d2d1/tests: Don't run the 32-bit tests multithreaded.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -10551,6 +10551,11 @@ START_TEST(d2d1)
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pD2D1ConvertColorSpace = (void *)GetProcAddress(d2d1_dll, "D2D1ConvertColorSpace");
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pD2D1ConvertColorSpace = (void *)GetProcAddress(d2d1_dll, "D2D1ConvertColorSpace");
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use_mt = !getenv("WINETEST_NO_MT_D3D");
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use_mt = !getenv("WINETEST_NO_MT_D3D");
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/* Some host drivers (MacOS, Mesa radeonsi) never unmap memory even when
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* requested. When using the chunk allocator, running the tests with more
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* than one thread can exceed the 32-bit virtual address space. */
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if (sizeof(void *) == 4 && !strcmp(winetest_platform, "wine"))
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use_mt = FALSE;
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argc = winetest_get_mainargs(&argv);
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argc = winetest_get_mainargs(&argv);
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for (i = 2; i < argc; ++i)
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for (i = 2; i < argc; ++i)
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