wined3d: Merge swapchain_gdi.c into swapchain.c.
This commit is contained in:
parent
617efafecf
commit
0a174ae542
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@ -27,7 +27,6 @@ C_SRCS = \
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surface_gdi.c \
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surface_gdi.c \
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swapchain.c \
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swapchain.c \
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swapchain_base.c \
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swapchain_base.c \
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swapchain_gdi.c \
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texture.c \
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texture.c \
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utils.c \
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utils.c \
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vertexdeclaration.c \
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vertexdeclaration.c \
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@ -1,24 +1,22 @@
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/*
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/*
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*IDirect3DSwapChain9 implementation
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* Copyright 2002-2003 Jason Edmeades
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* Copyright 2002-2003 Raphael Junqueira
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* Copyright 2005 Oliver Stieber
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* Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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*
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*
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*Copyright 2002-2003 Jason Edmeades
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* This library is free software; you can redistribute it and/or
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*Copyright 2002-2003 Raphael Junqueira
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* modify it under the terms of the GNU Lesser General Public
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*Copyright 2005 Oliver Stieber
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* License as published by the Free Software Foundation; either
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*Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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* version 2.1 of the License, or (at your option) any later version.
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*
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*
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*This library is free software; you can redistribute it and/or
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* This library is distributed in the hope that it will be useful,
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*modify it under the terms of the GNU Lesser General Public
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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*License as published by the Free Software Foundation; either
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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*version 2.1 of the License, or (at your option) any later version.
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* Lesser General Public License for more details.
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*
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*
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*This library is distributed in the hope that it will be useful,
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* You should have received a copy of the GNU Lesser General Public
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*but WITHOUT ANY WARRANTY; without even the implied warranty of
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* License along with this library; if not, write to the Free Software
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*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*Lesser General Public License for more details.
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*
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*You should have received a copy of the GNU Lesser General Public
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*License along with this library; if not, write to the Free Software
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*Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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*/
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#include "config.h"
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#include "config.h"
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@ -491,6 +489,244 @@ static const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl =
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IWineD3DBaseSwapChainImpl_GetGammaRamp
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IWineD3DBaseSwapChainImpl_GetGammaRamp
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};
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};
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static void WINAPI IWineGDISwapChainImpl_Destroy(IWineD3DSwapChain *iface)
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{
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IWineD3DSwapChainImpl *swapchain = (IWineD3DSwapChainImpl *)iface;
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WINED3DDISPLAYMODE mode;
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TRACE("Destroying swapchain %p.\n", iface);
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IWineD3DSwapChain_SetGammaRamp(iface, 0, &swapchain->orig_gamma);
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/* release the ref to the front and back buffer parents */
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if (swapchain->front_buffer)
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{
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surface_set_container(swapchain->front_buffer, WINED3D_CONTAINER_NONE, NULL);
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if (IWineD3DSurface_Release((IWineD3DSurface *)swapchain->front_buffer))
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WARN("Something's still holding the front buffer.\n");
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}
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if (swapchain->back_buffers)
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{
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UINT i;
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for (i = 0; i < swapchain->presentParms.BackBufferCount; ++i)
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{
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surface_set_container(swapchain->back_buffers[i], WINED3D_CONTAINER_NONE, NULL);
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if (IWineD3DSurface_Release((IWineD3DSurface *)swapchain->back_buffers[i]))
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WARN("Something's still holding the back buffer.\n");
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}
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HeapFree(GetProcessHeap(), 0, swapchain->back_buffers);
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}
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/* Restore the screen resolution if we rendered in fullscreen.
