d2d1/tests: Don't run the 32-bit tests multithreaded.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
05b07dbedd
commit
0823de79c1
|
@ -10551,6 +10551,11 @@ START_TEST(d2d1)
|
|||
pD2D1ConvertColorSpace = (void *)GetProcAddress(d2d1_dll, "D2D1ConvertColorSpace");
|
||||
|
||||
use_mt = !getenv("WINETEST_NO_MT_D3D");
|
||||
/* Some host drivers (MacOS, Mesa radeonsi) never unmap memory even when
|
||||
* requested. When using the chunk allocator, running the tests with more
|
||||
* than one thread can exceed the 32-bit virtual address space. */
|
||||
if (sizeof(void *) == 4 && !strcmp(winetest_platform, "wine"))
|
||||
use_mt = FALSE;
|
||||
|
||||
argc = winetest_get_mainargs(&argv);
|
||||
for (i = 2; i < argc; ++i)
|
||||
|
|
Loading…
Reference in New Issue