wined3d: Implement WINED3DSIH_EMIT in the GLSL shader backend.
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@ -2989,6 +2989,11 @@ static void shader_glsl_else(const struct wined3d_shader_instruction *ins)
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shader_addline(ins->ctx->buffer, "} else {\n");
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}
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static void shader_glsl_emit(const struct wined3d_shader_instruction *ins)
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{
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shader_addline(ins->ctx->buffer, "EmitVertex();\n");
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}
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static void shader_glsl_break(const struct wined3d_shader_instruction *ins)
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{
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shader_addline(ins->ctx->buffer, "break;\n");
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@ -5050,7 +5055,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_DSX */ shader_glsl_map2gl,
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/* WINED3DSIH_DSY */ shader_glsl_map2gl,
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/* WINED3DSIH_ELSE */ shader_glsl_else,
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/* WINED3DSIH_EMIT */ NULL,
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/* WINED3DSIH_EMIT */ shader_glsl_emit,
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/* WINED3DSIH_ENDIF */ shader_glsl_end,
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/* WINED3DSIH_ENDLOOP */ shader_glsl_end,
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/* WINED3DSIH_ENDREP */ shader_glsl_end,
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