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* This will restore the screen resolution to what it was before creating
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* the swapchain. In case of d3d8 and d3d9 this will be the original
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* desktop resolution. In case of d3d7 this will be a NOP because ddraw
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* sets the resolution before starting up Direct3D, thus orig_width and
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* orig_height will be equal to the modes in the presentation params. */
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if (!swapchain->presentParms.Windowed && swapchain->presentParms.AutoRestoreDisplayMode)
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{
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mode.Width = swapchain->orig_width;
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mode.Height = swapchain->orig_height;
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mode.RefreshRate = 0;
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mode.Format = swapchain->orig_fmt;
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IWineD3DDevice_SetDisplayMode((IWineD3DDevice *)swapchain->device, 0, &mode);
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}
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HeapFree(GetProcessHeap(), 0, swapchain->context);
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HeapFree(GetProcessHeap(), 0, swapchain);
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}
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/* Helper function that blits the front buffer contents to the target window. */
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void x11_copy_to_screen(IWineD3DSwapChainImpl *swapchain, const RECT *rect)
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{
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IWineD3DSurfaceImpl *front;
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POINT offset = {0, 0};
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HDC src_dc, dst_dc;
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RECT draw_rect;
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HWND window;
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TRACE("swapchain %p, rect %s.\n", swapchain, wine_dbgstr_rect(rect));
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front = swapchain->front_buffer;
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if (!(front->resource.usage & WINED3DUSAGE_RENDERTARGET))
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return;
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TRACE("Copying surface %p to screen.\n", front);
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src_dc = front->hDC;
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window = swapchain->win_handle;
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dst_dc = GetDCEx(window, 0, DCX_CLIPSIBLINGS | DCX_CACHE);
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/* Front buffer coordinates are screen coordinates. Map them to the
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* destination window if not fullscreened. */
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if (swapchain->presentParms.Windowed)
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ClientToScreen(window, &offset);
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TRACE("offset %s.\n", wine_dbgstr_point(&offset));
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#if 0
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/* FIXME: This doesn't work... if users really want to run
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* X in 8bpp, then we need to call directly into display.drv
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* (or Wine's equivalent), and force a private colormap
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* without default entries. */
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if (front->palette)
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{
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SelectPalette(dst_dc, front->palette->hpal, FALSE);
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RealizePalette(dst_dc); /* sends messages => deadlocks */
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}
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#endif
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draw_rect.left = 0;
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draw_rect.right = front->resource.width;
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draw_rect.top = 0;
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draw_rect.bottom = front->resource.height;
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#if 0
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/* TODO: Support clippers. */
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if (front->clipper)
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{
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RECT xrc;
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HWND hwnd = ((IWineD3DClipperImpl *)front->clipper)->hWnd;
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if (hwnd && GetClientRect(hwnd,&xrc))
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{
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OffsetRect(&xrc, offset.x, offset.y);
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IntersectRect(&draw_rect, &draw_rect, &xrc);
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}
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}
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#endif
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if (!rect)
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{
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/* Only use this if the caller did not pass a rectangle, since
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* due to double locking this could be the wrong one... */
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if (front->lockedRect.left != front->lockedRect.right)
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IntersectRect(&draw_rect, &draw_rect, &front->lockedRect);
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}
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else
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{
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IntersectRect(&draw_rect, &draw_rect, rect);
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}
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BitBlt(dst_dc, draw_rect.left - offset.x, draw_rect.top - offset.y,
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draw_rect.right - draw_rect.left, draw_rect.bottom - draw_rect.top,
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src_dc, draw_rect.left, draw_rect.top, SRCCOPY);
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ReleaseDC(window, dst_dc);
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}
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static HRESULT WINAPI IWineGDISwapChainImpl_SetDestWindowOverride(IWineD3DSwapChain *iface, HWND window)
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{
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IWineD3DSwapChainImpl *swapchain = (IWineD3DSwapChainImpl *)iface;
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TRACE("iface %p, window %p.\n", iface, window);
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swapchain->win_handle = window;
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineGDISwapChainImpl_Present(IWineD3DSwapChain *iface,
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const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
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const RGNDATA *pDirtyRegion, DWORD flags)
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{
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IWineD3DSwapChainImpl *swapchain = (IWineD3DSwapChainImpl *)iface;
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IWineD3DSurfaceImpl *front, *back;
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if (!swapchain->back_buffers)
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{
