d3d10core/tests: Add test for invalid SRV descriptions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
f36eea56e4
commit
09dbd7bef8
|
@ -108,7 +108,19 @@ static void get_srv_desc(D3D10_SHADER_RESOURCE_VIEW_DESC *d3d10_desc, const stru
|
|||
{
|
||||
d3d10_desc->Format = desc->format;
|
||||
d3d10_desc->ViewDimension = desc->dimension;
|
||||
if (desc->dimension == D3D10_SRV_DIMENSION_TEXTURE2D)
|
||||
if (desc->dimension == D3D10_SRV_DIMENSION_TEXTURE1D)
|
||||
{
|
||||
U(*d3d10_desc).Texture1D.MostDetailedMip = desc->miplevel_idx;
|
||||
U(*d3d10_desc).Texture1D.MipLevels = desc->miplevel_count;
|
||||
}
|
||||
else if (desc->dimension == D3D10_SRV_DIMENSION_TEXTURE1DARRAY)
|
||||
{
|
||||
U(*d3d10_desc).Texture1DArray.MostDetailedMip = desc->miplevel_idx;
|
||||
U(*d3d10_desc).Texture1DArray.MipLevels = desc->miplevel_count;
|
||||
U(*d3d10_desc).Texture1DArray.FirstArraySlice = desc->layer_idx;
|
||||
U(*d3d10_desc).Texture1DArray.ArraySize = desc->layer_count;
|
||||
}
|
||||
else if (desc->dimension == D3D10_SRV_DIMENSION_TEXTURE2D)
|
||||
{
|
||||
U(*d3d10_desc).Texture2D.MostDetailedMip = desc->miplevel_idx;
|
||||
U(*d3d10_desc).Texture2D.MipLevels = desc->miplevel_count;
|
||||
|
@ -120,12 +132,23 @@ static void get_srv_desc(D3D10_SHADER_RESOURCE_VIEW_DESC *d3d10_desc, const stru
|
|||
U(*d3d10_desc).Texture2DArray.FirstArraySlice = desc->layer_idx;
|
||||
U(*d3d10_desc).Texture2DArray.ArraySize = desc->layer_count;
|
||||
}
|
||||
else if (desc->dimension == D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY)
|
||||
{
|
||||
U(*d3d10_desc).Texture2DMSArray.FirstArraySlice = desc->layer_idx;
|
||||
U(*d3d10_desc).Texture2DMSArray.ArraySize = desc->layer_count;
|
||||
}
|
||||
else if (desc->dimension == D3D10_SRV_DIMENSION_TEXTURE3D)
|
||||
{
|
||||
U(*d3d10_desc).Texture3D.MostDetailedMip = desc->miplevel_idx;
|
||||
U(*d3d10_desc).Texture3D.MipLevels = desc->miplevel_count;
|
||||
}
|
||||
else if (desc->dimension == D3D10_SRV_DIMENSION_TEXTURECUBE)
|
||||
{
|
||||
U(*d3d10_desc).TextureCube.MostDetailedMip = desc->miplevel_idx;
|
||||
U(*d3d10_desc).TextureCube.MipLevels = desc->miplevel_count;
|
||||
}
|
||||
else
|
||||
else if (desc->dimension != D3D10_SRV_DIMENSION_UNKNOWN
|
||||
&& desc->dimension != D3D10_SRV_DIMENSION_TEXTURE2DMS)
|
||||
{
|
||||
trace("Unhandled view dimension %#x.\n", desc->dimension);
|
||||
}
|
||||
|
@ -167,6 +190,24 @@ static void check_srv_desc_(unsigned int line, const D3D10_SHADER_RESOURCE_VIEW_
|
|||
"Got ArraySize %u, expected %u.\n",
|
||||
U(*desc).Texture2DArray.ArraySize, expected_desc->layer_count);
|
||||
}
|
||||
else if (desc->ViewDimension == D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY)
|
||||
{
|
||||
ok_(__FILE__, line)(U(*desc).Texture2DMSArray.FirstArraySlice == expected_desc->layer_idx,
|
||||
"Got FirstArraySlice %u, expected %u.\n",
|
||||
U(*desc).Texture2DMSArray.FirstArraySlice, expected_desc->layer_idx);
|
||||
ok_(__FILE__, line)(U(*desc).Texture2DMSArray.ArraySize == expected_desc->layer_count,
|
||||
"Got ArraySize %u, expected %u.\n",
|
||||
U(*desc).Texture2DMSArray.ArraySize, expected_desc->layer_count);
|
||||
}
|
||||
else if (desc->ViewDimension == D3D10_SRV_DIMENSION_TEXTURE3D)
|
||||
{
|
||||
ok_(__FILE__, line)(U(*desc).Texture3D.MostDetailedMip == expected_desc->miplevel_idx,
|
||||
"Got MostDetailedMip %u, expected %u.\n",
|
||||
U(*desc).Texture3D.MostDetailedMip, expected_desc->miplevel_idx);
|
||||
ok_(__FILE__, line)(U(*desc).Texture3D.MipLevels == expected_desc->miplevel_count,
|
||||
"Got MipLevels %u, expected %u.\n",
|
||||
