wined3d: Use wined3d_vec4 in fixup_transformed_pos().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -509,19 +509,19 @@ static inline unsigned int fixup_d3dcolor(DWORD *dst_color)
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return sizeof(*dst_color);
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}
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static inline unsigned int fixup_transformed_pos(float *p)
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static inline unsigned int fixup_transformed_pos(struct wined3d_vec4 *p)
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{
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/* rhw conversion like in position_float4(). */
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if (p[3] != 1.0f && p[3] != 0.0f)
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if (p->w != 1.0f && p->w != 0.0f)
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{
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float w = 1.0f / p[3];
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p[0] *= w;
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p[1] *= w;
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p[2] *= w;
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p[3] = w;
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float w = 1.0f / p->w;
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p->x *= w;
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p->y *= w;
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p->z *= w;
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p->w = w;
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}
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return 4 * sizeof(*p);
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return sizeof(*p);
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}
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ULONG CDECL wined3d_buffer_incref(struct wined3d_buffer *buffer)
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@ -909,7 +909,7 @@ static void buffer_conversion_upload(struct wined3d_buffer *buffer, struct wined
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j += fixup_d3dcolor((DWORD *) (data + i * buffer->stride + j));
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break;
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case CONV_POSITIONT:
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j += fixup_transformed_pos((float *) (data + i * buffer->stride + j));
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j += fixup_transformed_pos((struct wined3d_vec4 *) (data + i * buffer->stride + j));
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break;
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default:
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FIXME("Unimplemented conversion %d in shifted conversion.\n", buffer->conversion_map[j]);
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