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WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL\n");
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return WINED3DERR_INVALIDCALL;
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}
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front = swapchain->front_buffer;
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back = swapchain->back_buffers[0];
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/* Flip the DC. */
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{
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HDC tmp;
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tmp = front->hDC;
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front->hDC = back->hDC;
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back->hDC = tmp;
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}
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/* Flip the DIBsection. */
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{
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HBITMAP tmp;
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tmp = front->dib.DIBsection;
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front->dib.DIBsection = back->dib.DIBsection;
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back->dib.DIBsection = tmp;
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}
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/* Flip the surface data. */
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{
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void *tmp;
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tmp = front->dib.bitmap_data;
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front->dib.bitmap_data = back->dib.bitmap_data;
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back->dib.bitmap_data = tmp;
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tmp = front->resource.allocatedMemory;
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front->resource.allocatedMemory = back->resource.allocatedMemory;
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back->resource.allocatedMemory = tmp;
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if (front->resource.heapMemory)
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ERR("GDI Surface %p has heap memory allocated.\n", front);
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if (back->resource.heapMemory)
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ERR("GDI Surface %p has heap memory allocated.\n", back);
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}
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/* Client_memory should not be different, but just in case. */
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{
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BOOL tmp;
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tmp = front->dib.client_memory;
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front->dib.client_memory = back->dib.client_memory;
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back->dib.client_memory = tmp;
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}
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/* FPS support */
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if (TRACE_ON(fps))
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{
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static LONG prev_time, frames;
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DWORD time = GetTickCount();
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++frames;
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/* every 1.5 seconds */
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if (time - prev_time > 1500)
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{
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TRACE_(fps)("@ approx %.2ffps\n", 1000.0 * frames / (time - prev_time));
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prev_time = time;
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frames = 0;
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}
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}
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x11_copy_to_screen(swapchain, NULL);
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return WINED3D_OK;
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}
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static const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl =
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{
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/* IUnknown */
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IWineD3DBaseSwapChainImpl_QueryInterface,
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IWineD3DBaseSwapChainImpl_AddRef,
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IWineD3DBaseSwapChainImpl_Release,
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/* IWineD3DSwapChain */
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IWineD3DBaseSwapChainImpl_GetParent,
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IWineGDISwapChainImpl_Destroy,
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IWineD3DBaseSwapChainImpl_GetDevice,
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IWineGDISwapChainImpl_Present,
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IWineGDISwapChainImpl_SetDestWindowOverride,
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IWineD3DBaseSwapChainImpl_GetFrontBufferData,
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IWineD3DBaseSwapChainImpl_GetBackBuffer,
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IWineD3DBaseSwapChainImpl_GetRasterStatus,
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IWineD3DBaseSwapChainImpl_GetDisplayMode,
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IWineD3DBaseSwapChainImpl_GetPresentParameters,
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IWineD3DBaseSwapChainImpl_SetGammaRamp,
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IWineD3DBaseSwapChainImpl_GetGammaRamp,
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};
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/* Do not call while under the GL lock. */
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/* Do not call while under the GL lock. */
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HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface_type,
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HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface_type,
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IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters, void *parent)
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IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters, void *parent)
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@ -1,273 +0,0 @@
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/*
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*IDirect3DSwapChain9 implementation
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*
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*Copyright 2002-2003 Jason Edmeades
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|
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*Copyright 2002-2003 Raphael Junqueira
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|
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*Copyright 2005 Oliver Stieber
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|
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*Copyright 2007-2008 Stefan Dösinger for CodeWeavers
|
|
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*
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|
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*This library is free software; you can redistribute it and/or
|
|
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*modify it under the terms of the GNU Lesser General Public
|
|
||||||
*License as published by the Free Software Foundation; either
|
|
||||||
*version 2.1 of the License, or (at your option) any later version.
|
|
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*
|
|
||||||
*This library is distributed in the hope that it will be useful,
|
|
||||||
*but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
*Lesser General Public License for more details.
