wined3d: Set an arary of stream sources as a single CS operation.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -120,7 +120,7 @@ enum wined3d_cs_op
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WINED3D_CS_OP_SET_RENDERTARGET_VIEW,
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WINED3D_CS_OP_SET_DEPTH_STENCIL_VIEW,
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WINED3D_CS_OP_SET_VERTEX_DECLARATION,
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WINED3D_CS_OP_SET_STREAM_SOURCE,
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WINED3D_CS_OP_SET_STREAM_SOURCES,
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WINED3D_CS_OP_SET_STREAM_OUTPUTS,
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WINED3D_CS_OP_SET_INDEX_BUFFER,
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WINED3D_CS_OP_SET_CONSTANT_BUFFERS,
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@ -255,11 +255,12 @@ struct wined3d_cs_set_vertex_declaration
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struct wined3d_vertex_declaration *declaration;
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};
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struct wined3d_cs_set_stream_source
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struct wined3d_cs_set_stream_sources
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{
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enum wined3d_cs_op opcode;
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UINT stream_idx;
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struct wined3d_stream_state state;
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unsigned int start_idx;
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unsigned int count;
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struct wined3d_stream_state streams[1];
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};
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struct wined3d_cs_set_stream_outputs
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@ -592,7 +593,7 @@ static const char *debug_cs_op(enum wined3d_cs_op op)
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WINED3D_TO_STR(WINED3D_CS_OP_SET_RENDERTARGET_VIEW);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_DEPTH_STENCIL_VIEW);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_VERTEX_DECLARATION);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_STREAM_SOURCE);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_STREAM_SOURCES);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_STREAM_OUTPUTS);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_INDEX_BUFFER);
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WINED3D_TO_STR(WINED3D_CS_OP_SET_CONSTANT_BUFFERS);
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@ -1401,33 +1402,37 @@ void wined3d_device_context_emit_set_vertex_declaration(struct wined3d_device_co
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wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
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}
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static void wined3d_cs_exec_set_stream_source(struct wined3d_cs *cs, const void *data)
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static void wined3d_cs_exec_set_stream_sources(struct wined3d_cs *cs, const void *data)
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{
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const struct wined3d_cs_set_stream_source *op = data;
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struct wined3d_stream_state *stream;
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struct wined3d_buffer *prev;
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const struct wined3d_cs_set_stream_sources *op = data;
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unsigned int i;
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stream = &cs->state.streams[op->stream_idx];
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prev = stream->buffer;
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*stream = op->state;
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for (i = 0; i < op->count; ++i)
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{
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struct wined3d_buffer *prev = cs->state.streams[op->start_idx + i].buffer;
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struct wined3d_buffer *buffer = op->streams[i].buffer;
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if (op->state.buffer)
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InterlockedIncrement(&op->state.buffer->resource.bind_count);
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if (prev)
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InterlockedDecrement(&prev->resource.bind_count);
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if (buffer)
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InterlockedIncrement(&buffer->resource.bind_count);
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if (prev)
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InterlockedDecrement(&prev->resource.bind_count);
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}
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memcpy(&cs->state.streams[op->start_idx], op->streams, op->count * sizeof(*op->streams));
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device_invalidate_state(cs->c.device, STATE_STREAMSRC);
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}
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void wined3d_device_context_emit_set_stream_source(struct wined3d_device_context *context, unsigned int stream_idx,
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const struct wined3d_stream_state *state)
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void wined3d_device_context_emit_set_stream_sources(struct wined3d_device_context *context,
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unsigned int start_idx, unsigned int count, const struct wined3d_stream_state *streams)
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{
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struct wined3d_cs_set_stream_source *op;
