Now the service thread is no more in charge of erasing the background
of the Window. Service thread is doing the invalidation part, and the application thread is doing the erasing part. All this has been implemented using WM_SYNCPAINT message.
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90c0ccef03
commit
09be9d0d14
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@ -303,6 +303,14 @@ static LRESULT DEFWND_DefWinProc( WND *wndPtr, UINT msg, WPARAM wParam,
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return 0;
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}
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case WM_SYNCPAINT:
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if (wndPtr->hrgnUpdate)
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{
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RedrawWindow ( wndPtr->hwndSelf, 0, wndPtr->hrgnUpdate,
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RDW_ERASENOW | RDW_ERASE | RDW_FRAME | RDW_ALLCHILDREN );
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}
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return 0;
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case WM_SETREDRAW:
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DEFWND_SetRedraw( wndPtr, wParam );
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return 0;
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@ -629,18 +629,29 @@ WORD X11DRV_EVENT_XStateToKeyState( int state )
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static void EVENT_Expose( HWND hWnd, XExposeEvent *event )
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{
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RECT rect;
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int offx = 0,offy = 0;
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WND *pWnd = WIN_FindWndPtr(hWnd);
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/* Make position relative to client area instead of window */
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rect.left = event->x - (pWnd? (pWnd->rectClient.left - pWnd->rectWindow.left) : 0);
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rect.top = event->y - (pWnd? (pWnd->rectClient.top - pWnd->rectWindow.top) : 0);
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offx = (pWnd? (pWnd->rectClient.left - pWnd->rectWindow.left) : 0);
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offy = (pWnd? (pWnd->rectClient.top - pWnd->rectWindow.top) : 0);
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rect.left = event->x - offx;
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rect.top = event->y - offy;
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rect.right = rect.left + event->width;
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rect.bottom = rect.top + event->height;
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WIN_ReleaseWndPtr(pWnd);
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Callout.RedrawWindow( hWnd, &rect, 0,
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RDW_INVALIDATE | RDW_FRAME | RDW_ALLCHILDREN | RDW_ERASE |
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(event->count ? 0 : RDW_ERASENOW) );
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RDW_INVALIDATE | RDW_FRAME | RDW_ALLCHILDREN | RDW_ERASE );
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/* FIXME: We should use SendNotifyMessage here, but this function is not
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implemented correctly, so for now we used SendMessage */
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/*SendNotifyMessageA(hWnd,WM_SYNCPAINT, 0, 0);*/
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if (event->count == 0)
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SendMessageA(hWnd,WM_SYNCPAINT, 0, 0);
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}
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@ -653,19 +664,29 @@ static void EVENT_Expose( HWND hWnd, XExposeEvent *event )
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static void EVENT_GraphicsExpose( HWND hWnd, XGraphicsExposeEvent *event )
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{
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RECT rect;
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int offx = 0,offy = 0;
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WND *pWnd = WIN_FindWndPtr(hWnd);
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/* Make position relative to client area instead of window */
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rect.left = event->x - (pWnd? (pWnd->rectClient.left - pWnd->rectWindow.left) : 0);
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rect.top = event->y - (pWnd? (pWnd->rectClient.top - pWnd->rectWindow.top) : 0);
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offx = (pWnd? (pWnd->rectClient.left - pWnd->rectWindow.left) : 0);
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offy = (pWnd? (pWnd->rectClient.top - pWnd->rectWindow.top) : 0);
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rect.left = event->x - offx;
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rect.top = event->y - offy;
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rect.right = rect.left + event->width;
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rect.bottom = rect.top + event->height;
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WIN_ReleaseWndPtr(pWnd);
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Callout.RedrawWindow( hWnd, &rect, 0,
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RDW_INVALIDATE | RDW_ALLCHILDREN | RDW_ERASE |
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(event->count ? 0 : RDW_ERASENOW) );
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RDW_INVALIDATE | RDW_ALLCHILDREN | RDW_ERASE );
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/* FIXME: We should use SendNotifyMessage here, but this function is not
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implemented correctly, so for now we used SendMessage */
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/*SendNotifyMessageA(hWnd,WM_SYNCPAINT, 0, 0);*/
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if (event->count == 0)
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SendMessageA(hWnd,WM_SYNCPAINT, 0, 0);
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}
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