diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 397826b011a..d8287799e5a 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -58,6 +58,7 @@ static const struct wined3d_format_channels formats[] = {WINED3DFMT_DXT4, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {WINED3DFMT_DXT5, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {WINED3DFMT_BC1_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, + {WINED3DFMT_BC2_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {WINED3DFMT_BC3_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {WINED3DFMT_MULTI2_ARGB8, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {WINED3DFMT_G8R8_G8B8, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, @@ -209,6 +210,7 @@ static const struct wined3d_format_block_info format_block_info[] = {WINED3DFMT_DXT4, 4, 4, 16, TRUE}, {WINED3DFMT_DXT5, 4, 4, 16, TRUE}, {WINED3DFMT_BC1_UNORM, 4, 4, 8, TRUE}, + {WINED3DFMT_BC2_UNORM, 4, 4, 16, TRUE}, {WINED3DFMT_BC3_UNORM, 4, 4, 16, TRUE}, {WINED3DFMT_ATI1N, 4, 4, 8, FALSE}, {WINED3DFMT_ATI2N, 4, 4, 16, FALSE}, @@ -959,6 +961,11 @@ static const struct wined3d_format_texture_info format_texture_info[] = WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_COMPRESSED, EXT_TEXTURE_COMPRESSION_S3TC, NULL}, + {WINED3DFMT_BC2_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 0, + GL_RGBA, GL_UNSIGNED_BYTE, 0, + WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING + | WINED3DFMT_FLAG_COMPRESSED, + EXT_TEXTURE_COMPRESSION_S3TC, NULL}, {WINED3DFMT_BC3_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING @@ -2664,6 +2671,8 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_ gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; idx = getFmtIdx(WINED3DFMT_BC1_UNORM); gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; + idx = getFmtIdx(WINED3DFMT_BC2_UNORM); + gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; idx = getFmtIdx(WINED3DFMT_BC3_UNORM); gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; /* Similarly with ATI1N / ATI2N and GL_ARB_texture_compression_rgtc. */