wined3d: Get rid of the contained_*s_consts_* arrays.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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efeaf866a3
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07a96c46e3
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@ -283,7 +283,6 @@ static void stateblock_savedstates_set_vertex(struct wined3d_saved_states *state
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void CDECL wined3d_stateblock_init_contained_states(struct wined3d_stateblock *stateblock)
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{
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const unsigned int word_bit_count = sizeof(*stateblock->changed.vs_consts_f) * CHAR_BIT;
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unsigned int i, j;
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for (i = 0; i <= WINEHIGHEST_RENDER_STATE >> 5; ++i)
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@ -310,66 +309,6 @@ void CDECL wined3d_stateblock_init_contained_states(struct wined3d_stateblock *s
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}
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}
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for (i = 0; i < ARRAY_SIZE(stateblock->changed.vs_consts_f); ++i)
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{
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DWORD bitmask = stateblock->changed.vs_consts_f[i];
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while (bitmask)
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{
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j = wined3d_bit_scan(&bitmask);
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stateblock->contained_vs_consts_f[stateblock->num_contained_vs_consts_f] = i * word_bit_count + j;
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++stateblock->num_contained_vs_consts_f;
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}
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}
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for (i = 0; i < WINED3D_MAX_CONSTS_I; ++i)
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{
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if (stateblock->changed.vertexShaderConstantsI & (1u << i))
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{
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stateblock->contained_vs_consts_i[stateblock->num_contained_vs_consts_i] = i;
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++stateblock->num_contained_vs_consts_i;
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}
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}
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for (i = 0; i < WINED3D_MAX_CONSTS_B; ++i)
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{
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if (stateblock->changed.vertexShaderConstantsB & (1u << i))
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{
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stateblock->contained_vs_consts_b[stateblock->num_contained_vs_consts_b] = i;
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++stateblock->num_contained_vs_consts_b;
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}
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}
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for (i = 0; i < ARRAY_SIZE(stateblock->changed.ps_consts_f); ++i)
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{
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DWORD bitmask = stateblock->changed.ps_consts_f[i];
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while (bitmask)
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{
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j = wined3d_bit_scan(&bitmask);
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stateblock->contained_ps_consts_f[stateblock->num_contained_ps_consts_f] = i * word_bit_count + j;
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++stateblock->num_contained_ps_consts_f;
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}
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}
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for (i = 0; i < WINED3D_MAX_CONSTS_I; ++i)
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{
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if (stateblock->changed.pixelShaderConstantsI & (1u << i))
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{
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stateblock->contained_ps_consts_i[stateblock->num_contained_ps_consts_i] = i;
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++stateblock->num_contained_ps_consts_i;
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}
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}
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for (i = 0; i < WINED3D_MAX_CONSTS_B; ++i)
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{
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if (stateblock->changed.pixelShaderConstantsB & (1u << i))
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{
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stateblock->contained_ps_consts_b[stateblock->num_contained_ps_consts_b] = i;
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++stateblock->num_contained_ps_consts_b;
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}
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}
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for (i = 0; i < WINED3D_MAX_TEXTURES; ++i)
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{
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DWORD map = stateblock->changed.textureState[i];
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@ -778,8 +717,9 @@ static void wined3d_state_record_lights(struct wined3d_light_state *dst_state,
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void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock,
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const struct wined3d_stateblock *device_state)
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{
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const unsigned int word_bit_count = sizeof(*stateblock->changed.vs_consts_f) * CHAR_BIT;
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const struct wined3d_stateblock_state *state = &device_state->stateblock_state;
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unsigned int i;
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unsigned int i, j, idx;
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DWORD map;
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TRACE("stateblock %p, device_state %p.\n", stateblock, device_state);
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@ -795,30 +735,34 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock,
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stateblock->stateblock_state.vs = state->vs;
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}
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/* Vertex shader float constants. */
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for (i = 0; i < stateblock->num_contained_vs_consts_f; ++i)
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for (i = 0; i < ARRAY_SIZE(stateblock->changed.vs_consts_f); ++i)
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{
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unsigned int idx = stateblock->contained_vs_consts_f[i];
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map = stateblock->changed.vs_consts_f[i];
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while (map)
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{
