dsound: Mix float natively.
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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95287ac2df
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09890d7142
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@ -238,7 +238,6 @@ static ULONG DirectSoundDevice_Release(DirectSoundDevice * device)
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IAudioStreamVolume_Release(device->volume);
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HeapFree(GetProcessHeap(), 0, device->tmp_buffer);
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HeapFree(GetProcessHeap(), 0, device->mix_buffer);
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HeapFree(GetProcessHeap(), 0, device->buffer);
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RtlDeleteResource(&device->buffer_list_lock);
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device->mixlock.DebugInfo->Spare[0] = 0;
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@ -263,27 +263,9 @@ static void norm32(float *src, INT *dst, unsigned len)
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}
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}
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static void normieee32(float *src, float *dst, unsigned len)
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{
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TRACE("%p - %p %d\n", src, dst, len);
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len /= 4;
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while (len--)
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{
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if(*src > 1)
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*dst = 1;
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else if(*src < -1)
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*dst = -1;
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else
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*dst = *src;
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++dst;
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++src;
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}
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}
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const normfunc normfunctions[5] = {
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const normfunc normfunctions[4] = {
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(normfunc)norm8,
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(normfunc)norm16,
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(normfunc)norm24,
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(normfunc)norm32,
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(normfunc)normieee32
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};
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@ -49,7 +49,7 @@ extern const bitsgetfunc getbpp[5] DECLSPEC_HIDDEN;
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void putieee32(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value) DECLSPEC_HIDDEN;
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void mixieee32(float *src, float *dst, unsigned samples) DECLSPEC_HIDDEN;
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typedef void (*normfunc)(const void *, void *, unsigned);
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extern const normfunc normfunctions[5] DECLSPEC_HIDDEN;
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extern const normfunc normfunctions[4] DECLSPEC_HIDDEN;
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typedef struct _DSVOLUMEPAN
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{
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@ -87,7 +87,7 @@ struct DirectSoundDevice
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int speaker_num[DS_MAX_CHANNELS];
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int num_speakers;
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int lfe_channel;
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float *mix_buffer, *tmp_buffer;
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float *tmp_buffer;
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DWORD tmp_buffer_len, mix_buffer_len;
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DSVOLUMEPAN volpan;
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@ -468,7 +468,7 @@ static void DSOUND_MixerVol(const IDirectSoundBufferImpl *dsb, INT frames)
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* writepos = position (offset) in device buffer to write at
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* fraglen = number of bytes to mix
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*/
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static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD fraglen)
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static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, float *mix_buffer, DWORD writepos, DWORD fraglen)
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{
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INT len = fraglen;
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float *ibuf;
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@ -493,7 +493,7 @@ static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWO
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/* Apply volume if needed */
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DSOUND_MixerVol(dsb, frames);
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mixieee32(ibuf, dsb->device->mix_buffer, frames * dsb->device->pwfx->nChannels);
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mixieee32(ibuf, mix_buffer, frames * dsb->device->pwfx->nChannels);
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/* check for notification positions */
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if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY &&
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@ -517,7 +517,7 @@ static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWO
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*
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* Returns: the number of bytes beyond the writepos that were mixed.
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*/
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static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD mixlen)
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static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, float *mix_buffer, DWORD writepos, DWORD mixlen)
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{
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DWORD primary_done = 0;
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@ -544,7 +544,7 @@ static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD mi
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/* First try to mix to the end of the buffer if possible
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* Theoretically it would allow for better optimization
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*/
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primary_done += DSOUND_MixInBuffer(dsb, writepos, mixlen);
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primary_done += DSOUND_MixInBuffer(dsb, mix_buffer, writepos, mixlen);
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TRACE("total mixed data=%d\n", primary_done);
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@ -559,14 +559,12 @@ static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD mi
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* writepos = the current safe-to-write position in the primary buffer
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* mixlen = the maximum amount to mix into the primary buffer
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* (beyond the current writepos)
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* recover = true if the sound device may have been reset and the write
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* position in the device buffer changed
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* all_stopped = reports back if all buffers have stopped
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*
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* Returns: the length beyond the writepos that was mixed to.
