Fill new software buffers with silence.
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e551555d4e
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@ -1105,6 +1105,7 @@ HRESULT WINAPI IDirectSoundBufferImpl_Create(
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return DSERR_OUTOFMEMORY;
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}
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dsb->buffer->ref = 1;
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FillMemory(dsb->buffer->memory, dsb->buflen, dsbd->lpwfxFormat->wBitsPerSample == 8 ? 128 : 0);
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}
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/* Allocate the hardware buffer */
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@ -1136,6 +1137,7 @@ HRESULT WINAPI IDirectSoundBufferImpl_Create(
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return DSERR_OUTOFMEMORY;
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}
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dsb->buffer->ref = 1;
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FillMemory(dsb->buffer->memory, dsb->buflen, dsbd->lpwfxFormat->wBitsPerSample == 8 ? 128 : 0);
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}
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err = DS_OK;
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}
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@ -114,7 +114,7 @@ static HRESULT DSOUND_PrimaryOpen(IDirectSoundImpl *This)
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This->pwqueue = 0;
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This->playpos = 0;
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This->mixpos = 0;
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FillMemory(This->buffer, This->buflen, (This->pwfx->wBitsPerSample == 16) ? 0 : 128);
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FillMemory(This->buffer, This->buflen, (This->pwfx->wBitsPerSample == 8) ? 128 : 0);
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TRACE("fraglen=%ld\n", This->fraglen);
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DSOUND_WaveQueue(This, (DWORD)-1);
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}
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