mfplat/allocator: Apply default bindflags only for RGBA formats.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1379,10 +1379,12 @@ static HRESULT sample_allocator_initialize(struct sample_allocator *allocator, u
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unsigned int max_sample_count, IMFAttributes *attributes, IMFMediaType *media_type)
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{
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struct surface_service service;
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DXGI_FORMAT dxgi_format;
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unsigned int i;
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GUID major, subtype;
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UINT64 frame_size;
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IMFSample *sample;
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D3D11_USAGE usage;
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HRESULT hr;
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if (FAILED(hr = IMFMediaType_GetMajorType(media_type, &major)))
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@ -1400,22 +1402,30 @@ static HRESULT sample_allocator_initialize(struct sample_allocator *allocator, u
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if (sample_count > max_sample_count)
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return E_INVALIDARG;
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allocator->frame_desc.usage = D3D11_USAGE_DEFAULT;
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usage = D3D11_USAGE_DEFAULT;
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if (attributes)
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{
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IMFAttributes_GetUINT32(attributes, &MF_SA_BUFFERS_PER_SAMPLE, &allocator->frame_desc.buffer_count);
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IMFAttributes_GetUINT32(attributes, &MF_SA_D3D11_USAGE, &allocator->frame_desc.usage);
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IMFAttributes_GetUINT32(attributes, &MF_SA_D3D11_USAGE, &usage);
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}
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if (allocator->frame_desc.usage == D3D11_USAGE_IMMUTABLE || allocator->frame_desc.usage > D3D11_USAGE_STAGING)
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if (usage == D3D11_USAGE_IMMUTABLE || usage > D3D11_USAGE_STAGING)
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return E_INVALIDARG;
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if (allocator->frame_desc.usage == D3D11_USAGE_DEFAULT)
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allocator->frame_desc.bindflags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
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else if (allocator->frame_desc.usage == D3D11_USAGE_DYNAMIC)
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allocator->frame_desc.bindflags = D3D11_BIND_SHADER_RESOURCE;
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else
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allocator->frame_desc.bindflags = 0;
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dxgi_format = MFMapDX9FormatToDXGIFormat(subtype.Data1);
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allocator->frame_desc.bindflags = 0;
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allocator->frame_desc.usage = D3D11_USAGE_DEFAULT;
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if (dxgi_format == DXGI_FORMAT_B8G8R8A8_UNORM ||
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dxgi_format == DXGI_FORMAT_B8G8R8X8_UNORM)
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{
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allocator->frame_desc.usage = usage;
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if (allocator->frame_desc.usage == D3D11_USAGE_DEFAULT)
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allocator->frame_desc.bindflags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
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else if (allocator->frame_desc.usage == D3D11_USAGE_DYNAMIC)
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allocator->frame_desc.bindflags = D3D11_BIND_SHADER_RESOURCE;
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}
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if (attributes)
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IMFAttributes_GetUINT32(attributes, &MF_SA_D3D11_BINDFLAGS, &allocator->frame_desc.bindflags);
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@ -1427,7 +1437,7 @@ static HRESULT sample_allocator_initialize(struct sample_allocator *allocator, u
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max_sample_count = max(1, max_sample_count);
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allocator->frame_desc.d3d9_format = subtype.Data1;
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allocator->frame_desc.dxgi_format = MFMapDX9FormatToDXGIFormat(allocator->frame_desc.d3d9_format);
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allocator->frame_desc.dxgi_format = dxgi_format;
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allocator->frame_desc.width = frame_size >> 32;
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allocator->frame_desc.height = frame_size;
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allocator->frame_desc.buffer_count = max(1, allocator->frame_desc.buffer_count);
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