wined3d: Get rid of the contained_*s_consts_* arrays.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
efeaf866a3
commit
07a96c46e3
|
@ -283,7 +283,6 @@ static void stateblock_savedstates_set_vertex(struct wined3d_saved_states *state
|
|||
|
||||
void CDECL wined3d_stateblock_init_contained_states(struct wined3d_stateblock *stateblock)
|
||||
{
|
||||
const unsigned int word_bit_count = sizeof(*stateblock->changed.vs_consts_f) * CHAR_BIT;
|
||||
unsigned int i, j;
|
||||
|
||||
for (i = 0; i <= WINEHIGHEST_RENDER_STATE >> 5; ++i)
|
||||
|
@ -310,66 +309,6 @@ void CDECL wined3d_stateblock_init_contained_states(struct wined3d_stateblock *s
|
|||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(stateblock->changed.vs_consts_f); ++i)
|
||||
{
|
||||
DWORD bitmask = stateblock->changed.vs_consts_f[i];
|
||||
|
||||
while (bitmask)
|
||||
{
|
||||
j = wined3d_bit_scan(&bitmask);
|
||||
stateblock->contained_vs_consts_f[stateblock->num_contained_vs_consts_f] = i * word_bit_count + j;
|
||||
++stateblock->num_contained_vs_consts_f;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < WINED3D_MAX_CONSTS_I; ++i)
|
||||
{
|
||||
if (stateblock->changed.vertexShaderConstantsI & (1u << i))
|
||||
{
|
||||
stateblock->contained_vs_consts_i[stateblock->num_contained_vs_consts_i] = i;
|
||||
++stateblock->num_contained_vs_consts_i;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < WINED3D_MAX_CONSTS_B; ++i)
|
||||
{
|
||||
if (stateblock->changed.vertexShaderConstantsB & (1u << i))
|
||||
{
|
||||
stateblock->contained_vs_consts_b[stateblock->num_contained_vs_consts_b] = i;
|
||||
++stateblock->num_contained_vs_consts_b;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(stateblock->changed.ps_consts_f); ++i)
|
||||
{
|
||||
DWORD bitmask = stateblock->changed.ps_consts_f[i];
|
||||
|
||||
while (bitmask)
|
||||
{
|
||||
j = wined3d_bit_scan(&bitmask);
|
||||
stateblock->contained_ps_consts_f[stateblock->num_contained_ps_consts_f] = i * word_bit_count + j;
|
||||
++stateblock->num_contained_ps_consts_f;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < WINED3D_MAX_CONSTS_I; ++i)
|
||||
{
|
||||
if (stateblock->changed.pixelShaderConstantsI & (1u << i))
|
||||
{
|
||||
stateblock->contained_ps_consts_i[stateblock->num_contained_ps_consts_i] = i;
|
||||
++stateblock->num_contained_ps_consts_i;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < WINED3D_MAX_CONSTS_B; ++i)
|
||||
{
|
||||
if (stateblock->changed.pixelShaderConstantsB & (1u << i))
|
||||
{
|
||||
stateblock->contained_ps_consts_b[stateblock->num_contained_ps_consts_b] = i;
|
||||
++stateblock->num_contained_ps_consts_b;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < WINED3D_MAX_TEXTURES; ++i)
|
||||
{
|
||||
DWORD map = stateblock->changed.textureState[i];
|
||||
|
@ -778,8 +717,9 @@ static void wined3d_state_record_lights(struct wined3d_light_state *dst_state,
|
|||
void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock,
|
||||
const struct wined3d_stateblock *device_state)
|
||||
{
|
||||
const unsigned int word_bit_count = sizeof(*stateblock->changed.vs_consts_f) * CHAR_BIT;
|
||||
const struct wined3d_stateblock_state *state = &device_state->stateblock_state;