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*/
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static void DSOUND_MixToPrimary(const DirectSoundDevice *device, DWORD writepos, DWORD mixlen, BOOL recover, BOOL *all_stopped)
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static void DSOUND_MixToPrimary(const DirectSoundDevice *device, float *mix_buffer, DWORD writepos, DWORD mixlen, BOOL *all_stopped)
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{
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INT i;
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IDirectSoundBufferImpl *dsb;
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@ -574,7 +572,7 @@ static void DSOUND_MixToPrimary(const DirectSoundDevice *device, DWORD writepos,
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/* unless we find a running buffer, all have stopped */
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*all_stopped = TRUE;
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TRACE("(%d,%d,%d)\n", writepos, mixlen, recover);
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TRACE("(%d,%d)\n", writepos, mixlen);
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for (i = 0; i < device->nrofbuffers; i++) {
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dsb = device->buffers[i];
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@ -594,7 +592,7 @@ static void DSOUND_MixToPrimary(const DirectSoundDevice *device, DWORD writepos,
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dsb->state = STATE_PLAYING;
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/* mix next buffer into the main buffer */
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DSOUND_MixOne(dsb, writepos, mixlen);
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DSOUND_MixOne(dsb, mix_buffer, writepos, mixlen);
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*all_stopped = FALSE;
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}
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@ -646,8 +644,7 @@ done:
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* secondary->buffer (secondary format)
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* =[Resample]=> device->tmp_buffer (float format)
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* =[Volume]=> device->tmp_buffer (float format)
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* =[Mix]=> device->mix_buffer (float format)
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* =[Reformat]=> device->buffer (device format)
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* =[Reformat]=> device->buffer (device format, skipped on float)
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*/
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static void DSOUND_PerformMix(DirectSoundDevice *device)
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{
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@ -686,7 +683,7 @@ static void DSOUND_PerformMix(DirectSoundDevice *device)
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if (device->priolevel != DSSCL_WRITEPRIMARY) {
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BOOL all_stopped = FALSE;
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int nfiller;
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DWORD bpp = device->pwfx->wBitsPerSample>>3;
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void *buffer = NULL;
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/* the sound of silence */
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nfiller = device->pwfx->wBitsPerSample == 8 ? 128 : 0;
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@ -700,24 +697,32 @@ static void DSOUND_PerformMix(DirectSoundDevice *device)
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TRACE("Buffer restarting\n");
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}
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memset(device->mix_buffer, nfiller, maxq);
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hr = IAudioRenderClient_GetBuffer(device->render, maxq / block, (void*)&buffer);
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if(FAILED(hr)){
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WARN("GetBuffer failed: %08x\n", hr);
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LeaveCriticalSection(&device->mixlock);
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return;
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}
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memset(buffer, nfiller, maxq);
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if (!device->normfunction)
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DSOUND_MixToPrimary(device, buffer, writepos, maxq, &all_stopped);
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else {
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memset(device->buffer, nfiller, device->buflen);
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/* do the mixing */
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DSOUND_MixToPrimary(device, writepos, maxq, TRUE, &all_stopped);
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DSOUND_MixToPrimary(device, (float*)device->buffer, writepos, maxq, &all_stopped);
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if (maxq + writepos > device->buflen) {
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DWORD todo = device->buflen - writepos;
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device->normfunction(device->mix_buffer, device->buffer + writepos, todo);
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DSOUND_WaveQueue(device, device->buffer + writepos, todo);
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device->normfunction(device->mix_buffer + todo / bpp, device->buffer, (maxq - todo));
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DSOUND_WaveQueue(device, device->buffer, maxq - todo);
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} else {
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device->normfunction(device->mix_buffer, device->buffer + writepos, maxq);
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DSOUND_WaveQueue(device, device->buffer + writepos, maxq);
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device->normfunction(device->buffer, buffer, maxq);
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}
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hr = IAudioRenderClient_ReleaseBuffer(device->render, maxq / block, 0);
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if(FAILED(hr))
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ERR("ReleaseBuffer failed: %08x\n", hr);
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device->pad += maxq;
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if (maxq) {
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if (device->state == STATE_STARTING ||
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device->state == STATE_STOPPED) {
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@ -338,11 +338,7 @@ HRESULT DSOUND_PrimaryOpen(DirectSoundDevice *device)
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device->buflen = ds_hel_buflen;
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device->buflen -= device->buflen % device->pwfx->nBlockAlign;
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HeapFree(GetProcessHeap(), 0, device->mix_buffer);
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device->mix_buffer_len = (device->buflen / (device->pwfx->wBitsPerSample / 8)) * sizeof(float);
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device->mix_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, device->mix_buffer_len);
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if (!device->mix_buffer)
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return DSERR_OUTOFMEMORY;
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if (device->state == STATE_PLAYING) device->state = STATE_STARTING;
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else if (device->state == STATE_STOPPING) device->state = STATE_STOPPED;
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@ -370,21 +366,13 @@ HRESULT DSOUND_PrimaryOpen(DirectSoundDevice *device)
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(device->pwfx->wFormatTag == WAVE_FORMAT_EXTENSIBLE &&
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IsEqualGUID(&((WAVEFORMATEXTENSIBLE*)device->pwfx)->SubFormat,
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&KSDATAFORMAT_SUBTYPE_IEEE_FLOAT)))
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device->normfunction = normfunctions[4];
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device->normfunction = NULL;
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else
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device->normfunction = normfunctions[device->pwfx->wBitsPerSample/8 - 1];
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FillMemory(device->buffer, device->buflen, (device->pwfx->wBitsPerSample == 8) ? 128 : 0);
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FillMemory(device->mix_buffer, device->mix_buffer_len, 0);
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device->playpos = 0;
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if (device->pwfx->wFormatTag == WAVE_FORMAT_IEEE_FLOAT ||
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(device->pwfx->wFormatTag == WAVE_FORMAT_EXTENSIBLE &&
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IsEqualGUID(&((WAVEFORMATEXTENSIBLE*)device->pwfx)->SubFormat, &KSDATAFORMAT_SUBTYPE_IEEE_FLOAT)))
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device->normfunction = normfunctions[4];
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else
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device->normfunction = normfunctions[device->pwfx->wBitsPerSample/8 - 1];
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for (i = 0; i < device->nrofbuffers; i++) {
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RtlAcquireResourceExclusive(&dsb[i]->lock, TRUE);
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DSOUND_RecalcFormat(dsb[i]);
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