d3d10core/tests: Add test for invalid SRV descriptions.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-06-17 10:41:43 +02:00 committed by Alexandre Julliard
parent f36eea56e4
commit 09dbd7bef8
1 changed files with 232 additions and 47 deletions

View File

@ -108,7 +108,19 @@ static void get_srv_desc(D3D10_SHADER_RESOURCE_VIEW_DESC *d3d10_desc, const stru
{
d3d10_desc->Format = desc->format;
d3d10_desc->ViewDimension = desc->dimension;
if (desc->dimension == D3D10_SRV_DIMENSION_TEXTURE2D)
if (desc->dimension == D3D10_SRV_DIMENSION_TEXTURE1D)
{
U(*d3d10_desc).Texture1D.MostDetailedMip = desc->miplevel_idx;
U(*d3d10_desc).Texture1D.MipLevels = desc->miplevel_count;
}
else if (desc->dimension == D3D10_SRV_DIMENSION_TEXTURE1DARRAY)
{
U(*d3d10_desc).Texture1DArray.MostDetailedMip = desc->miplevel_idx;
U(*d3d10_desc).Texture1DArray.MipLevels = desc->miplevel_count;
U(*d3d10_desc).Texture1DArray.FirstArraySlice = desc->layer_idx;
U(*d3d10_desc).Texture1DArray.ArraySize = desc->layer_count;
}
else if (desc->dimension == D3D10_SRV_DIMENSION_TEXTURE2D)
{
U(*d3d10_desc).Texture2D.MostDetailedMip = desc->miplevel_idx;
U(*d3d10_desc).Texture2D.MipLevels = desc->miplevel_count;
@ -120,12 +132,23 @@ static void get_srv_desc(D3D10_SHADER_RESOURCE_VIEW_DESC *d3d10_desc, const stru
U(*d3d10_desc).Texture2DArray.FirstArraySlice = desc->layer_idx;
U(*d3d10_desc).Texture2DArray.ArraySize = desc->layer_count;
}
else if (desc->dimension == D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY)
{
U(*d3d10_desc).Texture2DMSArray.FirstArraySlice = desc->layer_idx;
U(*d3d10_desc).Texture2DMSArray.ArraySize = desc->layer_count;
}
else if (desc->dimension == D3D10_SRV_DIMENSION_TEXTURE3D)
{
U(*d3d10_desc).Texture3D.MostDetailedMip = desc->miplevel_idx;
U(*d3d10_desc).Texture3D.MipLevels = desc->miplevel_count;
}
else if (desc->dimension == D3D10_SRV_DIMENSION_TEXTURECUBE)
{
U(*d3d10_desc).TextureCube.MostDetailedMip = desc->miplevel_idx;
U(*d3d10_desc).TextureCube.MipLevels = desc->miplevel_count;
}
else
else if (desc->dimension != D3D10_SRV_DIMENSION_UNKNOWN
&& desc->dimension != D3D10_SRV_DIMENSION_TEXTURE2DMS)
{
trace("Unhandled view dimension %#x.\n", desc->dimension);
}
@ -167,6 +190,24 @@ static void check_srv_desc_(unsigned int line, const D3D10_SHADER_RESOURCE_VIEW_
"Got ArraySize %u, expected %u.\n",
U(*desc).Texture2DArray.ArraySize, expected_desc->layer_count);
}
else if (desc->ViewDimension == D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY)
{
ok_(__FILE__, line)(U(*desc).Texture2DMSArray.FirstArraySlice == expected_desc->layer_idx,
"Got FirstArraySlice %u, expected %u.\n",
U(*desc).Texture2DMSArray.FirstArraySlice, expected_desc->layer_idx);
ok_(__FILE__, line)(U(*desc).Texture2DMSArray.ArraySize == expected_desc->layer_count,
"Got ArraySize %u, expected %u.\n",
U(*desc).Texture2DMSArray.ArraySize, expected_desc->layer_count);
}
else if (desc->ViewDimension == D3D10_SRV_DIMENSION_TEXTURE3D)
{
ok_(__FILE__, line)(U(*desc).Texture3D.MostDetailedMip == expected_desc->miplevel_idx,
"Got MostDetailedMip %u, expected %u.\n",
U(*desc).Texture3D.MostDetailedMip, expected_desc->miplevel_idx);
ok_(__FILE__, line)(U(*desc).Texture3D.MipLevels == expected_desc->miplevel_count,
"Got MipLevels %u, expected %u.\n",
U(*desc).Texture3D.MipLevels, expected_desc->miplevel_count);
}
else if (desc->ViewDimension == D3D10_SRV_DIMENSION_TEXTURECUBE)
{
ok_(__FILE__, line)(U(*desc).TextureCube.MostDetailedMip == expected_desc->miplevel_idx,
@ -176,7 +217,7 @@ static void check_srv_desc_(unsigned int line, const D3D10_SHADER_RESOURCE_VIEW_
"Got MipLevels %u, expected %u.\n",
U(*desc).TextureCube.MipLevels, expected_desc->miplevel_count);
}
else
else if (desc->ViewDimension != D3D10_SRV_DIMENSION_TEXTURE2DMS)
{
trace("Unhandled view dimension %#x.\n", desc->ViewDimension);
