diff --git a/dlls/d3dcompiler_43/tests/asm.c b/dlls/d3dcompiler_43/tests/asm.c index 749b1153267..bc5af487627 100644 --- a/dlls/d3dcompiler_43/tests/asm.c +++ b/dlls/d3dcompiler_43/tests/asm.c @@ -31,6 +31,7 @@ static HRESULT (WINAPI *pD3DAssemble)(const void *data, SIZE_T datasize, const c const D3D_SHADER_MACRO *defines, ID3DInclude *include, UINT flags, ID3DBlob **shader, ID3DBlob **error_messages); static pD3DPreprocess ppD3DPreprocess; +static pD3DDisassemble ppD3DDisassemble; struct shader_test { const char *text; @@ -1721,6 +1722,41 @@ static void d3dpreprocess_test(void) if (shader) ID3D10Blob_Release(shader); } +static const DWORD vs_2_0[] = +{ + 0xfffe0200, /* vs_2_0 */ + 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ + 0x0200001f, 0x80000003, 0x900f0001, /* dcl_normal v1 */ + 0x0200001f, 0x8001000a, 0x900f0002, /* dcl_color1 v2 */ + 0x0200001f, 0x80000005, 0x900f0003, /* dcl_texcoord0 v3 */ + 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ + 0x02000001, 0xd00f0001, 0x90e40002, /* mov oD1, v2 */ + 0x02000001, 0xe0070000, 0x90e40003, /* mov oT0.xyz, v3 */ + 0x02000001, 0xc00f0001, 0x90ff0002, /* mov oFog, v2.w */ + 0x02000001, 0xc00f0002, 0x90ff0001, /* mov oPts, v1.w */ + 0x0000ffff +}; + +static void test_disassemble_shader(void) +{ + ID3DBlob *blob; + HRESULT hr; + + hr = ppD3DDisassemble(vs_2_0, 0, 0, NULL, &blob); +todo_wine +#if D3D_COMPILER_VERSION == 47 + ok(hr == E_INVALIDARG, "Unexpected hr %#x.\n", hr); +#else + ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr); +#endif + + hr = ppD3DDisassemble(vs_2_0, sizeof(vs_2_0), 0, NULL, &blob); +todo_wine + ok(hr == S_OK, "Unexpected hr %#x.\n", hr); + if (SUCCEEDED(hr)) + ID3D10Blob_Release(blob); +} + static BOOL load_d3dcompiler(void) { HMODULE module; @@ -1733,6 +1769,7 @@ static BOOL load_d3dcompiler(void) pD3DAssemble = (void*)GetProcAddress(module, "D3DAssemble"); ppD3DPreprocess = (void*)GetProcAddress(module, "D3DPreprocess"); + ppD3DDisassemble = (void *)GetProcAddress(module, "D3DDisassemble"); return TRUE; } @@ -1761,4 +1798,5 @@ START_TEST(asm) assembleshader_test(); d3dpreprocess_test(); + test_disassemble_shader(); }