wined3d: Fix constant setting for the ARB backend.

This commit is contained in:
Henri Verbeet 2008-12-17 17:07:24 +01:00 committed by Alexandre Julliard
parent c889bab8e6
commit 0968cb9b6c
1 changed files with 4 additions and 0 deletions

View File

@ -3639,6 +3639,8 @@ UINT count) {
This->highest_dirty_vs_const = max(This->highest_dirty_vs_const, start+count+1);
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VERTEXSHADERCONSTANT);
memset(This->updateStateBlock->changed.vertexShaderConstantsF + start, 1,
sizeof(*This->updateStateBlock->changed.vertexShaderConstantsF) * count);
return WINED3D_OK;
}
@ -4072,6 +4074,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetPixelShaderConstantF_DirtyConst(
This->highest_dirty_ps_const = max(This->highest_dirty_ps_const, start+count+1);
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_PIXELSHADERCONSTANT);
memset(This->updateStateBlock->changed.pixelShaderConstantsF + start, 1,
sizeof(*This->updateStateBlock->changed.pixelShaderConstantsF) * count);
return WINED3D_OK;
}