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struct wined3d_cs_set_stream_sources *op;
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op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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op->opcode = WINED3D_CS_OP_SET_STREAM_SOURCE;
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op->stream_idx = stream_idx;
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op->state = *state;
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op = wined3d_device_context_require_space(context,
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offsetof(struct wined3d_cs_set_stream_sources, streams[count]), WINED3D_CS_QUEUE_DEFAULT);
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op->opcode = WINED3D_CS_OP_SET_STREAM_SOURCES;
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op->start_idx = start_idx;
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op->count = count;
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memcpy(op->streams, streams, count * sizeof(*streams));
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wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
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}
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@ -2889,7 +2894,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
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/* WINED3D_CS_OP_SET_RENDERTARGET_VIEW */ wined3d_cs_exec_set_rendertarget_view,
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/* WINED3D_CS_OP_SET_DEPTH_STENCIL_VIEW */ wined3d_cs_exec_set_depth_stencil_view,
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/* WINED3D_CS_OP_SET_VERTEX_DECLARATION */ wined3d_cs_exec_set_vertex_declaration,
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/* WINED3D_CS_OP_SET_STREAM_SOURCE */ wined3d_cs_exec_set_stream_source,
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/* WINED3D_CS_OP_SET_STREAM_SOURCES */ wined3d_cs_exec_set_stream_sources,
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/* WINED3D_CS_OP_SET_STREAM_OUTPUTS */ wined3d_cs_exec_set_stream_outputs,
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/* WINED3D_CS_OP_SET_INDEX_BUFFER */ wined3d_cs_exec_set_index_buffer,
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/* WINED3D_CS_OP_SET_CONSTANT_BUFFERS */ wined3d_cs_exec_set_constant_buffers,
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@ -1661,8 +1661,7 @@ void CDECL wined3d_device_context_set_state(struct wined3d_device_context *conte
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wined3d_device_context_emit_set_stream_outputs(context, state->stream_output);
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for (i = 0; i < WINED3D_MAX_STREAMS; ++i)
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wined3d_device_context_emit_set_stream_source(context, i, &state->streams[i]);
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wined3d_device_context_emit_set_stream_sources(context, 0, WINED3D_MAX_STREAMS, state->streams);
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wined3d_device_context_emit_set_index_buffer(context, state->index_buffer,
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state->index_format, state->index_offset);
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@ -2247,6 +2246,7 @@ HRESULT CDECL wined3d_device_context_set_stream_sources(struct wined3d_device_co
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if (!memcmp(streams, &state->streams[start_idx], count * sizeof(*streams)))
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return WINED3D_OK;
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wined3d_device_context_emit_set_stream_sources(context, start_idx, count, streams);
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for (i = 0; i < count; ++i)
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{
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struct wined3d_buffer *prev = state->streams[start_idx + i].buffer;
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@ -2256,7 +2256,6 @@ HRESULT CDECL wined3d_device_context_set_stream_sources(struct wined3d_device_co
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if (buffer)
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wined3d_buffer_incref(buffer);
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wined3d_device_context_emit_set_stream_source(context, start_idx + i, &streams[i]);
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if (prev)
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wined3d_buffer_decref(prev);
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}
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@ -4841,8 +4841,8 @@ void wined3d_device_context_emit_set_shader_resource_views(struct wined3d_device
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struct wined3d_shader_resource_view *const *views) DECLSPEC_HIDDEN;
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void wined3d_device_context_emit_set_stream_outputs(struct wined3d_device_context *context,
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const struct wined3d_stream_output outputs[WINED3D_MAX_STREAM_OUTPUT_BUFFERS]) DECLSPEC_HIDDEN;
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void wined3d_device_context_emit_set_stream_source(struct wined3d_device_context *context, unsigned int stream_idx,
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const struct wined3d_stream_state *state) DECLSPEC_HIDDEN;
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void wined3d_device_context_emit_set_stream_sources(struct wined3d_device_context *context,
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unsigned int start_idx, unsigned int count, const struct wined3d_stream_state *streams) DECLSPEC_HIDDEN;
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void wined3d_device_context_emit_set_texture(struct wined3d_device_context *context, unsigned int stage,
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struct wined3d_texture *texture) DECLSPEC_HIDDEN;
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void wined3d_device_context_emit_set_texture_state(struct wined3d_device_context *context, unsigned int stage,
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