From 09483c68016b00b492db8ea112a68641b1ca7ec6 Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Fri, 10 Mar 2017 00:31:59 +0100 Subject: [PATCH] wined3d: Don't advertise unsupported shader versions. Signed-off-by: Matteo Bruni Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/glsl_shader.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 490fcbfb02d..fe6e8c8843c 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -9551,6 +9551,9 @@ static void shader_glsl_get_caps(const struct wined3d_gl_info *gl_info, struct s caps->ps_version = min(wined3d_settings.max_sm_ps, shader_model); caps->cs_version = min(wined3d_settings.max_sm_cs, shader_model); + caps->vs_version = gl_info->supported[ARB_VERTEX_SHADER] ? caps->vs_version : 0; + caps->ps_version = gl_info->supported[ARB_FRAGMENT_SHADER] ? caps->ps_version : 0; + caps->vs_uniform_count = min(WINED3D_MAX_VS_CONSTS_F, gl_info->limits.glsl_vs_float_constants); caps->ps_uniform_count = min(WINED3D_MAX_PS_CONSTS_F, gl_info->limits.glsl_ps_float_constants); caps->varying_count = gl_info->limits.glsl_varyings;