}
@ -2013,22 +2054,37 @@ static void test_render_target_views(void)
static void test_create_shader_resource_view(void)
{
D3D10_SHADER_RESOURCE_VIEW_DESC srv_desc;
D3D10_TEXTURE2D_DESC texture_desc;
D3D10_TEXTURE3D_DESC texture3d_desc;
D3D10_TEXTURE2D_DESC texture2d_desc;
ULONG refcount, expected_refcount;
ID3D10ShaderResourceView *srview;
ID3D10Device *device, *tmp;
ID3D10Texture2D *texture;
ID3D10Texture3D *texture3d;
ID3D10Texture2D *texture2d;
ID3D10Resource *texture;
ID3D10Buffer *buffer;
IUnknown *iface;
unsigned int i;
HRESULT hr;
#define FMT_UNKNOWN DXGI_FORMAT_UNKNOWN
#define RGBA8_UNORM DXGI_FORMAT_R8G8B8A8_UNORM
#define RGBA8_TL DXGI_FORMAT_R8G8B8A8_TYPELESS
#define DIM_UNKNOWN D3D10_SRV_DIMENSION_UNKNOWN
#define TEX_1D D3D10_SRV_DIMENSION_TEXTURE1D
#define TEX_1D_ARRAY D3D10_SRV_DIMENSION_TEXTURE1DARRAY
#define TEX_2D D3D10_SRV_DIMENSION_TEXTURE2D
#define TEX_2D_ARRAY D3D10_SRV_DIMENSION_TEXTURE2DARRAY
#define TEX_2DMS D3D10_SRV_DIMENSION_TEXTURE2DMS
#define TEX_2DMS_ARR D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY
#define TEX_3D D3D10_SRV_DIMENSION_TEXTURE3D
#define TEX_CUBE D3D10_SRV_DIMENSION_TEXTURECUBE
static const struct
{
struct
{
unsigned int miplevel_count;
unsigned int array_size;
unsigned int depth_or_array_size;
DXGI_FORMAT format;
} texture;
struct srv_desc srv_desc;
@ -2036,37 +2092,108 @@ static void test_create_shader_resource_view(void)
}
tests[] =
{
#define FMT_UNKNOWN DXGI_FORMAT_UNKNOWN
#define RGBA8_UNORM DXGI_FORMAT_R8G8B8A8_UNORM
#define TEX_2D D3D10_SRV_DIMENSION_TEXTURE2D
#define TEX_2D_ARRAY D3D10_SRV_DIMENSION_TEXTURE2DARRAY
#define TEX_CUBE D3D10_SRV_DIMENSION_TEXTURECUBE
{{10, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D, 0, 10}},
{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 0, -1}, {RGBA8_UNORM, TEX_2D, 0, 10}},
{{10, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D, 0, -1}, {RGBA8_UNORM, TEX_2D, 0, 10}},
{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 0, 10}, {RGBA8_UNORM, TEX_2D, 0, 10}},
{{10, 4, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 0, 4}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, -1, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 0, 4}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 1, -1, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 1, 9, 0, 4}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 3, -1, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 3, 7, 0, 4}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 5, -1, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 5, 5, 0, 4}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 9, -1, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 9, 1, 0, 4}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, -1, 1, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 1, 3}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, -1, 2, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 2, 2}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, -1, 3, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 3, 1}},
{{2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_CUBE, 0, -1,}, {RGBA8_UNORM, TEX_CUBE, 0, 2}},
{{2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_CUBE, 0, 1,}, {RGBA8_UNORM, TEX_CUBE , 0, 1}},
{{2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_CUBE, 1, 1,}, {RGBA8_UNORM, TEX_CUBE , 1, 1}},
{{10, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D, 0, 10}},
{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 0, -1}, {RGBA8_UNORM, TEX_2D, 0, 10}},
{{10, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D, 0, -1}, {RGBA8_UNORM, TEX_2D, 0, 10}},
{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 0, 10}, {RGBA8_UNORM, TEX_2D, 0, 10}},
{{ 1, 1, RGBA8_TL}, {RGBA8_UNORM, TEX_2D, 0, -1}, {RGBA8_UNORM, TEX_2D, 0, 1}},
