p, bone_combination_table %p, mesh_out %p stub!\n",
FIXME("(%p, %p, %x, %p, %p, %p, %p, %p, %p, %p, %p): stub\n", iface, mesh_in, options, adjacency_in, adjacency_out, face_remap, vertex_remap,
This, mesh_in, options, adjacency_in, adjacency_out, face_remap, vertex_remap, max_face_infl, num_bone_combinations, bone_combination_table, mesh_out);
max_face_infl, num_bone_combinations, bone_combination_table, mesh_out);
return E_NOTIMPL; return E_NOTIMPL;
} }
static const struct ID3DXSkinInfoVtbl ID3DXSkinInfoImpl_Vtbl = static const struct ID3DXSkinInfoVtbl d3dx9_skin_info_vtbl =
{ {
/* IUnknown methods */ d3dx9_skin_info_QueryInterface,
ID3DXSkinInfoImpl_QueryInterface, d3dx9_skin_info_AddRef,
ID3DXSkinInfoImpl_AddRef, d3dx9_skin_info_Release,
ID3DXSkinInfoImpl_Release, d3dx9_skin_info_SetBoneInfluence,
/* ID3DXSkinInfo */ d3dx9_skin_info_SetBoneVertexInfluence,
ID3DXSkinInfoImpl_SetBoneInfluence, d3dx9_skin_info_GetNumBoneInfluences,
ID3DXSkinInfoImpl_SetBoneVertexInfluence, d3dx9_skin_info_GetBoneInfluence,
ID3DXSkinInfoImpl_GetNumBoneInfluences, d3dx9_skin_info_GetBoneVertexInfluence,
ID3DXSkinInfoImpl_GetBoneInfluence, d3dx9_skin_info_GetMaxVertexInfluences,
ID3DXSkinInfoImpl_GetBoneVertexInfluence, d3dx9_skin_info_GetNumBones,
ID3DXSkinInfoImpl_GetMaxVertexInfluences, d3dx9_skin_info_FindBoneVertexInfluenceIndex,
ID3DXSkinInfoImpl_GetNumBones, d3dx9_skin_info_GetMaxFaceInfluences,
ID3DXSkinInfoImpl_FindBoneVertexInfluenceIndex, d3dx9_skin_info_SetMinBoneInfluence,
ID3DXSkinInfoImpl_GetMaxFaceInfluences, d3dx9_skin_info_GetMinBoneInfluence,
ID3DXSkinInfoImpl_SetMinBoneInfluence, d3dx9_skin_info_SetBoneName,
ID3DXSkinInfoImpl_GetMinBoneInfluence, d3dx9_skin_info_GetBoneName,
ID3DXSkinInfoImpl_SetBoneName, d3dx9_skin_info_SetBoneOffsetMatrix,
ID3DXSkinInfoImpl_GetBoneName, d3dx9_skin_info_GetBoneOffsetMatrix,
ID3DXSkinInfoImpl_SetBoneOffsetMatrix, d3dx9_skin_info_Clone,
ID3DXSkinInfoImpl_GetBoneOffsetMatrix, d3dx9_skin_info_Remap,
ID3DXSkinInfoImpl_Clone, d3dx9_skin_info_SetFVF,
ID3DXSkinInfoImpl_Remap, d3dx9_skin_info_SetDeclaration,
ID3DXSkinInfoImpl_SetFVF, d3dx9_skin_info_GetFVF,
ID3DXSkinInfoImpl_SetDeclaration, d3dx9_skin_info_GetDeclaration,
ID3DXSkinInfoImpl_GetFVF, d3dx9_skin_info_UpdateSkinnedMesh,
ID3DXSkinInfoImpl_GetDeclaration, d3dx9_skin_info_ConvertToBlendedMesh,
ID3DXSkinInfoImpl_UpdateSkinnedMesh, d3dx9_skin_info_ConvertToIndexedBlendedMesh,
ID3DXSkinInfoImpl_ConvertToBlendedMesh,
ID3DXSkinInfoImpl_ConvertToIndexedBlendedMesh
}; };
HRESULT WINAPI D3DXCreateSkinInfo(DWORD num_vertices, const D3DVERTEXELEMENT9 *declaration, HRESULT WINAPI D3DXCreateSkinInfo(DWORD num_vertices, const D3DVERTEXELEMENT9 *declaration,
DWORD num_bones, ID3DXSkinInfo **skin_info) DWORD num_bones, ID3DXSkinInfo **skin_info)
{ {
HRESULT hr; HRESULT hr;
ID3DXSkinInfoImpl *object = NULL;
static const D3DVERTEXELEMENT9 empty_declaration = D3DDECL_END(); static const D3DVERTEXELEMENT9 empty_declaration = D3DDECL_END();
struct d3dx9_skin_info *object = NULL;
TRACE("(%u, %p, %u, %p)\n", num_vertices, declaration, num_bones, skin_info); TRACE("num_vertices %u, declaration %p, num_bones %u, skin_info %p.\n",
num_vertices, declaration, num_bones, skin_info);
if (!skin_info || !declaration) if (!skin_info || !declaration)
return D3DERR_INVALIDCALL; return D3DERR_INVALIDCALL;
@ -467,7 +455,7 @@ HRESULT WINAPI D3DXCreateSkinInfo(DWORD num_vertices, const D3DVERTEXELEMENT9 *d
if (!object) if (!object)
return E_OUTOFMEMORY; return E_OUTOFMEMORY;
object->ID3DXSkinInfo_iface.lpVtbl = &ID3DXSkinInfoImpl_Vtbl; object->ID3DXSkinInfo_iface.lpVtbl = &d3dx9_skin_info_vtbl;
object->ref = 1; object->ref = 1;
object->num_vertices = num_vertices; object->num_vertices = num_vertices;
object->num_bones = num_bones; object->num_bones = num_bones;
@ -480,8 +468,8 @@ HRESULT WINAPI D3DXCreateSkinInfo(DWORD num_vertices, const D3DVERTEXELEMENT9 *d
goto error; goto error;
} }
hr = ID3DXSkinInfoImpl_SetDeclaration(&object->ID3DXSkinInfo_iface, declaration); if (FAILED(hr = d3dx9_skin_info_SetDeclaration(&object->ID3DXSkinInfo_iface, declaration)))
if (FAILED(hr)) goto error; goto error;
*skin_info = &object->ID3DXSkinInfo_iface; *skin_info = &object->ID3DXSkinInfo_iface;