d3dx11: Add D3DX11SaveTextureToMemory stub.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4,6 +4,7 @@ PARENTSRC = ../d3dx11_43
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C_SRCS = \
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async.c \
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d3dx11_42.c
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d3dx11_42.c \
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texture.c
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RC_SRCS = version.rc
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@ -41,4 +41,4 @@
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@ stub D3DX11SHProjectCubeMap
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@ stub D3DX11SaveTextureToFileA
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@ stub D3DX11SaveTextureToFileW
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@ stub D3DX11SaveTextureToMemory
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@ stdcall D3DX11SaveTextureToMemory(ptr ptr long ptr long)
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@ -4,6 +4,7 @@ IMPORTS = d3dcompiler
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C_SRCS = \
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async.c \
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d3dx11_43.c
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d3dx11_43.c \
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texture.c
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RC_SRCS = version.rc
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@ -41,4 +41,4 @@
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@ stub D3DX11SHProjectCubeMap
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@ stub D3DX11SaveTextureToFileA
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@ stub D3DX11SaveTextureToFileW
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@ stub D3DX11SaveTextureToMemory
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@ stdcall D3DX11SaveTextureToMemory(ptr ptr long ptr long)
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@ -0,0 +1,35 @@
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/*
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* Copyright 2016 Andrey Gusev
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "d3dx11.h"
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#include "d3dcompiler.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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HRESULT WINAPI D3DX11SaveTextureToMemory(ID3D11DeviceContext *context, ID3D11Resource *texture,
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D3DX11_IMAGE_FILE_FORMAT format, ID3D10Blob **buffer, UINT flags)
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{
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FIXME("context %p, texture %p, format %u, buffer %p, flags %#x stub!\n",
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context, texture, format, buffer, flags);
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return E_NOTIMPL;
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}
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@ -92,6 +92,9 @@ HRESULT WINAPI D3DX11CreateTextureFromMemory(ID3D11Device *device, const void *s
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HRESULT WINAPI D3DX11GetImageInfoFromMemory(const void *src_data, SIZE_T src_data_size, ID3DX11ThreadPump *pump,
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D3DX11_IMAGE_INFO *img_info, HRESULT *hresult);
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HRESULT WINAPI D3DX11SaveTextureToMemory(ID3D11DeviceContext *context, ID3D11Resource *texture,
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D3DX11_IMAGE_FILE_FORMAT format, ID3D10Blob **buffer, UINT flags);
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#ifdef __cplusplus
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}
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#endif
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