d3dx9: Stricter checks for relative addressing in the shader assembler.
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@ -382,6 +382,7 @@ static void check_ps_dstmod(struct asm_parser *This, DWORD dstmod) {
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struct allowed_reg_type {
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struct allowed_reg_type {
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DWORD type;
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DWORD type;
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DWORD count;
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DWORD count;
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BOOL reladdr;
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};
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};
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static BOOL check_reg_type(const struct shader_reg *reg,
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static BOOL check_reg_type(const struct shader_reg *reg,
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@ -390,9 +391,13 @@ static BOOL check_reg_type(const struct shader_reg *reg,
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while(allowed[i].type != ~0U) {
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while(allowed[i].type != ~0U) {
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if(reg->type == allowed[i].type) {
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if(reg->type == allowed[i].type) {
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if(reg->rel_reg) return TRUE; /* The relative addressing register
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if(reg->rel_reg) {
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if(allowed[i].reladdr)
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return TRUE; /* The relative addressing register
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can have a negative value, we
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can have a negative value, we
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can't check the register index */
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can't check the register index */
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return FALSE;
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}
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if(reg->regnum < allowed[i].count) return TRUE;
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if(reg->regnum < allowed[i].count) return TRUE;
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return FALSE;
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return FALSE;
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}
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}
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@ -403,18 +408,18 @@ static BOOL check_reg_type(const struct shader_reg *reg,
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/* Native assembler doesn't do separate checks for src and dst registers */
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/* Native assembler doesn't do separate checks for src and dst registers */
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static const struct allowed_reg_type vs_2_reg_allowed[] = {
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static const struct allowed_reg_type vs_2_reg_allowed[] = {
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{ BWRITERSPR_TEMP, 12 },
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{ BWRITERSPR_TEMP, 12, FALSE },
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{ BWRITERSPR_INPUT, 16 },
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{ BWRITERSPR_INPUT, 16, FALSE },
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{ BWRITERSPR_CONST, ~0U },
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{ BWRITERSPR_CONST, ~0U, TRUE },
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{ BWRITERSPR_ADDR, 1 },
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{ BWRITERSPR_ADDR, 1, FALSE },
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{ BWRITERSPR_CONSTBOOL, 16 },
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{ BWRITERSPR_CONSTBOOL, 16, FALSE },
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{ BWRITERSPR_CONSTINT, 16 },
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{ BWRITERSPR_CONSTINT, 16, FALSE },
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{ BWRITERSPR_LOOP, 1 },
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{ BWRITERSPR_LOOP, 1, FALSE },
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{ BWRITERSPR_LABEL, 2048 },
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{ BWRITERSPR_LABEL, 2048, FALSE },
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{ BWRITERSPR_PREDICATE, 1 },
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{ BWRITERSPR_PREDICATE, 1, FALSE },
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{ BWRITERSPR_RASTOUT, 3 }, /* oPos, oFog and oPts */
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{ BWRITERSPR_RASTOUT, 3, FALSE }, /* oPos, oFog and oPts */
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{ BWRITERSPR_ATTROUT, 2 },
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{ BWRITERSPR_ATTROUT, 2, FALSE },
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{ BWRITERSPR_TEXCRDOUT, 8 },
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{ BWRITERSPR_TEXCRDOUT, 8, FALSE },
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{ ~0U, 0 } /* End tag */
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{ ~0U, 0 } /* End tag */
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};
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};
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@ -437,17 +442,17 @@ static void asmparser_srcreg_vs_2(struct asm_parser *This,
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}
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}
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static const struct allowed_reg_type vs_3_reg_allowed[] = {