|
|
||||||
*
|
|
||||||
*You should have received a copy of the GNU Lesser General Public
|
|
||||||
*License along with this library; if not, write to the Free Software
|
|
||||||
*Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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WINE_DECLARE_DEBUG_CHANNEL(fps);
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static void WINAPI IWineGDISwapChainImpl_Destroy(IWineD3DSwapChain *iface)
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{
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IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
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WINED3DDISPLAYMODE mode;
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TRACE("Destroying swapchain %p\n", iface);
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IWineD3DSwapChain_SetGammaRamp(iface, 0, &This->orig_gamma);
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/* release the ref to the front and back buffer parents */
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if (This->front_buffer)
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{
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surface_set_container(This->front_buffer, WINED3D_CONTAINER_NONE, NULL);
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if (IWineD3DSurface_Release((IWineD3DSurface *)This->front_buffer) > 0)
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{
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WARN("(%p) Something's still holding the front buffer\n",This);
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}
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}
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if (This->back_buffers)
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{
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UINT i;
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for (i = 0; i < This->presentParms.BackBufferCount; ++i)
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{
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surface_set_container(This->back_buffers[i], WINED3D_CONTAINER_NONE, NULL);
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if (IWineD3DSurface_Release((IWineD3DSurface *)This->back_buffers[i]))
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{
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WARN("(%p) Something's still holding the back buffer\n",This);
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}
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}
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HeapFree(GetProcessHeap(), 0, This->back_buffers);
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}
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|
||||||
/* Restore the screen resolution if we rendered in fullscreen
|
|
||||||
* This will restore the screen resolution to what it was before creating the swapchain. In case of d3d8 and d3d9
|
|
||||||
* this will be the original desktop resolution. In case of d3d7 this will be a NOP because ddraw sets the resolution
|
|
||||||
* before starting up Direct3D, thus orig_width and orig_height will be equal to the modes in the presentation params
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|
||||||
*/
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|
||||||
if (!This->presentParms.Windowed && This->presentParms.AutoRestoreDisplayMode)
|
|
||||||
{
|
|
||||||
mode.Width = This->orig_width;
|
|
||||||
mode.Height = This->orig_height;
|
|
||||||
mode.RefreshRate = 0;
|
|
||||||
mode.Format = This->orig_fmt;
|
|
||||||
IWineD3DDevice_SetDisplayMode((IWineD3DDevice *)This->device, 0, &mode);
|
|
||||||
}
|
|
||||||
|
|
||||||
HeapFree(GetProcessHeap(), 0, This->context);
|
|
||||||