U(*desc).Texture3D.MipLevels, expected_desc->miplevel_count);
|
||||
}
|
||||
else if (desc->ViewDimension == D3D10_SRV_DIMENSION_TEXTURECUBE)
|
||||
{
|
||||
ok_(__FILE__, line)(U(*desc).TextureCube.MostDetailedMip == expected_desc->miplevel_idx,
|
||||
|
@ -176,7 +217,7 @@ static void check_srv_desc_(unsigned int line, const D3D10_SHADER_RESOURCE_VIEW_
|
|||
"Got MipLevels %u, expected %u.\n",
|
||||
U(*desc).TextureCube.MipLevels, expected_desc->miplevel_count);
|
||||
}
|
||||
else
|
||||
else if (desc->ViewDimension != D3D10_SRV_DIMENSION_TEXTURE2DMS)
|
||||
{
|
||||
trace("Unhandled view dimension %#x.\n", desc->ViewDimension);
|
||||
}
|
||||
|
@ -2013,22 +2054,37 @@ static void test_render_target_views(void)
|
|||
static void test_create_shader_resource_view(void)
|
||||
{
|
||||
D3D10_SHADER_RESOURCE_VIEW_DESC srv_desc;
|
||||
D3D10_TEXTURE2D_DESC texture_desc;
|
||||
D3D10_TEXTURE3D_DESC texture3d_desc;
|
||||
D3D10_TEXTURE2D_DESC texture2d_desc;
|
||||
ULONG refcount, expected_refcount;
|
||||
ID3D10ShaderResourceView *srview;
|
||||
ID3D10Device *device, *tmp;
|
||||
ID3D10Texture2D *texture;
|
||||
ID3D10Texture3D *texture3d;
|
||||
ID3D10Texture2D *texture2d;
|
||||
ID3D10Resource *texture;
|
||||
ID3D10Buffer *buffer;
|
||||
IUnknown *iface;
|
||||
unsigned int i;
|
||||
HRESULT hr;
|
||||
|
||||
#define FMT_UNKNOWN DXGI_FORMAT_UNKNOWN
|
||||
#define RGBA8_UNORM DXGI_FORMAT_R8G8B8A8_UNORM
|
||||
#define RGBA8_TL DXGI_FORMAT_R8G8B8A8_TYPELESS
|
||||
#define DIM_UNKNOWN D3D10_SRV_DIMENSION_UNKNOWN
|
||||
#define TEX_1D D3D10_SRV_DIMENSION_TEXTURE1D
|
||||
#define TEX_1D_ARRAY D3D10_SRV_DIMENSION_TEXTURE1DARRAY
|
||||
#define TEX_2D D3D10_SRV_DIMENSION_TEXTURE2D
|
||||
#define TEX_2D_ARRAY D3D10_SRV_DIMENSION_TEXTURE2DARRAY
|
||||
#define TEX_2DMS D3D10_SRV_DIMENSION_TEXTURE2DMS
|
||||
#define TEX_2DMS_ARR D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY
|
||||
#define TEX_3D D3D10_SRV_DIMENSION_TEXTURE3D
|
||||
#define TEX_CUBE D3D10_SRV_DIMENSION_TEXTURECUBE
|
||||
static const struct
|
||||
{
|
||||
struct
|
||||
{
|
||||
unsigned int miplevel_count;
|
||||
unsigned int array_size;
|
||||
unsigned int depth_or_array_size;
|
||||
DXGI_FORMAT format;
|
||||
} texture;
|
||||
struct srv_desc srv_desc;
|
||||
|
@ -2036,37 +2092,108 @@ static void test_create_shader_resource_view(void)
|
|||
}
|
||||
tests[] =
|
||||
{
|
||||
#define FMT_UNKNOWN DXGI_FORMAT_UNKNOWN
|
||||
#define RGBA8_UNORM DXGI_FORMAT_R8G8B8A8_UNORM
|
||||
#define TEX_2D D3D10_SRV_DIMENSION_TEXTURE2D
|
||||
#define TEX_2D_ARRAY D3D10_SRV_DIMENSION_TEXTURE2DARRAY
|
||||
#define TEX_CUBE D3D10_SRV_DIMENSION_TEXTURECUBE
|
||||
{{10, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D, 0, 10}},
|
||||
{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 0, -1}, {RGBA8_UNORM, TEX_2D, 0, 10}},
|
||||
{{10, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D, 0, -1}, {RGBA8_UNORM, TEX_2D, 0, 10}},
|
||||
{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 0, 10}, {RGBA8_UNORM, TEX_2D, 0, 10}},
|
||||
{{10, 4, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 0, 4}},
|
||||
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, -1, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 0, 4}},
|
||||
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 1, -1, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 1, 9, 0, 4}},
|
||||
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 3, -1, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 3, 7, 0, 4}},
|
||||
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 5, -1, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 5, 5, 0, 4}},
