wined3d: Call context_enter() before context_update_window() so it records the proper restore state.
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@ -3000,9 +3000,9 @@ struct wined3d_context *context_acquire(const struct wined3d_device *device, str
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context = swapchain_get_context(device->swapchains[0]);
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context = swapchain_get_context(device->swapchains[0]);
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}
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}
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context_enter(context);
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context_update_window(context);
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context_update_window(context);
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context_setup_target(context, target);
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context_setup_target(context, target);
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context_enter(context);
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if (!context->valid) return context;
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if (!context->valid) return context;
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if (context != current_context)
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if (context != current_context)
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