d3d9: Don't allow map read access to D3DUSAGE_WRITEONLY buffers.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2019-01-31 13:17:21 +01:00 committed by Alexandre Julliard
parent eb271ec4ba
commit 07c20ef0c9
2 changed files with 21 additions and 11 deletions

View File

@ -310,8 +310,7 @@ HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *
desc.byte_width = size; desc.byte_width = size;
desc.usage = usage & WINED3DUSAGE_MASK; desc.usage = usage & WINED3DUSAGE_MASK;
desc.bind_flags = 0; desc.bind_flags = 0;
desc.access = wined3daccess_from_d3dpool(pool, usage) desc.access = wined3daccess_from_d3dpool(pool, usage) | map_access_from_usage(usage);
| WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
desc.misc_flags = 0; desc.misc_flags = 0;
desc.structure_byte_stride = 0; desc.structure_byte_stride = 0;
@ -629,8 +628,7 @@ HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *de
desc.byte_width = size; desc.byte_width = size;
desc.usage = (usage & WINED3DUSAGE_MASK) | WINED3DUSAGE_STATICDECL; desc.usage = (usage & WINED3DUSAGE_MASK) | WINED3DUSAGE_STATICDECL;
desc.bind_flags = 0; desc.bind_flags = 0;
desc.access = wined3daccess_from_d3dpool(pool, usage) desc.access = wined3daccess_from_d3dpool(pool, usage) | map_access_from_usage(usage);
| WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
desc.misc_flags = 0; desc.misc_flags = 0;
desc.structure_byte_stride = 0; desc.structure_byte_stride = 0;

View File

@ -325,23 +325,35 @@ static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned i
} }
} }
static inline unsigned int map_access_from_usage(unsigned int usage)
{
if (usage & D3DUSAGE_WRITEONLY)
return WINED3D_RESOURCE_ACCESS_MAP_W;
return WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
}
static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage) static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
{ {
unsigned int access;
switch (pool) switch (pool)
{ {
case D3DPOOL_DEFAULT: case D3DPOOL_DEFAULT:
if (usage & D3DUSAGE_DYNAMIC) access = WINED3D_RESOURCE_ACCESS_GPU;
return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W; break;
return WINED3D_RESOURCE_ACCESS_GPU;
case D3DPOOL_MANAGED: case D3DPOOL_MANAGED:
return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU;
| WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W; break;
case D3DPOOL_SYSTEMMEM: case D3DPOOL_SYSTEMMEM:
case D3DPOOL_SCRATCH: case D3DPOOL_SCRATCH:
return WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W; access = WINED3D_RESOURCE_ACCESS_CPU;
break;
default: default:
return 0; access = 0;
} }
if (pool != D3DPOOL_DEFAULT || usage & D3DUSAGE_DYNAMIC)
access |= map_access_from_usage(usage);
return access;
} }
static inline unsigned int wined3d_bind_flags_from_d3d9_usage(DWORD usage) static inline unsigned int wined3d_bind_flags_from_d3d9_usage(DWORD usage)