|
||||
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 9, -1, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 9, 1, 0, 4}},
|
||||
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, -1, 1, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 1, 3}},
|
||||
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, -1, 2, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 2, 2}},
|
||||
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, -1, 3, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 3, 1}},
|
||||
{{2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_CUBE, 0, -1,}, {RGBA8_UNORM, TEX_CUBE, 0, 2}},
|
||||
{{2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_CUBE, 0, 1,}, {RGBA8_UNORM, TEX_CUBE , 0, 1}},
|
||||
{{2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_CUBE, 1, 1,}, {RGBA8_UNORM, TEX_CUBE , 1, 1}},
|
||||
{{10, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D, 0, 10}},
|
||||
{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 0, -1}, {RGBA8_UNORM, TEX_2D, 0, 10}},
|
||||
{{10, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D, 0, -1}, {RGBA8_UNORM, TEX_2D, 0, 10}},
|
||||
{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 0, 10}, {RGBA8_UNORM, TEX_2D, 0, 10}},
|
||||
{{ 1, 1, RGBA8_TL}, {RGBA8_UNORM, TEX_2D, 0, -1}, {RGBA8_UNORM, TEX_2D, 0, 1}},
|
||||
{{10, 1, RGBA8_TL}, {RGBA8_UNORM, TEX_2D, 0, -1}, {RGBA8_UNORM, TEX_2D, 0, 10}},
|
||||
{{10, 4, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 0, 4}},
|
||||
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, -1, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 0, 4}},
|
||||
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 1, -1, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 1, 9, 0, 4}},
|
||||
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 3, -1, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 3, 7, 0, 4}},
|
||||
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 5, -1, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 5, 5, 0, 4}},
|
||||
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 9, -1, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 9, 1, 0, 4}},
|
||||
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, -1, 1, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 1, 3}},
|
||||
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, -1, 2, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 2, 2}},
|
||||
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, -1, 3, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 3, 1}},
|
||||
{{ 1, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2DMS}, {RGBA8_UNORM, TEX_2DMS}},
|
||||
{{ 1, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2DMS}, {RGBA8_UNORM, TEX_2DMS}},
|
||||
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2DMS}, {RGBA8_UNORM, TEX_2DMS}},
|
||||
{{ 1, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2DMS_ARR, 0, 1, 0, 1}, {RGBA8_UNORM, TEX_2DMS_ARR, 0, 1, 0, 1}},
|
||||
{{ 1, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2DMS_ARR, 0, 1, 0, -1}, {RGBA8_UNORM, TEX_2DMS_ARR, 0, 1, 0, 1}},
|
||||
{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2DMS_ARR, 0, 1, 0, 1}, {RGBA8_UNORM, TEX_2DMS_ARR, 0, 1, 0, 1}},
|
||||
{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2DMS_ARR, 0, 1, 0, -1}, {RGBA8_UNORM, TEX_2DMS_ARR, 0, 1, 0, 1}},
|
||||
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2DMS_ARR, 0, 1, 0, 1}, {RGBA8_UNORM, TEX_2DMS_ARR, 0, 1, 0, 1}},
|
||||
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2DMS_ARR, 0, 1, 0, 4}, {RGBA8_UNORM, TEX_2DMS_ARR, 0, 1, 0, 4}},