|
||||
unsigned int i;
|
||||
unsigned int i, j, idx;
|
||||
DWORD map;
|
||||
|
||||
TRACE("stateblock %p, device_state %p.\n", stateblock, device_state);
|
||||
|
@ -795,30 +735,34 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock,
|
|||
stateblock->stateblock_state.vs = state->vs;
|
||||
}
|
||||
|
||||
/* Vertex shader float constants. */
|
||||
for (i = 0; i < stateblock->num_contained_vs_consts_f; ++i)
|
||||
for (i = 0; i < ARRAY_SIZE(stateblock->changed.vs_consts_f); ++i)
|
||||
{
|
||||
unsigned int idx = stateblock->contained_vs_consts_f[i];
|
||||
map = stateblock->changed.vs_consts_f[i];
|
||||
|
||||
TRACE("Setting vs_consts_f[%u] to %s.\n", idx, debug_vec4(&state->vs_consts_f[idx]));
|
||||
while (map)
|
||||
{
|
||||
j = wined3d_bit_scan(&map);
|
||||
idx = i * word_bit_count + j;
|
||||
|
||||
stateblock->stateblock_state.vs_consts_f[idx] = state->vs_consts_f[idx];
|
||||
TRACE("Setting vs_consts_f[%u] to %s.\n", idx, debug_vec4(&state->vs_consts_f[idx]));
|
||||
stateblock->stateblock_state.vs_consts_f[idx] = state->vs_consts_f[idx];
|
||||
}
|
||||
}
|
||||
|
||||
/* Vertex shader integer constants. */
|
||||
for (i = 0; i < stateblock->num_contained_vs_consts_i; ++i)
|
||||
map = stateblock->changed.vertexShaderConstantsI;
|
||||
while (map)
|
||||
{
|
||||
unsigned int idx = stateblock->contained_vs_consts_i[i];
|
||||
idx = wined3d_bit_scan(&map);
|
||||
|
||||
TRACE("Setting vs_consts_i[%u] to %s.\n", idx, debug_ivec4(&state->vs_consts_i[idx]));
|
||||
|
||||
stateblock->stateblock_state.vs_consts_i[idx] = state->vs_consts_i[idx];
|
||||
}
|
||||
|
||||
/* Vertex shader boolean constants. */
|
||||
for (i = 0; i < stateblock->num_contained_vs_consts_b; ++i)
|
||||
map = stateblock->changed.vertexShaderConstantsB;
|
||||
while (map)
|
||||
{
|
||||
unsigned int idx = stateblock->contained_vs_consts_b[i];
|
||||
idx = wined3d_bit_scan(&map);
|
||||
|
||||
TRACE("Setting vs_consts_b[%u] to %s.\n",
|
||||
idx, state->vs_consts_b[idx] ? "TRUE" : "FALSE");
|
||||
|
@ -826,30 +770,34 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock,
|
|||
stateblock->stateblock_state.vs_consts_b[idx] = state->vs_consts_b[idx];
|
||||
}
|
||||
|
||||
/* Pixel shader float constants. */
|
||||
for (i = 0; i < stateblock->num_contained_ps_consts_f; ++i)
|
||||
for (i = 0; i < ARRAY_SIZE(stateblock->changed.ps_consts_f); ++i)
|
||||
{
|
||||
unsigned int idx = stateblock->contained_ps_consts_f[i];
|
||||
map = stateblock->changed.ps_consts_f[i];
|
||||
|
||||
TRACE("Setting ps_consts_f[%u] to %s.\n", idx, debug_vec4(&state->ps_consts_f[idx]));
|
||||
while (map)
|
||||
{
|
||||
j = wined3d_bit_scan(&map);
|
||||
idx = i * word_bit_count + j;
|
||||
|
||||
stateblock->stateblock_state.ps_consts_f[idx] = state->ps_consts_f[idx];
|
||||
TRACE("Setting ps_consts_f[%u] to %s.\n", idx, debug_vec4(&state->ps_consts_f[idx]));
|
||||
stateblock->stateblock_state.ps_consts_f[idx] = state->ps_consts_f[idx];
|
||||
}
|
||||
}
|
||||
|
||||
/* Pixel shader integer constants. */
|
||||
for (i = 0; i < stateblock->num_contained_ps_consts_i; ++i)
|
||||
map = stateblock->changed.pixelShaderConstantsI;
|
||||
while (map)
|
||||
{
|
||||
