mfplat/allocator: Apply default bindflags only for RGBA formats.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2021-05-24 11:04:20 +03:00 committed by Alexandre Julliard
parent c27b2461a4
commit 093d0a85a8
1 changed files with 20 additions and 10 deletions

View File

@ -1379,10 +1379,12 @@ static HRESULT sample_allocator_initialize(struct sample_allocator *allocator, u
unsigned int max_sample_count, IMFAttributes *attributes, IMFMediaType *media_type)
{
struct surface_service service;
DXGI_FORMAT dxgi_format;
unsigned int i;
GUID major, subtype;
UINT64 frame_size;
IMFSample *sample;
D3D11_USAGE usage;
HRESULT hr;
if (FAILED(hr = IMFMediaType_GetMajorType(media_type, &major)))
@ -1400,22 +1402,30 @@ static HRESULT sample_allocator_initialize(struct sample_allocator *allocator, u
if (sample_count > max_sample_count)
return E_INVALIDARG;
allocator->frame_desc.usage = D3D11_USAGE_DEFAULT;
usage = D3D11_USAGE_DEFAULT;
if (attributes)
{
IMFAttributes_GetUINT32(attributes, &MF_SA_BUFFERS_PER_SAMPLE, &allocator->frame_desc.buffer_count);
IMFAttributes_GetUINT32(attributes, &MF_SA_D3D11_USAGE, &allocator->frame_desc.usage);
IMFAttributes_GetUINT32(attributes, &MF_SA_D3D11_USAGE, &usage);
}
if (allocator->frame_desc.usage == D3D11_USAGE_IMMUTABLE || allocator->frame_desc.usage > D3D11_USAGE_STAGING)
if (usage == D3D11_USAGE_IMMUTABLE || usage > D3D11_USAGE_STAGING)
return E_INVALIDARG;
if (allocator->frame_desc.usage == D3D11_USAGE_DEFAULT)
allocator->frame_desc.bindflags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
else if (allocator->frame_desc.usage == D3D11_USAGE_DYNAMIC)
allocator->frame_desc.bindflags = D3D11_BIND_SHADER_RESOURCE;
else
allocator->frame_desc.bindflags = 0;
dxgi_format = MFMapDX9FormatToDXGIFormat(subtype.Data1);
allocator->frame_desc.bindflags = 0;
allocator->frame_desc.usage = D3D11_USAGE_DEFAULT;
if (dxgi_format == DXGI_FORMAT_B8G8R8A8_UNORM ||
dxgi_format == DXGI_FORMAT_B8G8R8X8_UNORM)
{
allocator->frame_desc.usage = usage;
if (allocator->frame_desc.usage == D3D11_USAGE_DEFAULT)
allocator->frame_desc.bindflags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
else if (allocator->frame_desc.usage == D3D11_USAGE_DYNAMIC)
allocator->frame_desc.bindflags = D3D11_BIND_SHADER_RESOURCE;
}
if (attributes)
IMFAttributes_GetUINT32(attributes, &MF_SA_D3D11_BINDFLAGS, &allocator->frame_desc.bindflags);
@ -1427,7 +1437,7 @@ static HRESULT sample_allocator_initialize(struct sample_allocator *allocator, u
max_sample_count = max(1, max_sample_count);
allocator->frame_desc.d3d9_format = subtype.Data1;
allocator->frame_desc.dxgi_format = MFMapDX9FormatToDXGIFormat(allocator->frame_desc.d3d9_format);
allocator->frame_desc.dxgi_format = dxgi_format;
allocator->frame_desc.width = frame_size >> 32;
allocator->frame_desc.height = frame_size;
allocator->frame_desc.buffer_count = max(1, allocator->frame_desc.buffer_count);