{{10, 1, RGBA8_TL}, {RGBA8_UNORM, TEX_2D, 0, -1}, {RGBA8_UNORM, TEX_2D, 0, 10}},
{{10, 4, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 0, 4}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, -1, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 0, 4}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 1, -1, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 1, 9, 0, 4}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 3, -1, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 3, 7, 0, 4}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 5, -1, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 5, 5, 0, 4}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 9, -1, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 9, 1, 0, 4}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, -1, 1, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 1, 3}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, -1, 2, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 2, 2}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, -1, 3, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 3, 1}},
{{ 1, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2DMS}, {RGBA8_UNORM, TEX_2DMS}},
{{ 1, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2DMS}, {RGBA8_UNORM, TEX_2DMS}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2DMS}, {RGBA8_UNORM, TEX_2DMS}},
{{ 1, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2DMS_ARR, 0, 1, 0, 1}, {RGBA8_UNORM, TEX_2DMS_ARR, 0, 1, 0, 1}},
{{ 1, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2DMS_ARR, 0, 1, 0, -1}, {RGBA8_UNORM, TEX_2DMS_ARR, 0, 1, 0, 1}},
{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2DMS_ARR, 0, 1, 0, 1}, {RGBA8_UNORM, TEX_2DMS_ARR, 0, 1, 0, 1}},
{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2DMS_ARR, 0, 1, 0, -1}, {RGBA8_UNORM, TEX_2DMS_ARR, 0, 1, 0, 1}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2DMS_ARR, 0, 1, 0, 1}, {RGBA8_UNORM, TEX_2DMS_ARR, 0, 1, 0, 1}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2DMS_ARR, 0, 1, 0, 4}, {RGBA8_UNORM, TEX_2DMS_ARR, 0, 1, 0, 4}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2DMS_ARR, 0, 1, 0, -1}, {RGBA8_UNORM, TEX_2DMS_ARR, 0, 1, 0, 4}},
{{ 1, 12, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_3D, 0, 1}},
{{ 1, 12, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, 1}, {RGBA8_UNORM, TEX_3D, 0, 1}},
{{ 1, 12, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, -1}, {RGBA8_UNORM, TEX_3D, 0, 1}},
{{ 4, 12, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, -1}, {RGBA8_UNORM, TEX_3D, 0, 4}},
{{ 2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_CUBE, 0, -1}, {RGBA8_UNORM, TEX_CUBE, 0, 2}},
{{ 2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_CUBE, 0, 1}, {RGBA8_UNORM, TEX_CUBE , 0, 1}},
{{ 2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_CUBE, 1, 1}, {RGBA8_UNORM, TEX_CUBE , 1, 1}},
};
static const struct
{
struct
{
D3D10_SRV_DIMENSION dimension;
unsigned int miplevel_count;
unsigned int depth_or_array_size;
DXGI_FORMAT format;
} texture;
struct srv_desc srv_desc;
}
invalid_desc_tests[] =
{
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, DIM_UNKNOWN}},
{{TEX_2D, 6, 4, RGBA8_UNORM}, {RGBA8_UNORM, DIM_UNKNOWN}},
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D, 0, 1}},
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 1, 0, 1}},
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 0, 1}},
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_TL, TEX_2D, 0, -1}},
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_TL, TEX_2D, 0, 1}},
{{TEX_2D, 1, 1, RGBA8_TL}, {FMT_UNKNOWN, TEX_2D, 0, -1}},
{{TEX_2D, 1, 1, RGBA8_TL}, {FMT_UNKNOWN, TEX_2D, 0, 1}},
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D, 0, 0}},
