d3drm: Introduce d3drm_texture_destroy helper.
Signed-off-by: Aaryaman Vasishta <jem456.vasishta@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -44,6 +44,14 @@ static inline struct d3drm_texture *impl_from_IDirect3DRMTexture3(IDirect3DRMTex
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return CONTAINING_RECORD(iface, struct d3drm_texture, IDirect3DRMTexture3_iface);
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}
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static void d3drm_texture_destroy(struct d3drm_texture *texture)
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{
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TRACE("texture %p is being destroyed.\n", texture);
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d3drm_object_cleanup((IDirect3DRMObject*)&texture->IDirect3DRMTexture3_iface, &texture->obj);
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HeapFree(GetProcessHeap(), 0, texture);
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}
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static HRESULT WINAPI d3drm_texture1_QueryInterface(IDirect3DRMTexture *iface, REFIID riid, void **out)
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{
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
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@ -722,10 +730,7 @@ static ULONG WINAPI d3drm_texture3_Release(IDirect3DRMTexture3 *iface)
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TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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if (!refcount)
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{
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d3drm_object_cleanup((IDirect3DRMObject*)iface, &texture->obj);
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HeapFree(GetProcessHeap(), 0, texture);
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}
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d3drm_texture_destroy(texture);
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return refcount;
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}
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