HeapFree(GetProcessHeap(), 0, This);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*****************************************************************************
|
|
||||||
* x11_copy_to_screen
|
|
||||||
*
|
|
||||||
* Helper function that blts the front buffer contents to the target window
|
|
||||||
*
|
|
||||||
* Params:
|
|
||||||
* This: Surface to copy from
|
|
||||||
* rc: Rectangle to copy
|
|
||||||
*
|
|
||||||
*****************************************************************************/
|
|
||||||
void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc)
|
|
||||||
{
|
|
||||||
IWineD3DSurfaceImpl *front = This->front_buffer;
|
|
||||||
|
|
||||||
if(front->resource.usage & WINED3DUSAGE_RENDERTARGET) {
|
|
||||||
POINT offset = {0,0};
|
|
||||||
HWND hDisplayWnd;
|
|
||||||
HDC hDisplayDC;
|
|
||||||
HDC hSurfaceDC = 0;
|
|
||||||
RECT drawrect;
|
|
||||||
TRACE("(%p)->(%p): Copying to screen\n", front, rc);
|
|
||||||
|
|
||||||
hSurfaceDC = front->hDC;
|
|
||||||
|
|
||||||
hDisplayWnd = This->win_handle;
|
|
||||||
hDisplayDC = GetDCEx(hDisplayWnd, 0, DCX_CLIPSIBLINGS|DCX_CACHE);
|
|
||||||
if(rc) {
|
|
||||||
TRACE(" copying rect (%d,%d)->(%d,%d), offset (%d,%d)\n",
|
|
||||||
rc->left, rc->top, rc->right, rc->bottom, offset.x, offset.y);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Front buffer coordinates are screen coordinates. Map them to the destination
|
|
||||||
* window if not fullscreened
|
|
||||||
*/
|
|
||||||
if(This->presentParms.Windowed) {
|
|
||||||
ClientToScreen(hDisplayWnd, &offset);
|
|
||||||
}
|
|
||||||
#if 0
|
|
||||||
/* FIXME: This doesn't work... if users really want to run
|
|
||||||
* X in 8bpp, then we need to call directly into display.drv
|
|
||||||
* (or Wine's equivalent), and force a private colormap
|
|
||||||
* without default entries. */
|
|
||||||
if (front->palette) {
|
|
||||||
SelectPalette(hDisplayDC, front->palette->hpal, FALSE);
|
|
||||||
RealizePalette(hDisplayDC); /* sends messages => deadlocks */
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
drawrect.left = 0;
|
|
||||||
drawrect.right = front->resource.width;
|
|
||||||
drawrect.top = 0;
|
|
||||||
drawrect.bottom = front->resource.height;
|
|
||||||
|
|
||||||
#if 0
|
|
||||||
/* TODO: Support clippers */
|
|
||||||
if (front->clipper)
|
|
||||||
{
|
|
||||||
RECT xrc;
|
|
||||||
HWND hwnd = ((IWineD3DClipperImpl *) front->clipper)->hWnd;
|
|
||||||
if (hwnd && GetClientRect(hwnd,&xrc))
|
|
||||||
{
|
|
||||||
OffsetRect(&xrc,offset.x,offset.y);
|
|
||||||
IntersectRect(&drawrect,&drawrect,&xrc);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
if (rc) {
|
|
||||||
IntersectRect(&drawrect,&drawrect,rc);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
/* Only use this if the caller did not pass a rectangle, since
|
|
||||||
* due to double locking this could be the wrong one ...
|
|
||||||
*/
|
|
||||||
if (front->lockedRect.left != front->lockedRect.right) {
|
|
||||||
IntersectRect(&drawrect,&drawrect,&front->lockedRect);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
BitBlt(hDisplayDC,
|
|
||||||
drawrect.left-offset.x, drawrect.top-offset.y,
|
|
||||||
drawrect.right-drawrect.left, drawrect.bottom-drawrect.top,
|
|
||||||
hSurfaceDC,
|
|
||||||
drawrect.left, drawrect.top,
|
|
||||||
SRCCOPY);
|
|
||||||
ReleaseDC(hDisplayWnd, hDisplayDC);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static HRESULT WINAPI IWineGDISwapChainImpl_SetDestWindowOverride(IWineD3DSwapChain *iface, HWND window) {
|
|
||||||
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
|
|
||||||
|
|
||||||
This->win_handle = window;
|
|
||||||
return WINED3D_OK;
|
|
||||||
}
|
|
||||||
|
|
||||||
static HRESULT WINAPI IWineGDISwapChainImpl_Present(IWineD3DSwapChain *iface,
|
|
||||||
const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
|
|
||||||
const RGNDATA *pDirtyRegion, DWORD flags)
|
|
||||||
{
|
|
||||||
