d3dx9: Introduce a function for copying pixels.
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a4df391976
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@ -72,6 +72,9 @@ HRESULT write_buffer_to_file(const WCHAR *filename, ID3DXBuffer *buffer) DECLSPE
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const struct pixel_format_desc *get_format_info(D3DFORMAT format) DECLSPEC_HIDDEN;
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const struct pixel_format_desc *get_format_info_idx(int idx) DECLSPEC_HIDDEN;
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void copy_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch,
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BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, const struct volume *size,
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const struct pixel_format_desc *format) DECLSPEC_HIDDEN;
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void convert_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch,
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const struct volume *src_size, const struct pixel_format_desc *src_format,
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BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, const struct volume *dst_size,
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@ -460,11 +460,7 @@ static HRESULT save_dds_surface_to_memory(ID3DXBuffer **dst_buffer, IDirect3DSur
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if (FAILED(hr)) return hr;
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pixel_format = get_format_info(src_desc.Format);
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if (pixel_format->type != FORMAT_ARGB)
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{
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FIXME("Unsupported pixel format %#x\n", src_desc.Format);
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return E_NOTIMPL;
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}
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if (pixel_format->type == FORMAT_UNKNOWN) return E_NOTIMPL;
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file_size = calculate_dds_file_size(src_desc.Format, src_desc.Width, src_desc.Height, 1, 1, 1);
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@ -504,8 +500,8 @@ static HRESULT save_dds_surface_to_memory(ID3DXBuffer **dst_buffer, IDirect3DSur
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volume.width = src_desc.Width;
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volume.height = src_desc.Height;
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volume.depth = 1;
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convert_argb_pixels(locked_rect.pBits, locked_rect.Pitch, 0, &volume, pixel_format,
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pixels, dst_pitch, 0, &volume, pixel_format, 0);
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copy_pixels(locked_rect.pBits, locked_rect.Pitch, 0, pixels, dst_pitch, 0,
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&volume, pixel_format);
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IDirect3DSurface9_UnlockRect(src_surface);
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@ -1354,6 +1350,37 @@ static void format_from_vec4(const struct pixel_format_desc *format, const struc
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*dst |= (DWORD)(src->w * ((1 << format->bits[0]) - 1) + 0.5f) << format->shift[0];
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}
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/************************************************************
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* copy_pixels
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*
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* Copies the source buffer to the destination buffer.
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* Works for any pixel format.
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* The source and the destination must be block-aligned.
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*/
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void copy_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch,
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BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, const struct volume *size,
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const struct pixel_format_desc *format)
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{
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UINT row, slice;
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BYTE *dst_addr;
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const BYTE *src_addr;
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UINT row_block_count = (size->width + format->block_width - 1) / format->block_width;
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UINT row_count = (size->height + format->block_height - 1) / format->block_height;
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for (slice = 0; slice < size->depth; slice++)
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{
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src_addr = src + slice * src_slice_pitch;
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dst_addr = dst + slice * dst_slice_pitch;
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for (row = 0; row < row_count; row++)
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{
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memcpy(dst_addr, src_addr, row_block_count * format->block_byte_count);
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src_addr += src_row_pitch;
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dst_addr += dst_row_pitch;
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}
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}
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}
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/************************************************************
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* convert_argb_pixels
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*
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@ -1584,7 +1611,6 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
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D3DSURFACE_DESC surfdesc;
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D3DLOCKED_RECT lockrect;
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struct volume src_size, dst_size;
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HRESULT hr;
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TRACE("(%p, %p, %s, %p, %#x, %u, %p, %s %#x, 0x%08x)\n",
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dst_surface, dst_palette, wine_dbgstr_rect(dst_rect), src_memory, src_format,
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@ -1644,12 +1670,6 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
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&& dst_size.width == src_size.width
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&& dst_size.height == src_size.height) /* Simple copy. */
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{
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UINT row_block_count = ((src_size.width + srcformatdesc->block_width - 1) / srcformatdesc->block_width);
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UINT row_count = (src_size.height + srcformatdesc->block_height - 1) / srcformatdesc->block_height;
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const BYTE *src_addr;
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BYTE *dst_addr;
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UINT row;
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if (src_rect->left & (srcformatdesc->block_width - 1)
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|| src_rect->top & (srcformatdesc->block_height - 1)
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|| (src_rect->right & (srcformatdesc->block_width - 1)
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@ -1661,20 +1681,11 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
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return D3DXERR_INVALIDDATA;
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}
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if (FAILED(hr = IDirect3DSurface9_LockRect(dst_surface, &lockrect, dst_rect, 0)))
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if (FAILED(IDirect3DSurface9_LockRect(dst_surface, &lockrect, dst_rect, 0)))
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return D3DXERR_INVALIDDATA;
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src_addr = src_memory;
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src_addr += (src_rect->top / srcformatdesc->block_height) * src_pitch;
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src_addr += (src_rect->left / srcformatdesc->block_width) * srcformatdesc->block_byte_count;
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dst_addr = lockrect.pBits;
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for (row = 0; row < row_count; ++row)
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{
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memcpy(dst_addr, src_addr, row_block_count * srcformatdesc->block_byte_count);
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src_addr += src_pitch;
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dst_addr += lockrect.Pitch;
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}
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copy_pixels(src_memory, src_pitch, 0, lockrect.pBits, lockrect.Pitch, 0,
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&src_size, srcformatdesc);
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IDirect3DSurface9_UnlockRect(dst_surface);
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}
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@ -150,11 +150,7 @@ HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume,
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if (desc.Format == src_format
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&& dst_size.width == src_size.width && dst_size.height == src_size.height && dst_size.depth == src_size.depth)
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{
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UINT row, slice;
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BYTE *dst_addr;
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const BYTE *src_addr;
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UINT row_block_count = (src_size.width + src_format_desc->block_width - 1) / src_format_desc->block_width;
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UINT row_count = (src_size.height + src_format_desc->block_height - 1) / src_format_desc->block_height;
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if (src_box->Left & (src_format_desc->block_width - 1)
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|| src_box->Top & (src_format_desc->block_height - 1)
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@ -168,26 +164,17 @@ HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume,
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return E_NOTIMPL;
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}
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src_addr = src_memory;
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src_addr += src_box->Front * src_slice_pitch;
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src_addr += (src_box->Top / src_format_desc->block_height) * src_row_pitch;
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src_addr += (src_box->Left / src_format_desc->block_width) * src_format_desc->block_byte_count;
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hr = IDirect3DVolume9_LockBox(dst_volume, &locked_box, dst_box, 0);
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if (FAILED(hr)) return hr;
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for (slice = 0; slice < src_size.depth; slice++)
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{
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src_addr = src_memory;
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src_addr += (src_box->Front + slice) * src_slice_pitch;
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src_addr += (src_box->Top / src_format_desc->block_height) * src_row_pitch;
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src_addr += (src_box->Left / src_format_desc->block_width) * src_format_desc->block_byte_count;
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dst_addr = locked_box.pBits;
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dst_addr += slice * locked_box.SlicePitch;
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for (row = 0; row < row_count; row++)
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{
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memcpy(dst_addr, src_addr, row_block_count * src_format_desc->block_byte_count);
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src_addr += src_row_pitch;
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dst_addr += locked_box.RowPitch;
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}
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}
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copy_pixels(src_addr, src_row_pitch, src_slice_pitch,
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locked_box.pBits, locked_box.RowPitch, locked_box.SlicePitch,
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&dst_size, dst_format_desc);
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IDirect3DVolume9_UnlockBox(dst_volume);
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}
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