unsigned int idx = stateblock->contained_ps_consts_i[i];
|
||||
idx = wined3d_bit_scan(&map);
|
||||
|
||||
TRACE("Setting ps_consts_i[%u] to %s.\n", idx, debug_ivec4(&state->ps_consts_i[idx]));
|
||||
|
||||
stateblock->stateblock_state.ps_consts_i[idx] = state->ps_consts_i[idx];
|
||||
}
|
||||
|
||||
/* Pixel shader boolean constants. */
|
||||
for (i = 0; i < stateblock->num_contained_ps_consts_b; ++i)
|
||||
map = stateblock->changed.pixelShaderConstantsB;
|
||||
while (map)
|
||||
{
|
||||
unsigned int idx = stateblock->contained_ps_consts_b[i];
|
||||
idx = wined3d_bit_scan(&map);
|
||||
|
||||
TRACE("Setting ps_consts_b[%u] to %s.\n",
|
||||
idx, state->ps_consts_b[idx] ? "TRUE" : "FALSE");
|
||||
|
@ -1051,12 +999,13 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock,
|
|||
void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock,
|
||||
struct wined3d_stateblock *device_state)
|
||||
{
|
||||
const unsigned int word_bit_count = sizeof(*stateblock->changed.vs_consts_f) * CHAR_BIT;
|
||||
struct wined3d_stateblock_state *state = &device_state->stateblock_state;
|
||||
struct wined3d_device *device = stateblock->device;
|
||||
struct wined3d_blend_state *blend_state;
|
||||
struct wined3d_color colour;
|
||||
unsigned int i, j, idx;
|
||||
BOOL set_blend_state;
|
||||
unsigned int i;
|
||||
DWORD map;
|
||||
|
||||
TRACE("stateblock %p, device_state %p.\n", stateblock, device_state);
|
||||
|
@ -1071,24 +1020,31 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock,
|
|||
wined3d_device_set_vertex_shader(device, stateblock->stateblock_state.vs);
|
||||
}
|
||||
|
||||
/* Vertex Shader Constants. */
|
||||
for (i = 0; i < stateblock->num_contained_vs_consts_f; ++i)
|
||||
for (i = 0; i < ARRAY_SIZE(stateblock->changed.vs_consts_f); ++i)
|
||||
{
|
||||
unsigned int idx = stateblock->contained_vs_consts_f[i];
|
||||
map = stateblock->changed.vs_consts_f[i];
|
||||
|
||||
state->vs_consts_f[idx] = stateblock->stateblock_state.vs_consts_f[idx];
|
||||
wined3d_device_set_vs_consts_f(device, idx, 1, &stateblock->stateblock_state.vs_consts_f[idx]);
|
||||
while (map)
|
||||
{
|
||||
j = wined3d_bit_scan(&map);
|
||||
idx = i * word_bit_count + j;
|
||||
|
||||
state->vs_consts_f[idx] = stateblock->stateblock_state.vs_consts_f[idx];
|
||||
wined3d_device_set_vs_consts_f(device, idx, 1, &stateblock->stateblock_state.vs_consts_f[idx]);
|
||||
}
|
||||
}
|
||||
for (i = 0; i < stateblock->num_contained_vs_consts_i; ++i)
|
||||
map = stateblock->changed.vertexShaderConstantsI;
|
||||
while (map)
|
||||
{
|
||||
unsigned int idx = stateblock->contained_vs_consts_i[i];
|
||||
idx = wined3d_bit_scan(&map);
|
||||
|
||||
state->vs_consts_i[idx] = stateblock->stateblock_state.vs_consts_i[idx];
|
||||
wined3d_device_set_vs_consts_i(device, idx, 1, &stateblock->stateblock_state.vs_consts_i[idx]);
|
||||
}
|
||||
for (i = 0; i < stateblock->num_contained_vs_consts_b; ++i)
|
||||
map = stateblock->changed.vertexShaderConstantsB;
|
||||
while (map)
|
||||
{
|
||||
unsigned int idx = stateblock->contained_vs_consts_b[i];
|
||||
idx = wined3d_bit_scan(&map);
|
||||
|
||||
state->vs_consts_b[idx] = stateblock->stateblock_state.vs_consts_b[idx];
|
||||