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *) iface;
|
|
||||||
IWineD3DSurfaceImpl *front, *back;
|
|
||||||
|
|
||||||
if (!This->back_buffers)
|
|
||||||
{
|
|
||||||
WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL\n");
|
|
||||||
return WINED3DERR_INVALIDCALL;
|
|
||||||
}
|
|
||||||
front = This->front_buffer;
|
|
||||||
back = This->back_buffers[0];
|
|
||||||
|
|
||||||
/* Flip the DC */
|
|
||||||
{
|
|
||||||
HDC tmp;
|
|
||||||
tmp = front->hDC;
|
|
||||||
front->hDC = back->hDC;
|
|
||||||
back->hDC = tmp;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Flip the DIBsection */
|
|
||||||
{
|
|
||||||
HBITMAP tmp;
|
|
||||||
tmp = front->dib.DIBsection;
|
|
||||||
front->dib.DIBsection = back->dib.DIBsection;
|
|
||||||
back->dib.DIBsection = tmp;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Flip the surface data */
|
|
||||||
{
|
|
||||||
void* tmp;
|
|
||||||
|
|
||||||
tmp = front->dib.bitmap_data;
|
|
||||||
front->dib.bitmap_data = back->dib.bitmap_data;
|
|
||||||
back->dib.bitmap_data = tmp;
|
|
||||||
|
|
||||||
tmp = front->resource.allocatedMemory;
|
|
||||||
front->resource.allocatedMemory = back->resource.allocatedMemory;
|
|
||||||
back->resource.allocatedMemory = tmp;
|
|
||||||
|
|
||||||
if(front->resource.heapMemory) {
|
|
||||||
ERR("GDI Surface %p has heap memory allocated\n", front);
|
|
||||||
}
|
|
||||||
if(back->resource.heapMemory) {
|
|
||||||
ERR("GDI Surface %p has heap memory allocated\n", back);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* client_memory should not be different, but just in case */
|
|
||||||
{
|
|
||||||
BOOL tmp;
|
|
||||||
tmp = front->dib.client_memory;
|
|
||||||
front->dib.client_memory = back->dib.client_memory;
|
|
||||||
back->dib.client_memory = tmp;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* FPS support */
|
|
||||||
if (TRACE_ON(fps))
|
|
||||||
{
|
|
||||||
static LONG prev_time, frames;
|
|
||||||
|
|
||||||
DWORD time = GetTickCount();
|
|
||||||
frames++;
|
|
||||||
/* every 1.5 seconds */
|
|
||||||
if (time - prev_time > 1500) {
|
|
||||||
TRACE_(fps)("@ approx %.2ffps\n", 1000.0*frames/(time - prev_time));
|
|
||||||
prev_time = time;
|
|
||||||
frames = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
x11_copy_to_screen(This, NULL);
|
|
||||||
|
|
||||||
return WINED3D_OK;
|
|
||||||
}
|
|
||||||
|
|
||||||
const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl =
|
|
||||||
{
|
|
||||||
/* IUnknown */
|
|
||||||
IWineD3DBaseSwapChainImpl_QueryInterface,
|
|
||||||
IWineD3DBaseSwapChainImpl_AddRef,
|
|
||||||
IWineD3DBaseSwapChainImpl_Release,
|
|
||||||
/* IWineD3DSwapChain */
|
|
||||||
IWineD3DBaseSwapChainImpl_GetParent,
|
|
||||||
IWineGDISwapChainImpl_Destroy,
|
|
||||||
IWineD3DBaseSwapChainImpl_GetDevice,
|
|
||||||
IWineGDISwapChainImpl_Present,
|
|
||||||
IWineGDISwapChainImpl_SetDestWindowOverride,
|
|
||||||
IWineD3DBaseSwapChainImpl_GetFrontBufferData,
|
|
||||||
IWineD3DBaseSwapChainImpl_GetBackBuffer,
|
|
||||||
IWineD3DBaseSwapChainImpl_GetRasterStatus,
|
|
||||||
IWineD3DBaseSwapChainImpl_GetDisplayMode,
|
|
||||||
IWineD3DBaseSwapChainImpl_GetPresentParameters,
|
|
||||||
IWineD3DBaseSwapChainImpl_SetGammaRamp,
|
|
||||||
IWineD3DBaseSwapChainImpl_GetGammaRamp
|
|
||||||
};
|
|
|
@ -2552,7 +2552,6 @@ struct IWineD3DSwapChainImpl
|
||||||
HWND device_window;
|
HWND device_window;
|
||||||
};
|
};
|
||||||
|
|
||||||
extern const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl DECLSPEC_HIDDEN;
|
|
||||||
void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc) DECLSPEC_HIDDEN;
|
void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc) DECLSPEC_HIDDEN;
|
||||||
|
|
||||||
HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface,
|
HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface,
|
||||||
|
|
Loading…
Reference in New Issue