d3d8: Handle volume refcount forwarding in d3d8.

This commit is contained in:
Markus Amsler 2006-12-05 00:29:42 +01:00 committed by Alexandre Julliard
parent 0d725490d6
commit 0a3f417359
3 changed files with 23 additions and 11 deletions

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@ -196,6 +196,9 @@ struct IDirect3DVolume8Impl
/* IDirect3DVolume8 fields */ /* IDirect3DVolume8 fields */
IWineD3DVolume *wineD3DVolume; IWineD3DVolume *wineD3DVolume;
/* If set forward refcounting to this object */
IUnknown *forwardReference;
}; };
/* ------------------- */ /* ------------------- */
@ -598,4 +601,6 @@ extern ULONG WINAPI D3D8CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface
extern ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface); extern ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface);
extern ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume);
#endif /* __WINE_D3DX8_PRIVATE_H */ #endif /* __WINE_D3DX8_PRIVATE_H */

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@ -41,15 +41,13 @@ static HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 ifac
static ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) { static ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) {
IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
IUnknown *containerParent = NULL;
TRACE("(%p)\n", This); TRACE("(%p)\n", This);
IWineD3DVolume_GetContainerParent(This->wineD3DVolume, &containerParent); if (This->forwardReference) {
if (containerParent) {
/* Forward to the containerParent */ /* Forward to the containerParent */
TRACE("(%p) : Forwarding to %p\n", This, containerParent); TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
return IUnknown_AddRef(containerParent); return IUnknown_AddRef(This->forwardReference);
} else { } else {
/* No container, handle our own refcounting */ /* No container, handle our own refcounting */
ULONG ref = InterlockedIncrement(&This->ref); ULONG ref = InterlockedIncrement(&This->ref);
@ -60,15 +58,13 @@ static ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) {
static ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface) { static ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface) {
IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
IUnknown *containerParent = NULL;
TRACE("(%p)\n", This); TRACE("(%p)\n", This);
IWineD3DVolume_GetContainerParent(This->wineD3DVolume, &containerParent); if (This->forwardReference) {
if (containerParent) {
/* Forward to the containerParent */ /* Forward to the containerParent */
TRACE("(%p) : Forwarding to %p\n", This, containerParent); TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
return IUnknown_Release(containerParent); return IUnknown_Release(This->forwardReference);
} }
else { else {
/* No container, handle our own refcounting */ /* No container, handle our own refcounting */
@ -227,7 +223,18 @@ HRESULT WINAPI D3D8CB_CreateVolume(IUnknown *pDevice, IUnknown *pSuperior, UINT
*ppVolume = NULL; *ppVolume = NULL;
} else { } else {
*ppVolume = (IWineD3DVolume *)object->wineD3DVolume; *ppVolume = (IWineD3DVolume *)object->wineD3DVolume;
object->forwardReference = pSuperior;
} }
TRACE("(%p) Created volume %p\n", This, *ppVolume); TRACE("(%p) Created volume %p\n", This, *ppVolume);
return hrc; return hrc;
} }
ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume) {
IDirect3DVolume8Impl* volumeParent;
IWineD3DVolume_GetParent(pVolume, (IUnknown **) &volumeParent);
/* GetParent's AddRef was forwarded to an object in destruction.
* Releasing it here again would cause an endless recursion. */
volumeParent->forwardReference = NULL;
return IDirect3DVolume8_Release((IDirect3DVolume8*) volumeParent);
}

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@ -57,7 +57,7 @@ static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8
TRACE("(%p) : ReleaseRef to %d\n", This, ref); TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) { if (ref == 0) {
IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture); IWineD3DVolumeTexture_Destroy(This->wineD3DVolumeTexture, D3D8CB_DestroyVolume);
IUnknown_Release(This->parentDevice); IUnknown_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This); HeapFree(GetProcessHeap(), 0, This);
} }