|
||||
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2DMS_ARR, 0, 1, 0, -1}, {RGBA8_UNORM, TEX_2DMS_ARR, 0, 1, 0, 4}},
|
||||
{{ 1, 12, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_3D, 0, 1}},
|
||||
{{ 1, 12, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, 1}, {RGBA8_UNORM, TEX_3D, 0, 1}},
|
||||
{{ 1, 12, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, -1}, {RGBA8_UNORM, TEX_3D, 0, 1}},
|
||||
{{ 4, 12, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, -1}, {RGBA8_UNORM, TEX_3D, 0, 4}},
|
||||
{{ 2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_CUBE, 0, -1}, {RGBA8_UNORM, TEX_CUBE, 0, 2}},
|
||||
{{ 2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_CUBE, 0, 1}, {RGBA8_UNORM, TEX_CUBE , 0, 1}},
|
||||
{{ 2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_CUBE, 1, 1}, {RGBA8_UNORM, TEX_CUBE , 1, 1}},
|
||||
};
|
||||
static const struct
|
||||
{
|
||||
struct
|
||||
{
|
||||
D3D10_SRV_DIMENSION dimension;
|
||||
unsigned int miplevel_count;
|
||||
unsigned int depth_or_array_size;
|
||||
DXGI_FORMAT format;
|
||||
} texture;
|
||||
struct srv_desc srv_desc;
|
||||
}
|
||||
invalid_desc_tests[] =
|
||||
{
|
||||
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, DIM_UNKNOWN}},
|
||||
{{TEX_2D, 6, 4, RGBA8_UNORM}, {RGBA8_UNORM, DIM_UNKNOWN}},
|
||||
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D, 0, 1}},
|
||||
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 1, 0, 1}},
|
||||
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 0, 1}},
|
||||
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_TL, TEX_2D, 0, -1}},
|
||||
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_TL, TEX_2D, 0, 1}},
|
||||
{{TEX_2D, 1, 1, RGBA8_TL}, {FMT_UNKNOWN, TEX_2D, 0, -1}},
|
||||
{{TEX_2D, 1, 1, RGBA8_TL}, {FMT_UNKNOWN, TEX_2D, 0, 1}},
|
||||
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D, 0, 0}},
|
||||
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D, 0, 2}},
|
||||
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D, 1, 1}},
|
||||
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 0, 0}},
|
||||
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 0, 1}},
|
||||
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 1, 0, 0}},
|
||||
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 2, 0, 1}},
|
||||
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 1, 1, 0, 1}},
|
||||
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 1, 0, 2}},
|
||||
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 1, 1, 1}},
|
||||
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2DMS_ARR, 0, 1, 0, 2}},
|
||||
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2DMS_ARR, 0, 1, 1, 1}},
|
||||
{{TEX_2D, 1, 6, RGBA8_UNORM}, {RGBA8_UNORM, TEX_CUBE, 0, 0}},
|
||||
{{TEX_2D, 1, 6, RGBA8_UNORM}, {RGBA8_UNORM, TEX_CUBE, 0, 2}},
|
||||
{{TEX_2D, 1, 6, RGBA8_UNORM}, {RGBA8_UNORM, TEX_CUBE, 1, 1}},
|
||||
{{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D, 0, 1}},
|
||||
{{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 1, 0, 1}},
|
||||
{{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D, 0, 1}},
|
||||
{{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_CUBE, 0, 1}},
|
||||
{{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 1, 0, 1}},
|
||||
{{TEX_3D, 1, 9, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D, 0, 1}},
|
||||
{{TEX_3D, 1, 9, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 1, 0, 1}},
|
||||
{{TEX_3D, 1, 9, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D, 0, 1}},
|
||||
{{TEX_3D, 1, 9, RGBA8_UNORM}, {RGBA8_UNORM, TEX_CUBE, 0, 1}},
