d3d11: Make d3d10 *SetConstantBuffers use a helper method.
Signed-off-by: Pablo Martin <pmart-wine@riseup.net> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3890,26 +3890,33 @@ static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device1 *iface)
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/* ID3D10Device methods */
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static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device1 *iface,
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UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
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static void d3d10_device_set_constant_buffers(ID3D10Device1 *iface,
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enum wined3d_shader_type type, UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
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{
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struct d3d_device *device = impl_from_ID3D10Device(iface);
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unsigned int i;
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TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
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iface, start_slot, buffer_count, buffers);
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wined3d_mutex_lock();
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for (i = 0; i < buffer_count; ++i)
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{
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struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
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wined3d_device_set_vs_cb(device->wined3d_device, start_slot + i,
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wined3d_device_set_constant_buffer(device->wined3d_device, type, start_slot + i,
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buffer ? buffer->wined3d_buffer : NULL);
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}
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wined3d_mutex_unlock();
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}
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static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device1 *iface,
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UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
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{
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TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
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iface, start_slot, buffer_count, buffers);
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d3d10_device_set_constant_buffers(iface, WINED3D_SHADER_TYPE_VERTEX, start_slot,
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buffer_count, buffers);
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}
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static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device1 *iface,
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UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
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{
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@ -4006,21 +4013,11 @@ static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device1 *iface, UINT verte
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static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device1 *iface,
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UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
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{
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struct d3d_device *device = impl_from_ID3D10Device(iface);
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unsigned int i;
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TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
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iface, start_slot, buffer_count, buffers);
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wined3d_mutex_lock();
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for (i = 0; i < buffer_count; ++i)
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{
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struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
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wined3d_device_set_ps_cb(device->wined3d_device, start_slot + i,
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buffer ? buffer->wined3d_buffer : NULL);
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}
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wined3d_mutex_unlock();
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d3d10_device_set_constant_buffers(iface, WINED3D_SHADER_TYPE_PIXEL, start_slot,
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buffer_count, buffers);
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}
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static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device1 *iface,
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@ -4110,21 +4107,11 @@ static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device1 *iface,
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static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device1 *iface,
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UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
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{
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struct d3d_device *device = impl_from_ID3D10Device(iface);
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unsigned int i;
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TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
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iface, start_slot, buffer_count, buffers);
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wined3d_mutex_lock();
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for (i = 0; i < buffer_count; ++i)
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{
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struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
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wined3d_device_set_gs_cb(device->wined3d_device, start_slot + i,
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buffer ? buffer->wined3d_buffer : NULL);
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}
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wined3d_mutex_unlock();
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d3d10_device_set_constant_buffers(iface, WINED3D_SHADER_TYPE_GEOMETRY, start_slot,
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buffer_count, buffers);
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}
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static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device1 *iface, ID3D10GeometryShader *shader)
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