d2d1: Implement d2d_bitmap_brush_SetExtendModeY().
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@ -569,7 +569,16 @@ static void STDMETHODCALLTYPE d2d_bitmap_brush_SetExtendModeX(ID2D1BitmapBrush *
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static void STDMETHODCALLTYPE d2d_bitmap_brush_SetExtendModeY(ID2D1BitmapBrush *iface, D2D1_EXTEND_MODE mode)
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{
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FIXME("iface %p, mode %#x stub!\n", iface, mode);
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struct d2d_brush *brush = impl_from_ID2D1BitmapBrush(iface);
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TRACE("iface %p, mode %#x.\n", iface, mode);
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brush->u.bitmap.extend_mode_y = mode;
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if (brush->u.bitmap.sampler_state)
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{
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ID3D10SamplerState_Release(brush->u.bitmap.sampler_state);
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brush->u.bitmap.sampler_state = NULL;
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}
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}
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static void STDMETHODCALLTYPE d2d_bitmap_brush_SetInterpolationMode(ID2D1BitmapBrush *iface,
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@ -659,11 +668,13 @@ HRESULT d2d_bitmap_brush_init(struct d2d_brush *brush, struct d2d_d3d_render_tar
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if (bitmap_brush_desc)
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{
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brush->u.bitmap.extend_mode_x = bitmap_brush_desc->extendModeX;
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brush->u.bitmap.extend_mode_y = bitmap_brush_desc->extendModeY;
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brush->u.bitmap.interpolation_mode = bitmap_brush_desc->interpolationMode;
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}
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else
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{
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brush->u.bitmap.extend_mode_x = D2D1_EXTEND_MODE_CLAMP;
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brush->u.bitmap.extend_mode_y = D2D1_EXTEND_MODE_CLAMP;
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brush->u.bitmap.interpolation_mode = D2D1_BITMAP_INTERPOLATION_MODE_LINEAR;
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}
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@ -712,7 +723,7 @@ void d2d_brush_bind_resources(struct d2d_brush *brush, ID3D10Device *device)
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else
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sampler_desc.Filter = D3D10_FILTER_MIN_MAG_MIP_LINEAR;
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sampler_desc.AddressU = texture_addres_mode_from_extend_mode(brush->u.bitmap.extend_mode_x);
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sampler_desc.AddressV = D3D10_TEXTURE_ADDRESS_CLAMP;
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sampler_desc.AddressV = texture_addres_mode_from_extend_mode(brush->u.bitmap.extend_mode_y);
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sampler_desc.AddressW = D3D10_TEXTURE_ADDRESS_CLAMP;
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sampler_desc.MipLODBias = 0.0f;
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sampler_desc.MaxAnisotropy = 0;
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@ -126,6 +126,7 @@ struct d2d_brush
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{
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struct d2d_bitmap *bitmap;
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D2D1_EXTEND_MODE extend_mode_x;
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D2D1_EXTEND_MODE extend_mode_y;
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D2D1_BITMAP_INTERPOLATION_MODE interpolation_mode;
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ID3D10SamplerState *sampler_state;
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} bitmap;
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