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j = wined3d_bit_scan(&map);
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idx = i * word_bit_count + j;
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TRACE("Setting vs_consts_f[%u] to %s.\n", idx, debug_vec4(&state->vs_consts_f[idx]));
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stateblock->stateblock_state.vs_consts_f[idx] = state->vs_consts_f[idx];
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}
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}
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/* Vertex shader integer constants. */
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for (i = 0; i < stateblock->num_contained_vs_consts_i; ++i)
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map = stateblock->changed.vertexShaderConstantsI;
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while (map)
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{
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unsigned int idx = stateblock->contained_vs_consts_i[i];
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idx = wined3d_bit_scan(&map);
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TRACE("Setting vs_consts_i[%u] to %s.\n", idx, debug_ivec4(&state->vs_consts_i[idx]));
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stateblock->stateblock_state.vs_consts_i[idx] = state->vs_consts_i[idx];
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}
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/* Vertex shader boolean constants. */
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for (i = 0; i < stateblock->num_contained_vs_consts_b; ++i)
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map = stateblock->changed.vertexShaderConstantsB;
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while (map)
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{
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unsigned int idx = stateblock->contained_vs_consts_b[i];
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idx = wined3d_bit_scan(&map);
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TRACE("Setting vs_consts_b[%u] to %s.\n",
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idx, state->vs_consts_b[idx] ? "TRUE" : "FALSE");
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@ -826,30 +770,34 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock,
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stateblock->stateblock_state.vs_consts_b[idx] = state->vs_consts_b[idx];
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}
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/* Pixel shader float constants. */
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for (i = 0; i < stateblock->num_contained_ps_consts_f; ++i)
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for (i = 0; i < ARRAY_SIZE(stateblock->changed.ps_consts_f); ++i)
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{
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unsigned int idx = stateblock->contained_ps_consts_f[i];
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map = stateblock->changed.ps_consts_f[i];
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while (map)
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{
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j = wined3d_bit_scan(&map);
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idx = i * word_bit_count + j;
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TRACE("Setting ps_consts_f[%u] to %s.\n", idx, debug_vec4(&state->ps_consts_f[idx]));
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stateblock->stateblock_state.ps_consts_f[idx] = state->ps_consts_f[idx];
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}
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}
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/* Pixel shader integer constants. */
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for (i = 0; i < stateblock->num_contained_ps_consts_i; ++i)
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map = stateblock->changed.pixelShaderConstantsI;
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while (map)
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{
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unsigned int idx = stateblock->contained_ps_consts_i[i];
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idx = wined3d_bit_scan(&map);
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TRACE("Setting ps_consts_i[%u] to %s.\n", idx, debug_ivec4(&state->ps_consts_i[idx]));
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stateblock->stateblock_state.ps_consts_i[idx] = state->ps_consts_i[idx];
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}
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/* Pixel shader boolean constants. */
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for (i = 0; i < stateblock->num_contained_ps_consts_b; ++i)
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map = stateblock->changed.pixelShaderConstantsB;
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while (map)
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{
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unsigned int idx = stateblock->contained_ps_consts_b[i];
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idx = wined3d_bit_scan(&map);
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TRACE("Setting ps_consts_b[%u] to %s.\n",
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idx, state->ps_consts_b[idx] ? "TRUE" : "FALSE");
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@ -1051,12 +999,13 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock,
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void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock,
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struct wined3d_stateblock *device_state)
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{
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const unsigned int word_bit_count = sizeof(*stateblock->changed.vs_consts_f) * CHAR_BIT;
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struct wined3d_stateblock_state *state = &device_state->stateblock_state;
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struct wined3d_device *device = stateblock->device;
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struct wined3d_blend_state *blend_state;
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struct wined3d_color colour;
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unsigned int i, j, idx;
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BOOL set_blend_state;
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unsigned int i;
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DWORD map;
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TRACE("stateblock %p, device_state %p.\n", stateblock, device_state);
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@ -1071,24 +1020,31 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock,
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wined3d_device_set_vertex_shader(device, stateblock->stateblock_state.vs);
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}
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/* Vertex Shader Constants. */
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for (i = 0; i < stateblock->num_contained_vs_consts_f; ++i)
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for (i = 0; i < ARRAY_SIZE(stateblock->changed.vs_consts_f); ++i)
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{
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unsigned int idx = stateblock->contained_vs_consts_f[i];