|
||||
{{TEX_3D, 1, 9, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 1, 0, 1}},
|
||||
{{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 0, 0}},
|
||||
{{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_TL, TEX_3D, 0, 1}},
|
||||
{{TEX_3D, 1, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, 2}},
|
||||
{{TEX_3D, 1, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 1, 1}},
|
||||
{{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 0, 2}},
|
||||
{{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 1, 1}},
|
||||
};
|
||||
#undef FMT_UNKNOWN
|
||||
#undef RGBA8_UNORM
|
||||
#undef DIM_UNKNOWN
|
||||
#undef TEX_1D
|
||||
#undef TEX_1D_ARRAY
|
||||
#undef TEX_2D
|
||||
#undef TEX_2D_ARRAY
|
||||
#undef TEX_2DMS
|
||||
#undef TEX_2DMS_ARR
|
||||
#undef TEX_3D
|
||||
#undef TEX_CUBE
|
||||
};
|
||||
|
||||
if (!(device = create_device()))
|
||||
{
|
||||
skip("Failed to create device, skipping tests.\n");
|
||||
skip("Failed to create device.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2082,7 +2209,7 @@ static void test_create_shader_resource_view(void)
|
|||
|
||||
expected_refcount = get_refcount((IUnknown *)device) + 1;
|
||||
hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)buffer, &srv_desc, &srview);
|
||||
ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x\n", hr);
|
||||
ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x.\n", hr);
|
||||
refcount = get_refcount((IUnknown *)device);
|
||||
ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
|
||||
tmp = NULL;
|
||||
|
@ -2105,28 +2232,49 @@ static void test_create_shader_resource_view(void)
|
|||
ID3D10ShaderResourceView_Release(srview);
|
||||
ID3D10Buffer_Release(buffer);
|
||||
|
||||
texture_desc.Width = 512;
|
||||
texture_desc.Height = 512;
|
||||
texture_desc.SampleDesc.Count = 1;
|
||||
texture_desc.SampleDesc.Quality = 0;
|
||||
texture_desc.Usage = D3D10_USAGE_DEFAULT;
|
||||
texture_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
|
||||
texture_desc.CPUAccessFlags = 0;
|
||||
texture2d_desc.Width = 512;
|
||||
texture2d_desc.Height = 512;
|
||||
texture2d_desc.SampleDesc.Count = 1;
|
||||
texture2d_desc.SampleDesc.Quality = 0;
|
||||
texture2d_desc.Usage = D3D10_USAGE_DEFAULT;
|
||||
texture2d_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
|
||||
texture2d_desc.CPUAccessFlags = 0;
|
||||
|
||||
texture3d_desc.Width = 64;
|
||||
texture3d_desc.Height = 64;
|
||||
texture3d_desc.Usage = D3D10_USAGE_DEFAULT;
|
||||
texture3d_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
|
||||
texture3d_desc.CPUAccessFlags = 0;
|
||||
texture3d_desc.MiscFlags = 0;
|
||||
|
||||
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
|
||||
{
|
||||
D3D10_SHADER_RESOURCE_VIEW_DESC *current_desc;
|
||||
|
||||
texture_desc.MipLevels = tests[i].texture.miplevel_count;
|
||||
texture_desc.ArraySize = tests[i].texture.array_size;
|
||||
texture_desc.Format = tests[i].texture.format;
|
||||
texture_desc.MiscFlags = 0;
|
||||
if (tests[i].expected_srv_desc.dimension != D3D10_SRV_DIMENSION_TEXTURE3D)
|
||||
{
|
||||
texture2d_desc.MipLevels = tests[i].texture.miplevel_count;
|
||||
texture2d_desc.ArraySize = tests[i].texture.depth_or_array_size;
|
||||
texture2d_desc.Format = tests[i].texture.format;
|
||||
texture2d_desc.MiscFlags = 0;
|
||||
|
||||
if (tests[i].srv_desc.dimension == D3D10_SRV_DIMENSION_TEXTURECUBE)
|
||||
texture_desc.MiscFlags |= D3D10_RESOURCE_MISC_TEXTURECUBE;
|
||||
if (tests[i].srv_desc.dimension == D3D10_SRV_DIMENSION_TEXTURECUBE)
|
||||
texture2d_desc.MiscFlags |= D3D10_RESOURCE_MISC_TEXTURECUBE;