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static const struct allowed_reg_type vs_3_reg_allowed[] = {
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{ BWRITERSPR_TEMP, 32 },
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{ BWRITERSPR_TEMP, 32, FALSE },
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{ BWRITERSPR_INPUT, 16 },
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{ BWRITERSPR_INPUT, 16, TRUE },
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{ BWRITERSPR_CONST, ~0U },
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{ BWRITERSPR_CONST, ~0U, TRUE },
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{ BWRITERSPR_ADDR, 1 },
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{ BWRITERSPR_ADDR, 1, FALSE },
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{ BWRITERSPR_CONSTBOOL, 16 },
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{ BWRITERSPR_CONSTBOOL, 16, FALSE },
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{ BWRITERSPR_CONSTINT, 16 },
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{ BWRITERSPR_CONSTINT, 16, FALSE },
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{ BWRITERSPR_LOOP, 1 },
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{ BWRITERSPR_LOOP, 1, FALSE },
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{ BWRITERSPR_LABEL, 2048 },
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{ BWRITERSPR_LABEL, 2048, FALSE },
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{ BWRITERSPR_PREDICATE, 1 },
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{ BWRITERSPR_PREDICATE, 1, FALSE },
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{ BWRITERSPR_SAMPLER, 4 },
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{ BWRITERSPR_SAMPLER, 4, FALSE },
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{ BWRITERSPR_OUTPUT, 12 },
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{ BWRITERSPR_OUTPUT, 12, TRUE },
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{ ~0U, 0 } /* End tag */
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{ ~0U, 0 } /* End tag */
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};
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};
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@ -466,15 +471,15 @@ static void asmparser_srcreg_vs_3(struct asm_parser *This,
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}
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}
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static const struct allowed_reg_type ps_2_0_reg_allowed[] = {
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static const struct allowed_reg_type ps_2_0_reg_allowed[] = {
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{ BWRITERSPR_INPUT, 2 },
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{ BWRITERSPR_INPUT, 2, FALSE },
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{ BWRITERSPR_TEMP, 32 },
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{ BWRITERSPR_TEMP, 32, FALSE },
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{ BWRITERSPR_CONST, 32 },
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{ BWRITERSPR_CONST, 32, FALSE },
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{ BWRITERSPR_CONSTINT, 16 },
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{ BWRITERSPR_CONSTINT, 16, FALSE },
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{ BWRITERSPR_CONSTBOOL, 16 },
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{ BWRITERSPR_CONSTBOOL, 16, FALSE },
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{ BWRITERSPR_SAMPLER, 16 },
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{ BWRITERSPR_SAMPLER, 16, FALSE },
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{ BWRITERSPR_TEXTURE, 8 },
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{ BWRITERSPR_TEXTURE, 8, FALSE },
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{ BWRITERSPR_COLOROUT, 4 },
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{ BWRITERSPR_COLOROUT, 4, FALSE },
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{ BWRITERSPR_DEPTHOUT, 1 },
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{ BWRITERSPR_DEPTHOUT, 1, FALSE },
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{ ~0U, 0 } /* End tag */
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{ ~0U, 0 } /* End tag */
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};
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};
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@ -496,17 +501,17 @@ static void asmparser_srcreg_ps_2(struct asm_parser *This,
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}
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}
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static const struct allowed_reg_type ps_2_x_reg_allowed[] = {
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static const struct allowed_reg_type ps_2_x_reg_allowed[] = {
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{ BWRITERSPR_INPUT, 2 },
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{ BWRITERSPR_INPUT, 2, FALSE },
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{ BWRITERSPR_TEMP, 32 },
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{ BWRITERSPR_TEMP, 32, FALSE },
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{ BWRITERSPR_CONST, 32 },
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{ BWRITERSPR_CONST, 32, FALSE },
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{ BWRITERSPR_CONSTINT, 16 },
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{ BWRITERSPR_CONSTINT, 16, FALSE },
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{ BWRITERSPR_CONSTBOOL, 16 },
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{ BWRITERSPR_CONSTBOOL, 16, FALSE },
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{ BWRITERSPR_PREDICATE, 1 },
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{ BWRITERSPR_PREDICATE, 1, FALSE },
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{ BWRITERSPR_SAMPLER, 16 },
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{ BWRITERSPR_SAMPLER, 16, FALSE },
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{ BWRITERSPR_TEXTURE, 8 },
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{ BWRITERSPR_TEXTURE, 8, FALSE },
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{ BWRITERSPR_LABEL, 2048 },
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{ BWRITERSPR_LABEL, 2048, FALSE },
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{ BWRITERSPR_COLOROUT, 4 },
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{ BWRITERSPR_COLOROUT, 4, FALSE },
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{ BWRITERSPR_DEPTHOUT, 1 },
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{ BWRITERSPR_DEPTHOUT, 1, FALSE },
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{ ~0U, 0 } /* End tag */
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{ ~0U, 0 } /* End tag */
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};
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};
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@ -528,18 +533,18 @@ static void asmparser_srcreg_ps_2_x(struct asm_parser *This,
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}
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}
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static const struct allowed_reg_type ps_3_reg_allowed[] = {
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static const struct allowed_reg_type ps_3_reg_allowed[] = {
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{ BWRITERSPR_INPUT, 10 },
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{ BWRITERSPR_INPUT, 10, TRUE },
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{ BWRITERSPR_TEMP, 32 },
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{ BWRITERSPR_TEMP, 32, FALSE },
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{ BWRITERSPR_CONST, 224 },
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{ BWRITERSPR_CONST, 224, FALSE },
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{ BWRITERSPR_CONSTINT, 16 },
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{ BWRITERSPR_CONSTINT, 16, FALSE },
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{ BWRITERSPR_CONSTBOOL, 16 },
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{ BWRITERSPR_CONSTBOOL, 16, FALSE },
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{ BWRITERSPR_PREDICATE, 1 },
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{ BWRITERSPR_PREDICATE, 1, FALSE },
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{ BWRITERSPR_SAMPLER, 16 },
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{ BWRITERSPR_SAMPLER, 16, FALSE },
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{ BWRITERSPR_MISCTYPE, 2 }, /* vPos and vFace */
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{ BWRITERSPR_MISCTYPE, 2, FALSE }, /* vPos and vFace */
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{ BWRITERSPR_LOOP, 1 },
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{ BWRITERSPR_LOOP, 1, FALSE },
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{ BWRITERSPR_LABEL, 2048 },
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{ BWRITERSPR_LABEL, 2048, FALSE },
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{ BWRITERSPR_COLOROUT, 4 },
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{ BWRITERSPR_COLOROUT, 4, FALSE },
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{ BWRITERSPR_DEPTHOUT, 1 },
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{ BWRITERSPR_DEPTHOUT, 1, FALSE },
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{ ~0U, 0 } /* End tag */
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{ ~0U, 0 } /* End tag */
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};
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};
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@ -1291,6 +1291,21 @@ static void failure_test(void) {
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/* shader 32: t5 not allowed in ps_1_3 */
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/* shader 32: t5 not allowed in ps_1_3 */
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"ps_1_3\n"
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"ps_1_3\n"
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"tex t5\n",
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"tex t5\n",
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/* shader 33: no temporary registers relative addressing */
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"vs_3_0\n"
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"add r0, r0[ a0.x ], r1\n",
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/* shader 34: no input registers relative addressing in vs_2_0 */
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"vs_2_0\n"
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"add r0, v[ a0.x ], r1\n",
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/* shader 35: no aL register in ps_2_0 */
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"ps_2_0\n"
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"add r0, v[ aL ], r1\n",
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/* shader 36: no relative addressing in ps_2_0 */
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"ps_2_0\n"
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"add r0, v[ r0 ], r1\n",
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/* shader 37: no a0 register in ps_3_0 */
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"ps_3_0\n"
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"add r0, v[ a0.x ], r1\n",
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};
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};
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HRESULT hr;
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HRESULT hr;
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unsigned int i;
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unsigned int i;
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