wined3d_device_set_vs_consts_b(device, idx, 1, &stateblock->stateblock_state.vs_consts_b[idx]);
|
||||
|
@ -1121,24 +1077,31 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock,
|
|||
wined3d_device_set_pixel_shader(device, stateblock->stateblock_state.ps);
|
||||
}
|
||||
|
||||
/* Pixel Shader Constants. */
|
||||
for (i = 0; i < stateblock->num_contained_ps_consts_f; ++i)
|
||||
for (i = 0; i < ARRAY_SIZE(stateblock->changed.ps_consts_f); ++i)
|
||||
{
|
||||
unsigned int idx = stateblock->contained_ps_consts_f[i];
|
||||
map = stateblock->changed.ps_consts_f[i];
|
||||
|
||||
state->ps_consts_f[idx] = stateblock->stateblock_state.ps_consts_f[idx];
|
||||
wined3d_device_set_ps_consts_f(device, idx, 1, &stateblock->stateblock_state.ps_consts_f[idx]);
|
||||
while (map)
|
||||
{
|
||||
j = wined3d_bit_scan(&map);
|
||||
idx = i * word_bit_count + j;
|
||||
|
||||
state->ps_consts_f[idx] = stateblock->stateblock_state.ps_consts_f[idx];
|
||||
wined3d_device_set_ps_consts_f(device, idx, 1, &stateblock->stateblock_state.ps_consts_f[idx]);
|
||||
}
|
||||
}
|
||||
for (i = 0; i < stateblock->num_contained_ps_consts_i; ++i)
|
||||
map = stateblock->changed.pixelShaderConstantsI;
|
||||
while (map)
|
||||
{
|
||||
unsigned int idx = stateblock->contained_ps_consts_i[i];
|
||||
idx = wined3d_bit_scan(&map);
|
||||
|
||||
state->ps_consts_i[idx] = stateblock->stateblock_state.ps_consts_i[idx];
|
||||
wined3d_device_set_ps_consts_i(device, idx, 1, &stateblock->stateblock_state.ps_consts_i[idx]);
|
||||
}
|
||||
for (i = 0; i < stateblock->num_contained_ps_consts_b; ++i)
|
||||
map = stateblock->changed.pixelShaderConstantsB;
|
||||
while (map)
|
||||
{
|
||||
unsigned int idx = stateblock->contained_ps_consts_b[i];
|
||||
idx = wined3d_bit_scan(&map);
|
||||
|
||||
state->ps_consts_b[idx] = stateblock->stateblock_state.ps_consts_b[idx];
|
||||
wined3d_device_set_ps_consts_b(device, idx, 1, &stateblock->stateblock_state.ps_consts_b[idx]);
|
||||
|
|
|
@ -3961,18 +3961,6 @@ struct wined3d_stateblock
|
|||
unsigned int num_contained_render_states;
|
||||
DWORD contained_transform_states[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
|
||||
unsigned int num_contained_transform_states;
|
||||
DWORD contained_vs_consts_i[WINED3D_MAX_CONSTS_I];
|
||||
unsigned int num_contained_vs_consts_i;
|
||||
DWORD contained_vs_consts_b[WINED3D_MAX_CONSTS_B];
|
||||
unsigned int num_contained_vs_consts_b;
|
||||
DWORD contained_vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
|
||||
unsigned int num_contained_vs_consts_f;
|
||||
DWORD contained_ps_consts_i[WINED3D_MAX_CONSTS_I];
|
||||
unsigned int num_contained_ps_consts_i;
|
||||
DWORD contained_ps_consts_b[WINED3D_MAX_CONSTS_B];
|
||||
unsigned int num_contained_ps_consts_b;
|
||||
DWORD contained_ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
|
||||
unsigned int num_contained_ps_consts_f;
|
||||
struct StageState contained_tss_states[WINED3D_MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
|
||||
unsigned int num_contained_tss_states;
|
||||
struct StageState contained_sampler_states[WINED3D_MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
|
||||
|
|
Loading…
Reference in New Issue