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D, 0, 2}},
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D, 1, 1}},
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 0, 0}},
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 0, 1}},
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 1, 0, 0}},
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 2, 0, 1}},
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 1, 1, 0, 1}},
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 1, 0, 2}},
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 1, 1, 1}},
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2DMS_ARR, 0, 1, 0, 2}},
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2DMS_ARR, 0, 1, 1, 1}},
{{TEX_2D, 1, 6, RGBA8_UNORM}, {RGBA8_UNORM, TEX_CUBE, 0, 0}},
{{TEX_2D, 1, 6, RGBA8_UNORM}, {RGBA8_UNORM, TEX_CUBE, 0, 2}},
{{TEX_2D, 1, 6, RGBA8_UNORM}, {RGBA8_UNORM, TEX_CUBE, 1, 1}},
{{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D, 0, 1}},
{{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 1, 0, 1}},
{{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D, 0, 1}},
{{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_CUBE, 0, 1}},
{{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 1, 0, 1}},
{{TEX_3D, 1, 9, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D, 0, 1}},
{{TEX_3D, 1, 9, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 1, 0, 1}},
{{TEX_3D, 1, 9, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D, 0, 1}},
{{TEX_3D, 1, 9, RGBA8_UNORM}, {RGBA8_UNORM, TEX_CUBE, 0, 1}},
{{TEX_3D, 1, 9, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 1, 0, 1}},
{{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 0, 0}},
{{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_TL, TEX_3D, 0, 1}},
{{TEX_3D, 1, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, 2}},
{{TEX_3D, 1, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 1, 1}},
{{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 0, 2}},
{{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 1, 1}},
};
#undef FMT_UNKNOWN
#undef RGBA8_UNORM
#undef DIM_UNKNOWN
#undef TEX_1D
#undef TEX_1D_ARRAY
#undef TEX_2D
#undef TEX_2D_ARRAY
#undef TEX_2DMS
#undef TEX_2DMS_ARR
#undef TEX_3D
#undef TEX_CUBE
};
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
skip("Failed to create device.\n");
return;
}
@ -2082,7 +2209,7 @@ static void test_create_shader_resource_view(void)
expected_refcount = get_refcount((IUnknown *)device) + 1;
hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)buffer, &srv_desc, &srview);
ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x\n", hr);
ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x.\n", hr);
refcount = get_refcount((IUnknown *)device);
ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
tmp = NULL;
@ -2105,28 +2232,49 @@ static void test_create_shader_resource_view(void)
ID3D10ShaderResourceView_Release(srview);
ID3D10Buffer_Release(buffer);
texture_desc.Width = 512;
texture_desc.Height = 512;
texture_desc.SampleDesc.Count = 1;
texture_desc.SampleDesc.Quality = 0;
texture_desc.Usage = D3D10_USAGE_DEFAULT;
texture_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
texture_desc.CPUAccessFlags = 0;
texture2d_desc.Width = 512;
texture2d_desc.Height = 512;
texture2d_desc.SampleDesc.Count = 1;
texture2d_desc.SampleDesc.Quality = 0;
texture2d_desc.Usage = D3D10_USAGE_DEFAULT;
texture2d_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
texture2d_desc.CPUAccessFlags = 0;
texture3d_desc.Width = 64;
texture3d_desc.Height = 64;
texture3d_desc.Usage = D3D10_USAGE_DEFAULT;
texture3d_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
texture3d_desc.CPUAccessFlags = 0;
texture3d_desc.MiscFlags = 0;
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
{
