server: Use default_fd_signaled for named pipe client.
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -191,7 +191,6 @@ static const struct fd_ops pipe_server_fd_ops =
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/* client end functions */
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static void pipe_client_dump( struct object *obj, int verbose );
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static int pipe_client_signaled( struct object *obj, struct wait_queue_entry *entry );
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static void pipe_client_destroy( struct object *obj );
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static int pipe_client_ioctl( struct fd *fd, ioctl_code_t code, struct async *async );
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@ -202,7 +201,7 @@ static const struct object_ops pipe_client_ops =
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no_get_type, /* get_type */
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add_queue, /* add_queue */
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remove_queue, /* remove_queue */
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pipe_client_signaled, /* signaled */
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default_fd_signaled, /* signaled */
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no_satisfied, /* satisfied */
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no_signal, /* signal */
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pipe_end_get_fd, /* get_fd */
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@ -306,13 +305,6 @@ static void pipe_client_dump( struct object *obj, int verbose )
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fprintf( stderr, "Named pipe client server=%p\n", client->server );
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}
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static int pipe_client_signaled( struct object *obj, struct wait_queue_entry *entry )
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{
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struct pipe_client *client = (struct pipe_client *) obj;
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return client->pipe_end.fd && is_fd_signaled(client->pipe_end.fd);
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}
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static void named_pipe_destroy( struct object *obj)
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{
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struct named_pipe *pipe = (struct named_pipe *) obj;
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@ -377,7 +369,7 @@ static void pipe_end_disconnect( struct pipe_end *pipe_end, unsigned int status
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pipe_end->connection = NULL;
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if (pipe_end->fd) fd_async_wake_up( pipe_end->fd, ASYNC_TYPE_WAIT, status );
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fd_async_wake_up( pipe_end->fd, ASYNC_TYPE_WAIT, status );
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async_wake_up( &pipe_end->read_q, status );
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LIST_FOR_EACH_ENTRY_SAFE( message, next, &pipe_end->message_queue, struct pipe_message, entry )
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{
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