diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index 78443d174a2..bb9b915a598 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -2170,31 +2170,31 @@ void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_reso static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const void *data) { const struct wined3d_cs_update_sub_resource *op = data; + struct wined3d_resource *resource = op->resource; const struct wined3d_box *box = &op->box; unsigned int width, height, depth, level; struct wined3d_const_bo_address addr; struct wined3d_context *context; struct wined3d_texture *texture; - if (op->resource->type == WINED3D_RTYPE_BUFFER) - { - struct wined3d_buffer *buffer = buffer_from_resource(op->resource); + context = context_acquire(cs->device, NULL, 0); + + if (resource->type == WINED3D_RTYPE_BUFFER) + { + struct wined3d_buffer *buffer = buffer_from_resource(resource); - context = context_acquire(op->resource->device, NULL, 0); if (!wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_BUFFER)) { ERR("Failed to load buffer location.\n"); - context_release(context); goto done; } wined3d_buffer_upload_data(buffer, context, box, op->data.data); wined3d_buffer_invalidate_location(buffer, ~WINED3D_LOCATION_BUFFER); - context_release(context); goto done; } - texture = wined3d_texture_from_resource(op->resource); + texture = wined3d_texture_from_resource(resource); level = op->sub_resource_idx % texture->level_count; width = wined3d_texture_get_level_width(texture, level); @@ -2204,8 +2204,6 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi addr.buffer_object = 0; addr.addr = op->data.data; - context = context_acquire(op->resource->device, NULL, 0); - /* Only load the sub-resource for partial updates. */ if (!box->left && !box->top && !box->front && box->right == width && box->bottom == height && box->back == depth) @@ -2217,13 +2215,13 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi wined3d_texture_upload_data(texture, op->sub_resource_idx, context, box, &addr, op->data.row_pitch, op->data.slice_pitch); - context_release(context); - wined3d_texture_validate_location(texture, op->sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB); wined3d_texture_invalidate_location(texture, op->sub_resource_idx, ~WINED3D_LOCATION_TEXTURE_RGB); done: - wined3d_resource_release(op->resource); + context_release(context); + + wined3d_resource_release(resource); } void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource,