diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index aefc4e73d3c..8967089f804 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -10494,12 +10494,12 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_DCL_GS_INSTANCES */ shader_glsl_nop, /* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ NULL, /* WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT */ NULL, - /* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ NULL, + /* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ shader_glsl_nop, /* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ shader_glsl_nop, /* WINED3DSIH_DCL_INDEX_RANGE */ shader_glsl_nop, /* WINED3DSIH_DCL_INDEXABLE_TEMP */ shader_glsl_nop, /* WINED3DSIH_DCL_INPUT */ shader_glsl_nop, - /* WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT */ NULL, + /* WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT */ shader_glsl_nop, /* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_glsl_nop, /* WINED3DSIH_DCL_INPUT_PS */ NULL, /* WINED3DSIH_DCL_INPUT_PS_SGV */ NULL,