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map = stateblock->changed.vs_consts_f[i];
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while (map)
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{
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j = wined3d_bit_scan(&map);
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idx = i * word_bit_count + j;
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state->vs_consts_f[idx] = stateblock->stateblock_state.vs_consts_f[idx];
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wined3d_device_set_vs_consts_f(device, idx, 1, &stateblock->stateblock_state.vs_consts_f[idx]);
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}
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for (i = 0; i < stateblock->num_contained_vs_consts_i; ++i)
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}
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map = stateblock->changed.vertexShaderConstantsI;
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while (map)
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{
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unsigned int idx = stateblock->contained_vs_consts_i[i];
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idx = wined3d_bit_scan(&map);
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state->vs_consts_i[idx] = stateblock->stateblock_state.vs_consts_i[idx];
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wined3d_device_set_vs_consts_i(device, idx, 1, &stateblock->stateblock_state.vs_consts_i[idx]);
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}
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for (i = 0; i < stateblock->num_contained_vs_consts_b; ++i)
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map = stateblock->changed.vertexShaderConstantsB;
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while (map)
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{
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unsigned int idx = stateblock->contained_vs_consts_b[i];
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idx = wined3d_bit_scan(&map);
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state->vs_consts_b[idx] = stateblock->stateblock_state.vs_consts_b[idx];
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wined3d_device_set_vs_consts_b(device, idx, 1, &stateblock->stateblock_state.vs_consts_b[idx]);
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@ -1121,24 +1077,31 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock,
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wined3d_device_set_pixel_shader(device, stateblock->stateblock_state.ps);
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}
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/* Pixel Shader Constants. */
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for (i = 0; i < stateblock->num_contained_ps_consts_f; ++i)
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for (i = 0; i < ARRAY_SIZE(stateblock->changed.ps_consts_f); ++i)
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{
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unsigned int idx = stateblock->contained_ps_consts_f[i];
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map = stateblock->changed.ps_consts_f[i];
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while (map)
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{
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j = wined3d_bit_scan(&map);
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idx = i * word_bit_count + j;
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state->ps_consts_f[idx] = stateblock->stateblock_state.ps_consts_f[idx];
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wined3d_device_set_ps_consts_f(device, idx, 1, &stateblock->stateblock_state.ps_consts_f[idx]);
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}
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for (i = 0; i < stateblock->num_contained_ps_consts_i; ++i)
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}
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map = stateblock->changed.pixelShaderConstantsI;
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while (map)
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{
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unsigned int idx = stateblock->contained_ps_consts_i[i];
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idx = wined3d_bit_scan(&map);
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state->ps_consts_i[idx] = stateblock->stateblock_state.ps_consts_i[idx];
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wined3d_device_set_ps_consts_i(device, idx, 1, &stateblock->stateblock_state.ps_consts_i[idx]);
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}
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for (i = 0; i < stateblock->num_contained_ps_consts_b; ++i)
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map = stateblock->changed.pixelShaderConstantsB;
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while (map)
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{
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unsigned int idx = stateblock->contained_ps_consts_b[i];
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idx = wined3d_bit_scan(&map);
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state->ps_consts_b[idx] = stateblock->stateblock_state.ps_consts_b[idx];
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wined3d_device_set_ps_consts_b(device, idx, 1, &stateblock->stateblock_state.ps_consts_b[idx]);
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@ -3961,18 +3961,6 @@ struct wined3d_stateblock
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unsigned int num_contained_render_states;
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DWORD contained_transform_states[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
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unsigned int num_contained_transform_states;
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DWORD contained_vs_consts_i[WINED3D_MAX_CONSTS_I];
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unsigned int num_contained_vs_consts_i;
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DWORD contained_vs_consts_b[WINED3D_MAX_CONSTS_B];
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unsigned int num_contained_vs_consts_b;
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DWORD contained_vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
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unsigned int num_contained_vs_consts_f;
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DWORD contained_ps_consts_i[WINED3D_MAX_CONSTS_I];
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unsigned int num_contained_ps_consts_i;
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DWORD contained_ps_consts_b[WINED3D_MAX_CONSTS_B];
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unsigned int num_contained_ps_consts_b;
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DWORD contained_ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
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unsigned int num_contained_ps_consts_f;
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struct StageState contained_tss_states[WINED3D_MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
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unsigned int num_contained_tss_states;
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struct StageState contained_sampler_states[WINED3D_MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
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