D3D10_SHADER_RESOURCE_VIEW_DESC *current_desc;
texture_desc.MipLevels = tests[i].texture.miplevel_count;
texture_desc.ArraySize = tests[i].texture.array_size;
texture_desc.Format = tests[i].texture.format;
texture_desc.MiscFlags = 0;
if (tests[i].expected_srv_desc.dimension != D3D10_SRV_DIMENSION_TEXTURE3D)
{
texture2d_desc.MipLevels = tests[i].texture.miplevel_count;
texture2d_desc.ArraySize = tests[i].texture.depth_or_array_size;
texture2d_desc.Format = tests[i].texture.format;
texture2d_desc.MiscFlags = 0;
if (tests[i].srv_desc.dimension == D3D10_SRV_DIMENSION_TEXTURECUBE)
texture_desc.MiscFlags |= D3D10_RESOURCE_MISC_TEXTURECUBE;
if (tests[i].srv_desc.dimension == D3D10_SRV_DIMENSION_TEXTURECUBE)
texture2d_desc.MiscFlags |= D3D10_RESOURCE_MISC_TEXTURECUBE;
hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
ok(SUCCEEDED(hr), "Test %u: Failed to create a 2d texture, hr %#x.\n", i, hr);
hr = ID3D10Device_CreateTexture2D(device, &texture2d_desc, NULL, &texture2d);
ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
texture = (ID3D10Resource *)texture2d;
}
else
{
texture3d_desc.MipLevels = tests[i].texture.miplevel_count;
texture3d_desc.Depth = tests[i].texture.depth_or_array_size;
texture3d_desc.Format = tests[i].texture.format;
hr = ID3D10Device_CreateTexture3D(device, &texture3d_desc, NULL, &texture3d);
ok(SUCCEEDED(hr), "Test %u: Failed to create 3d texture, hr %#x.\n", i, hr);
texture = (ID3D10Resource *)texture3d;
}
if (tests[i].srv_desc.dimension == D3D10_SRV_DIMENSION_UNKNOWN)
{
@ -2138,7 +2286,7 @@ static void test_create_shader_resource_view(void)
get_srv_desc(current_desc, &tests[i].srv_desc);
}
hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)texture, current_desc, &srview);
hr = ID3D10Device_CreateShaderResourceView(device, texture, current_desc, &srview);
ok(SUCCEEDED(hr), "Test %u: Failed to create a shader resource view, hr %#x.\n", i, hr);
hr = ID3D10ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView1, (void **)&iface);
@ -2155,7 +2303,44 @@ static void test_create_shader_resource_view(void)
check_srv_desc(&srv_desc, &tests[i].expected_srv_desc);
ID3D10ShaderResourceView_Release(srview);
ID3D10Texture2D_Release(texture);
ID3D10Resource_Release(texture);
}
for (i = 0; i < sizeof(invalid_desc_tests) / sizeof(*invalid_desc_tests); ++i)
{
assert(invalid_desc_tests[i].texture.dimension == D3D10_SRV_DIMENSION_TEXTURE2D
|| invalid_desc_tests[i].texture.dimension == D3D10_SRV_DIMENSION_TEXTURE3D);
if (invalid_desc_tests[i].texture.dimension == D3D10_SRV_DIMENSION_TEXTURE2D)
{
texture2d_desc.MipLevels = invalid_desc_tests[i].texture.miplevel_count;
texture2d_desc.ArraySize = invalid_desc_tests[i].texture.depth_or_array_size;
texture2d_desc.Format = invalid_desc_tests[i].texture.format;
texture2d_desc.MiscFlags = 0;
if (invalid_desc_tests[i].srv_desc.dimension == D3D10_SRV_DIMENSION_TEXTURECUBE)
texture2d_desc.MiscFlags |= D3D10_RESOURCE_MISC_TEXTURECUBE;
hr = ID3D10Device_CreateTexture2D(device, &texture2d_desc, NULL, &texture2d);
ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
texture = (ID3D10Resource *)texture2d;
}
else
{
texture3d_desc.MipLevels = invalid_desc_tests[i].texture.miplevel_count;
texture3d_desc.Depth = invalid_desc_tests[i].texture.depth_or_array_size;
texture3d_desc.Format = invalid_desc_tests[i].texture.format;
hr = ID3D10Device_CreateTexture3D(device, &texture3d_desc, NULL, &texture3d);
ok(SUCCEEDED(hr), "Test %u: Failed to create 3d texture, hr %#x.\n", i, hr);
texture = (ID3D10Resource *)texture3d;
}
get_srv_desc(&srv_desc, &invalid_desc_tests[i].srv_desc);
hr = ID3D10Device_CreateShaderResourceView(device, texture, &srv_desc, &srview);
ok(hr == E_INVALIDARG, "Test %u: Got unexpected hr %#x.\n", i, hr);
ID3D10Resource_Release(texture);
}
refcount = ID3D10Device_Release(device);