|
||||
|
||||
hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
|
||||
ok(SUCCEEDED(hr), "Test %u: Failed to create a 2d texture, hr %#x.\n", i, hr);
|
||||
hr = ID3D10Device_CreateTexture2D(device, &texture2d_desc, NULL, &texture2d);
|
||||
ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
|
||||
texture = (ID3D10Resource *)texture2d;
|
||||
}
|
||||
else
|
||||
{
|
||||
texture3d_desc.MipLevels = tests[i].texture.miplevel_count;
|
||||
texture3d_desc.Depth = tests[i].texture.depth_or_array_size;
|
||||
texture3d_desc.Format = tests[i].texture.format;
|
||||
|
||||
hr = ID3D10Device_CreateTexture3D(device, &texture3d_desc, NULL, &texture3d);
|
||||
ok(SUCCEEDED(hr), "Test %u: Failed to create 3d texture, hr %#x.\n", i, hr);
|
||||
texture = (ID3D10Resource *)texture3d;
|
||||
}
|
||||
|
||||
if (tests[i].srv_desc.dimension == D3D10_SRV_DIMENSION_UNKNOWN)
|
||||
{
|
||||
|
@ -2138,7 +2286,7 @@ static void test_create_shader_resource_view(void)
|
|||
get_srv_desc(current_desc, &tests[i].srv_desc);
|
||||
}
|
||||
|
||||
hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)texture, current_desc, &srview);
|
||||
hr = ID3D10Device_CreateShaderResourceView(device, texture, current_desc, &srview);
|
||||
ok(SUCCEEDED(hr), "Test %u: Failed to create a shader resource view, hr %#x.\n", i, hr);
|
||||
|
||||
hr = ID3D10ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView1, (void **)&iface);
|
||||
|
@ -2155,7 +2303,44 @@ static void test_create_shader_resource_view(void)
|
|||
check_srv_desc(&srv_desc, &tests[i].expected_srv_desc);
|
||||
|
||||
ID3D10ShaderResourceView_Release(srview);
|
||||
ID3D10Texture2D_Release(texture);
|
||||
ID3D10Resource_Release(texture);
|
||||
}
|
||||
|
||||
for (i = 0; i < sizeof(invalid_desc_tests) / sizeof(*invalid_desc_tests); ++i)
|
||||
{
|
||||
assert(invalid_desc_tests[i].texture.dimension == D3D10_SRV_DIMENSION_TEXTURE2D
|
||||
|| invalid_desc_tests[i].texture.dimension == D3D10_SRV_DIMENSION_TEXTURE3D);
|
||||
|
||||
if (invalid_desc_tests[i].texture.dimension == D3D10_SRV_DIMENSION_TEXTURE2D)
|
||||
{
|
||||
texture2d_desc.MipLevels = invalid_desc_tests[i].texture.miplevel_count;
|
||||
texture2d_desc.ArraySize = invalid_desc_tests[i].texture.depth_or_array_size;
|
||||
texture2d_desc.Format = invalid_desc_tests[i].texture.format;
|
||||
texture2d_desc.MiscFlags = 0;
|
||||
|
||||
if (invalid_desc_tests[i].srv_desc.dimension == D3D10_SRV_DIMENSION_TEXTURECUBE)
|
||||
texture2d_desc.MiscFlags |= D3D10_RESOURCE_MISC_TEXTURECUBE;
|
||||
|
||||
hr = ID3D10Device_CreateTexture2D(device, &texture2d_desc, NULL, &texture2d);
|
||||
ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
|
||||
texture = (ID3D10Resource *)texture2d;
|
||||
}
|
||||
else
|
||||
{
|
||||
texture3d_desc.MipLevels = invalid_desc_tests[i].texture.miplevel_count;
|
||||
texture3d_desc.Depth = invalid_desc_tests[i].texture.depth_or_array_size;
|
||||
texture3d_desc.Format = invalid_desc_tests[i].texture.format;
|
||||
|
||||
hr = ID3D10Device_CreateTexture3D(device, &texture3d_desc, NULL, &texture3d);
|
||||
ok(SUCCEEDED(hr), "Test %u: Failed to create 3d texture, hr %#x.\n", i, hr);
|
||||
texture = (ID3D10Resource *)texture3d;
|
||||
}
|
||||
|
||||
get_srv_desc(&srv_desc, &invalid_desc_tests[i].srv_desc);
|
||||
hr = ID3D10Device_CreateShaderResourceView(device, texture, &srv_desc, &srview);
|
||||
ok(hr == E_INVALIDARG, "Test %u: Got unexpected hr %#x.\n", i, hr);
|
||||
|
||||
ID3D10Resource_Release(texture);
|
||||
}
|
||||
|
||||
refcount = ID3D10Device_Release(device);
|
||||
|
|
Loading…
Reference in New Issue