d2d1/tests: Don't run the 32-bit tests multithreaded.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2022-02-07 14:46:30 +01:00 committed by Alexandre Julliard
parent 05b07dbedd
commit 0823de79c1
1 changed files with 5 additions and 0 deletions

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@ -10551,6 +10551,11 @@ START_TEST(d2d1)
pD2D1ConvertColorSpace = (void *)GetProcAddress(d2d1_dll, "D2D1ConvertColorSpace");
use_mt = !getenv("WINETEST_NO_MT_D3D");
/* Some host drivers (MacOS, Mesa radeonsi) never unmap memory even when
* requested. When using the chunk allocator, running the tests with more
* than one thread can exceed the 32-bit virtual address space. */
if (sizeof(void *) == 4 && !strcmp(winetest_platform, "wine"))
use_mt = FALSE;
argc = winetest_get_mainargs(&argv);
for (i = 2; i < argc; ++i)